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    posted a message on Where the hell are the Hero's?

    You're probably a victim of the common dependencies bug. Move Liberty (Campaign) to the top of the list and reload the map.

    Posted in: Miscellaneous Development
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    posted a message on Make a unit drop an item?? How?

    Uhm, I don't want loot drops when a Unit dies, I want an alive unit to take an item out of its inventory and put it on the ground somewhere.

    thanks anyways

    Posted in: Miscellaneous Development
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    posted a message on Make a unit drop an item?? How?

    Search function mostly returned stuff related to the item-drop-on-death bug...

    I basically need to order a unit to drop an item it carries in its inventory. But there are only "Move" and "Attack"...'abilities' in the list, so what to do??

    Thanks.

    Posted in: Miscellaneous Development
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    posted a message on "Learn abilities" buttons are crap?? Keep showing...

    I followed a hero abilities tutorial and that learn button I had to create seems to be crap.

    a) It is ALWAYS displayed, even when you have no points to spend - how to disable that?

    b) It shows even when you select enemy units (on them)! - again, how to disable that?

    Please don't tell me those are hardcoded -.-"

    Posted in: Miscellaneous Development
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    posted a message on Quick question: Finding out whether a unit was killed by another or by trigger.
    Quote from Dystisis: Go

    Try this..:

    Event: Any unit dies.
    
    Conditions:
    Or:
    Owner of (Killing unit) = 1
    Owner of (Killing unit) = 2
    Owner (Killing unit) = 3
    etc. for every player.
    
    Action:
    Display message that you wanted when a player kills another player unit.
    
    If you wanted a special message whenever a unit died but it was not killed by another player, you simply insert
    Not:
    

    containing everything in the Conditions above.

        Conditions
            (Owner of (Killing unit)) > 0
            (Owner of (Killing unit)) < 16
    

    Works perfectly, many thanks.

    Posted in: Miscellaneous Development
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    posted a message on Quick question: Finding out whether a unit was killed by another or by trigger.
    Quote from KratsAU: Go

    @phoenixfire2001: Go

    Are you saying that you are using a trigger to killer a unit, but you want to find out which player caused it?

    No. For example lets say there is a lava region and when a unit enters, it simply dies. NO message should be displayed. But when another player kills your unit, a message SHOULD be displayed.

    I need to filter out the "unit dies through trigger" effect.

    Posted in: Miscellaneous Development
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    posted a message on "Spawn creep tumor" ability

    Button: "Spawn Creep Tumor" Requirements: "None" Ability: "Queen - Build" Ability Command: "Creep Tumor"

    Try adding that as a button?

    She also needs "Queen - Build" as an ability.

    Posted in: Miscellaneous Development
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    posted a message on Quick question: Finding out whether a unit was killed by another or by trigger.

    See title, I need to find out the condition for that.

    Something like "Triggering player != null" if you get what I mean. But there seems to be no null element anywhere.

    Background information: When a player kills a unit of another player it should show "Player 1 just killed Player 2!"

    But when someone's unit is killed by a Kill Unit trigger, it shows " just killed Player 2!" with a trigger error. I need to filter that out...

    Thanks!

    Posted in: Miscellaneous Development
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    posted a message on Seriously pissed off with Galaxy...

    My frustration is reaching its peak now......seriously what the hell is wrong with this thing?

    Not only does the customization have the high price of making everything time-consuming as hell (things that took at max 2 minutes in WC3-WorldEdit take UP TO FOUR HOURS in Galaxy until you figure it out, even with tutorials) Not only does the editor crash at random.

    No, I was wondering where those items I used in another map went (Those canisters you can pick up for resources)...they didn't show up anywhere in the unit palette.

    I did some stuff with the dependancies, removing and re-adding the Liberty Campaign, then suddently all the stuff that was gone was there (to clarify: the dependancy already WAS CHECKED beforehand!) - but suddently all my custom behaviors disappeared from selection dropdown menus!! and showed <behaviorname>(Unknown) in existing fields.

    Now when I save the map and re-open it, my custom behaviors are there again, but all the liberty items, units, etc are gone again.

    What is this s* seriously......

    It drives me mad by now, I hope someone has an explanation for this utter buggedness...seriously discouraging me from mapping.

    Posted in: Miscellaneous Development
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    posted a message on WC3 to SC2 distance conversion?

    Is there some sort of formula between Warcraft III and Starcraft 2's distance in units?

    For example, if I had an Immolation ability with 80 units radius in WC3, how much radius would that be in SC2? It must be WAY smaller (I'm at 0.01 radius now and it still seems bigger, maybe 1/10.000? so 0.008??), but knowing the exact ratio would help immensely for converting one of my maps to SC2.

    Same for movement, I had a trigger which periodically moved Units ("projectiles") forward 10.40 units every 0.02 sec, but now that's lightning speed in SC2...

    So, anyone know?

    Thanks!

    Posted in: Miscellaneous Development
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