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    posted a message on Leaderboard Scores wont update

    @Bounty_98: Go Directly after the command that creates the leaderboard, you need to make a "Set Variable" command that does "LBoard = (Last Created Leaderboard)". This way that leaderboard will have a permanent handle that doesn't lose reference.

    Posted in: Miscellaneous Development
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    posted a message on Can anyone clear up some of the f***ing confusion for me?

    Id say that when the topic is the only one thats both not on the frontpage AND has not a single reply (when every other topic not on the frontpage anymore has), then enough time has passed.

    Also, that was not my question at all, please read a little more careful next time, thanks. I want to know if the event correctly assigns teams if a player has switched "slots" in the lobby for example from Slot 2 to Slot 7 - he'll be Slot 7 but STILL Player 2, because SC2 treats players somehow differently. Now I wanna know if he'll correctly be player 7 or 2 in the map itself.

    Posted in: Miscellaneous Development
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    posted a message on Shield Recharge [Fixed]

    Uhm I honestly can't see anything wrong, it does drain energy and charges the shields faster than they normally do. All I see is that the Actor seems to be messed up somewhat.

    Posted in: Miscellaneous Development
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    posted a message on Leaderboard Scores wont update

    You need to add a "Leaderboard - Set (Last created leaderboard) item text at column 2 and row 1 to (Text(Red Team)) Leaderboard - Set (Last created leaderboard) item text at column 2 and row 2 to (Text(Blue Team))".

    Leaderboards don't automatically update their text AFAIK.

    And better give the (Last created Leaderboard) a variable "LBoard" or something, or it might bug because of lost reference.

    Posted in: Miscellaneous Development
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    posted a message on Can anyone clear up some of the f***ing confusion for me?

    Regarding player numbers and player slots, that is.

    Let's say I have a map which is 6v6, with slots 1-6 being team 1 and 7-12 being team 2.

    Let's also say I have this trigger here, which creates "hero" units at the respective team's starting zone:

    Initialization
        Events
            Game - Map initialization
        Actions
            General - For each integer ForCount from 1 to 6 with increment 1, do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Status of player ForCount) == Playing
                        Then
                            Unit - Create 1 HEROUNIT for player ForCount at (Random point in Region 001) facing 270.0 degrees (No Options)
                            Unit Selection - Add (Last created unit) to control group 1 for player ForCount
                        Else
                    Camera - Pan the camera for player ForCount to (Center of Region 001) over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
            General - For each integer ForCount from 7 to 12 with increment 1, do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Status of player ForCount) == Playing
                        Then
                            Unit - Create 1 HEROUNIT for player ForCount at (Random point in Region 002) facing 270.0 degrees (No Options)
                            Unit Selection - Add (Last created unit) to control group 1 for player ForCount
                        Else
                    Camera - Pan the camera for player ForCount to (Center of Region 002) over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
    

    Will this work or will this somehow get TOTALLY messed up if someone decides to leave and rejoin or switch places(if that's possible)?

    This whole issue has me totally confused atm. And IF this royally screws up my map, how to prevent it?

    Thanks a lot.

    Posted in: Miscellaneous Development
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    posted a message on Passive ability to increase threat?

    @KratsAU: Go I think it's possible with Catalog manipulation somehow, but don't ask me how.

    You could do a workaround - make 2 triggers, one that adds +1 to a unit's "custom variable" every X seconds if it has the threat-buff, and one that orders units to attack the threatening unit if its custom variable becomes bigger than Y.

    Posted in: Miscellaneous Development
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    posted a message on Make a unit drop an item?? How?

    @RileyStarcraft: Go Wow, that's so sad to hear :(

    Blizz really screwed up the item and ability learning systems, they're the base for 80% of good maps, such a shame...

    Posted in: Miscellaneous Development
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    posted a message on Make a unit drop an item?? How?
    Quote from zeldarules28: Go

    oh my gosh I know how to do that. (I think) event- unit dies condition- your unit is killed unit event- pick each unit in group( convert circle to region, center = postion of your unit, width = 2) with filter (item = required) and do actions { create 1 unit of type (unit type of picked unit) at position of killed unit remove (picked unit) }

    this picks each item in the heroes inventory, places the same thing on the ground, and then removes it from the inventory. Even if its not perfect, its a temporary fix. Dont forget, items are units.

    The unit that shall place the item on the ground does not die. There also must be a way for that specific item to just drop without duplicating it...it's a sort of flag for CTF so duplicating it would result in problems.

    Posted in: Miscellaneous Development
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    posted a message on Make a unit drop an item?? How?

    Still waiting for an answer on this simple, yet essential thing. I can't finish my map without it.

    Posted in: Miscellaneous Development
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    posted a message on F**k, is there really no way to do this?

    The triggered effect is a workaround by me since I've already looked into the data editor and just cannot figure out whatsoever, how to add a visual shield effect to non-protoss units.

    Posted in: Miscellaneous Development
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    posted a message on Make a unit drop an item?? How?

    bump *sigh*

    Posted in: Miscellaneous Development
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    posted a message on How to level Passive Abilities such as auras?

    I'd like to know this as well. Already racking my brains trying to make a completely different learn system where it works...

    Thumbs down for the Learn system Blizzard =/

    Posted in: Miscellaneous Development
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    posted a message on Make a unit drop an item?? How?

    Anyone!?

    Posted in: Miscellaneous Development
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    posted a message on Make a unit drop an item?? How?

    Bump

    Posted in: Miscellaneous Development
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