• 0

    posted a message on VGA Rumble Art Progress
    Quote from Zolden: Go

    They look great, and you look like experienced sculpture guy. Though, these models aren't perfect for sc2 gameplay, because sc2 gameplay requires low detailed fatties. They'd better fit cutscenes. But then they need some talking anims and look at behaviors. Though, they would probably fit some non-rts camera games, like fps/tps rpg's.

    Btw, would you like to create some simple spaceships models? They are much easier to do, and I think they would have lots of use, since alot of people using spaceships in their games, and all really tired of vikings and phoenixes.

    edit: I know you don't like reading paragraphs, so here's the tl;dr: they eventually will be between 1500 and 4000 polygons when they finally make it into the SC2 engine. currently they're in the millions ^_^'

    I'm actually not very experienced, I know I have alot of work to do with my sculpting skills. But I really appreciate your comments, they mean alot to me! Thanks!

    You're right though, they in their current state are imperfect for Starcraft, however each one by the time I'm done with them will be fully Starcraft ready sitting between 1500 and 4000 polygons per model. zBrush has tons of different ways of achieving low polygon models with high-polygon sculpts. Each will have a high resolution normal map created for me in zBrush.

    I swear to you that each and every one of these will be fully Starcraft ready by the time I'm done with it all, and everyone will be able to use them in their map as if it were a simple Hydralisk, in terms of polygons.

    That being said, I'm sure I'll be doing some spaceships for fun, I'm getting a 3D printer and it would actually be really epic to have a spaceship that I designed sitting in front of me. Also, it's alot easier to transfer hard-surface models to low polygon, and alot easier to animate. I'll definitely consider this.

    Quote from JacktheArcher: Go

    @unclesatan: Go

    All I know is that these are AMAZING! Plus they span a ton of different games/shows. I can't wait to see more.

    Thanks alot Jack!! It took some time before I was actually comfortable posting something like this on here, I've been spending alot of time learning the program. I've had alot of people push me to show off my work, so that's what it's all here for!

    Posted in: Artist Tavern
  • 0

    posted a message on Ultimate Boss Battles

    i love these kind of maps because i really enjoy seeing the work put into the boss AI.

    i looked at your video and i really like how you put some of the bosses together. good luck on this map, it looks like a doozy for sure!

    Posted in: Project Workplace
  • 0

    posted a message on VGA Rumble Art Progress
    Quote from Zolden: Go

    wtf, u made these niggas?

    Yeah using zbrush

    I plan on releasing them all to the public once I give them Starcraft animations and helpers. Each one will be around 2000-4000 polies after I transfer them to low-poly, and they will come with textures as well as 1028x1028 res specular/normal maps. I noticed there really aren't any models for any of these characters around that are Starcraft ready, with helpers and such, so even if my map flops, I can contribute to this community the best I can. It's the least I can do for you guys haha.

    I'll also be making custom particles for most of the character's spells, perhaps even including some for certain character's attack animations (like Natsu Dragneel will likely have fire bursting from his fists when he uses his Attack animations) and I know how much everyone loves particles.

    Posted in: Artist Tavern
  • 0

    posted a message on VGA Rumble Art Progress

    this is an older model, Spike Siegel from Cowboy Bebop. I just went back to do more to his hair, I've done more since this screenshot too. Also colored his hair blackish to see what it might look like end-result. http://imgur.com/Midhr2r

    Locke from Final Fantasy 6, working on this slowly. Here's another update shot, did a bit to his face, his hair, polished the folds in his clothing, thickened his legs, added some doohickeys here and there... still gotta work on the face, but it's an everlasting struggle. http://imgur.com/spVAG4v http://imgur.com/ndhFyAj

    Posted in: Artist Tavern
  • 0

    posted a message on Help,How I can reduce the shade and footprint in a building

    Just go to the bunker in the data editor, find the Pathing Footprint parameter. Then change it to 2x2 (contour) instead of 3x3 (contour).

    Also make sure you change it in the "Pathing Footprint Placement" parameter to the size you want, or else it will keep the 3x3 size when placing it. This is different than the "Pathing Footprint" parameter, but it should be sitting right next to it.

    Another solution is, you can click the + at the right of the data editor tabs, find footprints in game data.

    Then search for 3x3 and 3x3 (contour), and edit the (Basic) Shape parameters for those two. They are the two footprints that a regular bunker uses. From there you can change it to 2x2 or whatever size you like, really.

    For explanation, an average building uses 2 separate pathing footprints. One for placing the building (Movement: Pathing Footprint - Placement), and one that dictates how units move around the building (Movement: Pathing Footprint).

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Showcase] NanaKey&Delphinium's Models

    impressive as usual delph :) keep up the good work

    Posted in: Artist Tavern
  • 0

    posted a message on Secret Steak Society

    that is alot of work for 5 days worth! i applaud your quick working skills!

    i will be testing this out when i get on starcraft next :)

    Posted in: Map Feedback
  • 0

    posted a message on VGA Rumble Art Progress

    this is a slow working progression, but i'll probably update this thread a few times a month as i create new models. i figured i had enough work to show off and perhaps generate a little hype for the map, but i'm going to be honest at this rate the map won't be done for another year or at least 8 months, as i still have to re-topo ALL of my models, transfer them all to low poly, texture them and also rig / animate them in 3DS max. (animating is the funnest part)

    as i learn more i go back to all of these models, so constructive criticism helps me alot. i take everything you guys will say and i will eventually come back to the model before i take it to 3DS max, and apply all your suggestions, so again constructive criticism is highly wanted on my end. i realize i need to work on faces alot more, as well as hands.

    it's been about a year since i started the map and it's made quite the progress, but i just wanted to show off a little bit of what i've been doing for you guys. i also kindof want to show the new mappers that there are still people doing large projects for starcraft 2.

    as has been said before, i know that there's a good chance this map will be removed from battle.net, but i contacted administrators and basically as long as i change the names of all the characters and the models are created by me, i would be able to reupload without horrible things happening to me.

    regardless, this whole project is simply for my own doing, i need to finish a game project as i've started hundreds of games in other engines and only gotten 1/4 of the way through (if that) in any of them. to me, if i can't finish this project, then i'll likely not make it as a game designer in the real world, so again this is my own large project and i don't expect anyone to help me with it even when i'm finished. beyond that, i really adored anime fight from Warcraft 3, and so this map will be a tribute to that map.

    anywho, enjoy fellas.

    (As per suggestion, the above image I fixed Alucard's facial structure and lengthened his hair abit.) http://i.imgur.com/H3zGO1H.png (Majora's Mask was done for fun, but I'm sure it'll be in the map) (spyro was done 100% in 3DS max, everything else was done with zBrush)

    Posted in: Artist Tavern
  • 0

    posted a message on Starmon - A pokemon style map

    i play competitive pokemon if you guys ever need info about all that

    Posted in: Project Workplace
  • 0

    posted a message on Fix Dragonball Z Models For SC2

    the original poster hasn't logged on since last year

    Posted in: Requests
  • 0

    posted a message on Hellsing Mod SC 2
    Quote from Forge_User_90756571: Go

    Im pretty sure the last shot is a reference photo.

    the resolution on my screen is funky sometimes

    Posted in: Project Workplace
  • 0

    posted a message on Hellsing Mod SC 2

    that last shot was in the sc2 engine? very very well done, i am definitely amazed

    Posted in: Project Workplace
  • 0

    posted a message on Hellsing Mod SC 2
    Quote from ZombieZasz: Go

    @unclesatan: Go

    Looking good so far, though the chin seems a little pointy. You should create a thread of your modeling progression over in the Artist Tavern.

    You're right, I must have been using a bad reference, thanks for finding one that looks nice.

    I will soon for sure :) I am in desperate need of constructive criticism at this point haha. I also agree that his hair is too short after looking at the reference. Didn't mean to hijack your thread man, I just wanted to offer a resource to you :p

    Enough about me though your textures look amazing. The last screenshot is especially nice to look at. Also the bricks just look perfect, nice work on that. As for hiding doodads, I have yet to find an effective way to do that, but please do tell if you figure something out.

    Posted in: Project Workplace
  • 0

    posted a message on Hellsing Mod SC 2

    no worries, i planned on releasing all of my models to the public when i get them optimized for the editor anyways. i'm sure it'll be around :)

    good luck with your map!

    Posted in: Project Workplace
  • 0

    posted a message on Diablo III: Reaper of Souls

    i stopped playing d3 actually, but i reinstalled it a few days ago. i immediately fought some monsters on hard, got my ass kicked, then found a weaker mob to kill. I leveled up, picked up 3 pieces of armor that outscaled my current gear by a long shot, and started clearing mobs 10x faster.

    idk what they did, but my gear was sooo outdated. it was fun regardless, when i figure out how to add people i'll start adding names in this thread.

    Posted in: Off-Topic
  • To post a comment, please or register a new account.