I like this, I mean noticing the author before using the model in the game. I was not sure whether there are any bugs inside the model when released it, so leaving a reply here can help me contacting you if the model need a repairing or update.
And here are the murlocs. Ah Ah Wo Wo Ou OU Ah.....
To be honest, those murlocs look better in the SC2 engine than they ever did in the Warcraft engine, very nice work.
Yeah, too stark but there is not a nice diffuse map, normal nor specular map available for Cain, so I had to improvise, and this is about as good as I got it. :/
T.
it still looks great man, great work for improvising.
Really nice effect, it would never hurt to at least give a small guide as to how you do it. You can do this with any model yes? Then yeah it seems like a really valuable thing to inform people about :)
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I've been working on my own map, and I actually have a fairly fleshed out Alucard model that is almost ready to transfer to low-poly.
When I get it polished and detailed I'll release it to you for this map if you like
keep in mind it's a work in progress, i still have to add glasses :)
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i read these threads </3
the input lag would probably be your biggest hurdle. nobody's figured out lagless mouse tracking and lots of key presses.
i love ctf games though, so this looks really cool; almost like awesomenauts
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To be honest, those murlocs look better in the SC2 engine than they ever did in the Warcraft engine, very nice work.
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I'm really happy that map night is still going. I'll keep an eye out for this and join up with you guys, I have some extra time of late.
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it still looks great man, great work for improvising.
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oh this community, you're all so good to each other releasing your files to the public. <3
thanks delph, i'll likely be using that in my map :)
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i quite like your lightning bolt. also that chain spell looks fantastic.
glad to see you're still at it delph, you are quite the amazing artist
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Really nice effect, it would never hurt to at least give a small guide as to how you do it. You can do this with any model yes? Then yeah it seems like a really valuable thing to inform people about :)
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I will forever love Jade's func/var names.
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Nope. Although if they release any galaxy edit resources from the game, I won't hesitate to use them if I need to.
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This looks like a great project and it seems like you've spent alot of time on it :)
If I get a chance I will definitely check this out!
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Wait you created Warships, Desert Strike and Zerg Defense?
How do you crank such HQ maps out so much.. I'm still working on my first one!
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I'm a sucker for Starcraft 1 remakes; DBZ All Sagas is a soft spot for me. Beyond that I haven't been on Arcade much, mostly developing my own things.
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People who opensource their huge maps are heroes. Lots of people will get good use out of this mate.
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I love studying projects like this. I plan on being a game designer, and people like this inspire me alot.
Thanks for the link.