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    posted a message on Troll Tribes Needs Models / Buttons

    Hey everyone, I am the creator of the map Troll Tribes, I am constantly adding new aspects to the game, my biggest problem. though, is this: I am not very skilled with editing models, importing/creating buttons. Due to this many of the buttons and models in my game look... pretty terrible, or they do not flow with the game style. If anyone who is very skilled with the editor in terms of models, buttons, and any other way to make a map more visually appealing please let me know! I also would like help with a loading screen picture and arcade picture, if anyone is skilled in Photoshop, paint, or whatever.

    If you are thinking about helping with the map I have a couple requirements:

    • As I am very detail oriented I will need a detailed list of everything you change, even if it is as small as changed "a" to "an" in a button description.
    • Since I am constantly editing and updating the map I will need someone who can make these changes very quickly, because unless I am missing something, I don't think two people can edit the same map at the same time.

    I hope those requirements don't scare any interested editors off, but I want to make this map have as much depth as possible while being a high quality map. Send me a PM or reply to this if interested!

    Posted in: Team Recruitment
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    posted a message on checking inventory empty slots

    bump

    Posted in: Triggers
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    posted a message on (Solved) Selection and Selection Circles

    I am having this problem. So I was wondering... where can I edit the bounding sphere?

    Posted in: Miscellaneous Development
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    posted a message on Attack Speed Not Changing

    Not that I could find. At level 1 without the gloves the hero will have 1 attribute of agility. His default attack speed is 1.20 and at level 1 the attack speed is now 1.19, but it is red.

    Posted in: Data
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    posted a message on Attack Speed Not Changing

    Yeah, for the Agility attribute, the multiplier is 1.01 and for the gloves the attack speed modifier is 1.20, still showing in red.

    Posted in: Data
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    posted a message on Attack Speed Not Changing

    So what you're saying is that since the modifier makes the weapon speed a lower number then it is displayed in red?

    My problem with this is that I see the modification as a positive bonus: by making the weapon speed lower the hero is attacking FASTER.

    Shouldn't that be a positive buff (and a green one), or am I missing something?

    Posted in: Data
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    posted a message on Attack Speed Not Changing

    Ah okay, thank you! It works now!

    I've seen it mentioned before that the stacked attributes are multiplied as you said. I don't think that this will be too big of an issue at this point.

    For some reason now though, when the attack speed is decreased (Meaning less time between attacks, a good thing) the number is displayed in red rather than green. Is there any specific reason for this? Not that important of a problem, just doesn't look that nice with all green modified numbers and one red one, especially when no negative buffs are on the hero.

    Posted in: Data
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    posted a message on Attack Speed Not Changing

    So basically my problem is this: Several different abilities are supposed to increase attack speed but they do not.

    I have an attribute called Agility. It is supposed to increase armor by 1/3 every level, damage by 1, movement speed by a small amount and the attack speed modifier is set to 1.01. The armor increases as it is supposed to, the damage increases, the movement increases, but for some reason the attack speed does not increase. The weapon I am using that is getting modified is the Zealot Psi Blade Attack.

    I also have a pair of gloves that the hero can equip which are supposed to increase armor by 3 and the attack speed modifier is set to 1.2. Again, the armor increases but the attack speed does not change.

    For some reason neither of these seem to change the attack speed in any way, but all of the other attributes change just fine.

    I even changed the attack speed multiplier to 10 to see if it only shows bigger changes, and that still did not do anything.

    When I highlight over the hero's attack the attack speed is labeled as "Weapon Speed", not sure if that is important or not.

    Any help is appreciated!

    Posted in: Data
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    posted a message on Unit not auto attacking

    Ah okay, that makes sense. Thanks to both of you!

    Posted in: Data
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    posted a message on Unit not auto attacking

    1. It has the Acquire Behavior - Response 2. The ability arc is now 360, the acquire level is Offensive, and the auto cast range is 5, the ability seems to work now (Arc was 0) 3. The tower does not have a turret, just a weapon (hydra attack), and the stationary turning rate is 720, but under the flags turn able is unchecked.

    All I did was change the arc of the ability to 360 and everything seems to work. Could you explain to me what the effect of your third point would be in case this stops working later?

    Posted in: Data
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    posted a message on Unit not auto attacking

    I have created a custom unit which does not move (supposed to be a defense tower) and I gave it a weapon which links to the Hydralisk attack. If I control the unit and command it to attack it does so. However, if an enemy unit walks up to it my custom unit and attacks it, the unit will not fire back. My unit also has an ensnare ability set to auto-cast. For some reason the ensnare ability has no problem auto casting once attacked (though I would like it to do so any time an enemy walks in cast range as well, which does not happen) but even when the ensnare auto-casts, the attack still does not. I have also found that when I manually cast ensnare the tower starts to attack as well.

    Any explanation as to what I can do to fix this? A defensive tower that does not auto attack is of little use to me while I am out adventuring.

    Posted in: Data
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    posted a message on Suggestion: Island Troll Tribes remake

    If anyone out there is still looking for a remake of this map a beta version has been released. It is called "Troll Tribes" and is on the US East server. It is by no means complete with the depth of the WC3 game, but it is a playable game. I am working constantly to add new features and get it up to date, if you have any suggestions send me a PM or go to www.islandtrolltribes.freeforums.org

    Posted in: Project Workplace
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    posted a message on Destructible Trees: Better Unit Movement AI Or Actor Events

    Thanks everyone for the suggestions!

    What I ended up doing is the destructible unit trees with a 1x1 (doodad) pathing footprint and 0 mini-map radius. This seems to work perfectly. There are not hundreds of white dots on my mini-map, and the units are able to figure out how to walk around the trees. Also, I personally don't have any lag due to the tree units, but I saw posts on the forums which claimed it increased lag. Hopefully it remains lag free!

    Posted in: Data
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    posted a message on Destructible Trees: Better Unit Movement AI Or Actor Events

    Yeah, really I'm hoping that actors and effects would solve it since I'm fairly confident that wouldn't affect the game in terms of lag. Only problem is that the only thing I know about actors and effects is unit creation, and that doesn't really help here.

    Posted in: Data
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