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    posted a message on Are we immortal?

    @BasharTeg: Go

    I'm touched.

    Posted in: Off-Topic
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    posted a message on Are we immortal?
    Quote from BasharTeg: Go

    @Mozared: Go

    When people hijack science to disprove philosophy, they engage in philosophy themselves... and as such, it is no longer science.

    I never thought about it that way. But in religions, aren't people destined to go down with the earth? ( Most religions anyway) And science is still looking for more hospitable planets for humanity to survive on, in case earth gives away? Thus denying the religions, and passively engaging in philosophy?

    OMGWTFBRBG2GBBQ<

    Posted in: Off-Topic
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    posted a message on Tower Defense - Lives Left [ SOLVED ] [ AND LOCKED]

    @Neonsz: Go

    Agreed, now locking thread :P.

    Posted in: Triggers
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    posted a message on asdfasdf

    asdf

    Posted in: General Chat
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    posted a message on Are we immortal?
    Quote from Mozared: Go

    Doubleclick is right

    That's a first =O. Anyway, we might be immortal in the future, you know, make some sort of biological "add-on" to us humans...

    ... Then the primitive people would question us why we don't age, and eventually think we have a disease, it shall be called... The Peter Pan Serum.

    Posted in: Off-Topic
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    posted a message on Are we immortal?
    Quote from Tolkfan: Go

    Even atheists can believe in life after death? No. The afterlife is almost always tied to some god. An atheist believing in an afterlife is like a vegetarian eating meat.

    Me = athiest

    idea that the afterlife is phsycological = no diety involved :P.

    IN TOPIC:

    The idea of immortality somehow seems dull to me, so I don't think we're immortal... Or maybe I don't want us to be immortal? Hmm..

    Posted in: Off-Topic
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    posted a message on Building Skill Not Showing Up?

    Uhh, i'll just abandon this project o-O

    Posted in: Miscellaneous Development
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    posted a message on Are we immortal?

    Death is prob psychological :P, your lasts thoughts about what happens after life are what happens.

    Posted in: Off-Topic
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    posted a message on asdfasdf

    asdfasdf

    Posted in: General Chat
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    posted a message on asdfasdf

    afdsfdsaasfd

    Posted in: General Chat
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    posted a message on Can you guys find anything wrong with this?

    Ah, i thought it was something else hahaha, thanks alot! It's working now.

    Posted in: Triggers
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    posted a message on Can you guys find anything wrong with this?

    I can't seem to figure it out ):, it doesn't work in game ):

    print
            Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do multiple (Actions)
                If Then Else
                    General - Else if (Conditions) then do (Actions)
                        Else If
                            (Used dialog item) == Zergling
                            (Owner of (Triggering unit)) == 1
                        Then
                            Camera - Apply ZergCam1 for player 1 over 2.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Include Target
                            Unit - Kill (Unit attached to Zerg1)
                            Dialog - Hide Zerg for Player
                            Dialog - Show ZerglingDesc for Player
                            Unit - Create 1 Zergling for player 13 at Zergspawn1 facing (Position of Vulture - Spider Mine [59.68, 192.76]) (No Options)
                            Sound - Play Zergling_Pissed for Player (at 100.0% volume, skip the first 0.0 seconds)
    

    And here's the dialog.

    print
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Dialog - Create a Modal dialog of size (400, 600) at (50, 50) relative to Right of screen
            Variable - Set ZerglingDesc = (Last created dialog)
            Dialog - Create an image for dialog (Last created dialog) with the dimensions (76, 76) anchored to Top with an offset of (0, 100) setting the tooltip to "" using the image Assets\Textures\btn-unit-zerg-zergling.dds as a Normal type with tiled set to True tint color White and blend mode Normal
            Dialog - Create a label for dialog (Last created dialog) with the dimensions (300, 400) anchored to Top with an offset of (0, 200) with the text "Zergling Fast and ferocious meele u..." color set to White text writeout set to False with a writeout duration of 2.0
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (50, 100) anchored to Bottom with an offset of (0, 200) setting the tooltip to "" with button text "Accept" and the hover image set to ""
            Variable - Set DoneButton = (Last created dialog item)
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (50, 100) anchored to Bottom with an offset of (0, 100) setting the tooltip to "" with button text "Go back." and the hover image set to ""
            Variable - Set ReturnToDesc = (Last created dialog item)
    
    Posted in: Triggers
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    posted a message on I'm new here

    Welcome.... That's all you really need to hear... BTW I LOVE THE KITCHEN JOKES, TAKE THAT BACK ALEVICE.

    Posted in: Off-Topic
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    posted a message on Does Anyone Seriously Read Terms And Agreements?
    Quote from EternalWraith: Go

    @Doubleclick123: Go

    No

    Well said.

    Posted in: Off-Topic
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    posted a message on Building Skill Not Showing Up?
    Quote from DrSuperEvil: Go

    Sure you gave the Build ability default buttons and added it to the unit under the Ability - Abilities - Ability field?

    Hmm, no I wasn't sure, i'll go check.

    EDIT: Yes it was set.

    Posted in: Miscellaneous Development
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