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    posted a message on Castle Wars

    Age of war?

    Posted in: Project Workplace
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    posted a message on The big question. What do you call it?
    Quote from TheAlmaity: Go

    @Doubleclick123: Go

    Bacon was the manly part, not craft.

    Off topic again: Bacon isn't manly... it's greater... it's like.. A higher power...

    On-Topic: I just remembered, there's this one map I completely abandoned... So Skrow said that you should work around your title, that's what I did there, but you have to find that title right? Well you go to a thesaurus, find a suiting word to what you want it to be, point at one synonym, and stick with it.... Mine was called.. Corner TD.

    Posted in: General Chat
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    posted a message on The big question. What do you call it?

    @Mozared: Go

    Offtopic: How is craft manly? :o, I do would like to know.

    Posted in: General Chat
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    posted a message on The big question. What do you call it?
    Quote from Kueken531: Go

    100% spontaneously

    That

    Posted in: General Chat
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    posted a message on Trigger Problem - Units Unally When Killed

    I didn't do the region thing, but you gave me the idea just to do individual units, and instead of hostile, i give them to a team allied to the damaged unit [it's damage now] but unallied to the player.

    Posted in: Triggers
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    posted a message on Trigger Problem - Units Unally When Killed

    Incase information is needed, there are two of them, but each with diffirent points and owner's/players.

    Posted in: Triggers
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    posted a message on Trigger Problem - Units Unally When Killed

    Here's what I tried to make happen, when a unit dies, a point goes where it dies, and all units around that point in a range of 5 die... Wait, is 5 alot? Anyway... Here's what i did.

        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
            (Owner of (Killing unit)) == 13
        Actions
            Point - Move AllianceUnallyHitPT To (Position of (Killing unit))
    

    Second

           Events
            Unit - Any Unit Enters within 5.0 of AllianceUnallyHitPT
        Local Variables
        Conditions
            (Owner of (Triggering unit)) == 13
        Actions
            Unit - Change ownership of (Triggering unit) to player 15 and Retain Color
            General - Wait 5.0 Game Time seconds
            Point - Move AllianceUnallyHitPT To (Position of Overseer [244.48, 244.60])
    

    Also notice it says killing unit, i also tried triggering unit as well :), this will also most probably be the first map I publish, fingers crossed.. Thanks in advance!

    Posted in: Triggers
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    posted a message on Someone Brought TES Music Together.

    Old vid, but it was just too cool...

    Shame the daggerfall music wasn't in though... GO BETHESDA! Blizzards is dead... Sry...

    Posted in: Off-Topic
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    posted a message on I want a unit to protect neighbors by consuming their damage
    Quote from Ahli634: Go

    The "Conjoined" behavior type makes units share the damage they receive. But if one dies, all other units die, too.

    This has been used for the trains in the campaign.

    It all makes sense now! I always wondered about that.

    Posted in: Data
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    posted a message on End of Nations

    I thought it was a custom map... Now not as excited ):

    Posted in: Off-Topic
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    posted a message on I take a crack at cinematic stuff.

    I would agree with you :), but it was just me testing what I could do with a few triggers. I will do all those things next time :)

    Posted in: General Chat
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    posted a message on I take a crack at cinematic stuff.

    So I decided to try making a cinematic... Here's hod it turned out... Not much, but then again i'm not that good so i'm still pretty proud :)... I was also thinking of making a series... But I wasn't sure what to use for it... Flash, or More Galaxy Editor Made! Now for the galaxy editor made, no custom animations/models will be used... I mostly wan't to keep it clean, and vanilla :), here's the video...

    BTW: It's really loud because bandi cam was being an idiot ):... Better quality sound next time - Promised... Exported to WMV using Sony Vegas Pro 9.

    EDIT:

    Just made it so you dont have to click "first cinematic" which was the link btw :)

    Posted in: General Chat
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    posted a message on WC3 Heaven vs Hell Hero Arena

    I'm pretty sure its Hell vs Heaven :), and i'm actually working on that now, ill tell you once i actually have something worthwhile to show xD.

    Posted in: Map Suggestions/Requests
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    posted a message on Making a unit that favors targeting missiles

    Check the Point Defense Drone's Data. mainly the weapon :), i'll do some looking too.

    Posted in: Miscellaneous Development
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    posted a message on Here's a finger challenge.

    Try to teach your fingers to have the pinky and thumb to touch, and the other fingers up to represent three, not the thumb and index finger touching.

    Then get used to that representing three, and try not to use the other way too much :).

    Yes I am aware that the thumb is not a finger :P.

    EDIT: I am also aware this is not much a challenge, but trying to get used to it is :). For me anyway... Still working on it..

    Posted in: Off-Topic
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