I want to note the fact that tournament version of this map is published under name of "THE Card Game Tournament"... It is adjusted just for this tournament purposes.
1. First hoster aka referee joins to lobby. Makes itself referee.
2. Western team joins.
3. After that Eastern team joins.
It is to ensure that teams are right during in-game. :)
As most know, dependencies can really bug when it comes to campaigns related stuff and trying to use them in own map (opening map again and they don't work right or simply after adding).
I fixed that problem with removing Liberty (Multi) from the dependencies list. Multiplayer changes somehow causes problems with campaign related stuff.
Haha, i solved this problem. When you already added compaign dependencies, closed map and open game, go to dependencies->choose liberty(campaign), liberty story(campaign)->press clear local file->press ok->again go to dependencies->choose liberty(campaign), liberty story(campaign)->press add standart-> choose liberty(campaign), liberty story(campaign). And if you have unit from this dependencies, with every start galaxy editor you will not see this units, but when you do my instructions they appear.
So every start Galaxy Editor you must do this everytime :DDD. I think it's better when recreating map with scracth. Cheer.
I rather wait possible patch fix for now, workaround at least still keeps map working and it is not really big deal if you keep map few hours open. However those with slower computers might find this workaround so slow that they re-create their maps from scratch.
However it seems to screw up behavior selection menu.
Not too often. Only during the early phase for warm up. If they spam click they lose one action that may cost them the game. If you look at SC tournaments not all SCVs are at work nor have the action to do every macro. We are talking about the top level, even Flash and Jaedong. If you played SC in ICCup, you will realise there is no click to spare.
Regarding APM and whether it makes a good player
There is no low APM players in star league, absolute zero. Yes good player usually has high apm but to become a great player you must have high APM, no way of going around it. So if you cap at 90 APM sadly you can't become a top SC player. Using basketball as analogy, people can't become a great basketball player if they you have bad hand-eye co-ordination. It doesn't mean if you have great hand-eye co-ordination you are good basketball since it's just one of the factors that makes the person good at basketball.
Expect basketball is completely different kind of game.
Anyways this click spam constantly is not really that they don't remember something but to make reaction speed more closer like multitasking AI. What brings to point that there is various factors what reduce need of APM with some players.
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Also that map favors too heavily marine spam.
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Oh this is real deal.
Blizzard and their weird rules.
If you actually read that thing, they didn't ban your map because it gave link to website.
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It is true that popularity system really is bad. Hopefully it is improved in Europe too as some of my maps are not really played because of it.
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http://www.sc2mapster.com/maps/fortress-fight-vs-ai/
Good map but almost nobody plays it on europe (it is published there).
Kerrigan's Ultimate Wars Arena - The Ultimate Battle Experience
Final Fantasy VII (Risk map)
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I added hotkey support for both versions of map!
Press 1-5 to use card and combine it with holding down the shift to discard card.
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Updated tournament version of map with newest card stuff what I have included in that vanilla one too. :)
Spore Crawler, Scourge and Void Ray.
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I want to note the fact that tournament version of this map is published under name of "THE Card Game Tournament"... It is adjusted just for this tournament purposes.
1. First hoster aka referee joins to lobby. Makes itself referee.
2. Western team joins.
3. After that Eastern team joins.
It is to ensure that teams are right during in-game. :)
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http://www.revolutionalarts.com/files/loadscreencopy.png
Can someone make this functional importable loading screen for my THE Card Game?
Edit: Managed to convert loading screen to DDS.
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Clord.438
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As most know, dependencies can really bug when it comes to campaigns related stuff and trying to use them in own map (opening map again and they don't work right or simply after adding).
I fixed that problem with removing Liberty (Multi) from the dependencies list. Multiplayer changes somehow causes problems with campaign related stuff.
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I have the same problem. I can't publish my "THE Card Game" but others maps are published without errors.
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I rather wait possible patch fix for now, workaround at least still keeps map working and it is not really big deal if you keep map few hours open. However those with slower computers might find this workaround so slow that they re-create their maps from scratch.
However it seems to screw up behavior selection menu.
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Anakin's Racer ftw.
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Awesome.
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Expect basketball is completely different kind of game.
Anyways this click spam constantly is not really that they don't remember something but to make reaction speed more closer like multitasking AI. What brings to point that there is various factors what reduce need of APM with some players.