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    posted a message on (Solved) Placing Buildings Problem

    Bumpski bumpski

    Posted in: Data
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    posted a message on Question for Unit Uses Ability Trigger

    Okay, never mind. I made a test map to try this out. The triggering player is the one who clicks the ability, not the owner of the building.

    Posted in: Triggers
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    posted a message on Question for Unit Uses Ability Trigger

    I was wondering if someone could clear this up for me: I have several buildings in my map that are shared among the team and those buildings have separate abilities. When an ability is clicked I have a trigger set up which makes something for the player. I was wondering if the "Triggering Player" here is the owner of the building or the player that clicks the ability.

    For example, if player 2 (ally of player 1) owns a building and player 1 clicks on the ability, who gets ownership of the item that's created if I give it to the "Triggering Player"? I would test this myself, but due to the setup of the map for some reason when I test my map all players are hostile to player 1...

    Posted in: Triggers
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    posted a message on (Solved) Placing Buildings Problem

    Bump? I noticed that when I try to place one in game it gives me the "Must target unit" error which doesn't make sense to me because the effect is set to "Target Point"

    Posted in: Data
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    posted a message on (Solved) Placing Buildings Problem

    I have items in my map which can be used to place buildings (Like the Tiny Barracks or whatever in WC3). Basically for those who don't know what I'm talking about, the player will get an item with one charge. The item is of the "Target" type. They will click it and then click a location of the map. The item will then disappear and a building will appear in the place they clicked. All of that is working fine except this:

    1) The player can click anywhere... trees, enemies, other allied units... doesn't matter. The building can even be placed on another hero and prevent them from moving. Obviously I don't want that to happen. So I have tried making the target filter for my item Exclude: Ally, Player, Self, Neutral, Enemy. When I do that I can't place the building at all. I can't place it in an open area or even on other units as before. In the effect portion it is set to a "Target Point" but apparently it isn't acting like one. Any ideas why this is happening?

    2) This issue is less important, but I also want the player to see where the building will be placed. For example, if you are playing a melee game and you tell your SCV to build a supply depot, you can see a placement model of the depot before you place it. In my map all the player will see is their cursor. Any help on how to rectify this would also be appreciated, but again, the other problem is more pressing.

    Posted in: Data
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    posted a message on Can't publish mods? (Or maps)

    If you guys still feel compelled to rant about it I don't mind making a thread, but I just thought that as they've already observed it there's no sense beating a dead horse over it.

    @SoulFilcher: Go

    Yeah I didn't look into new mods, I was just summarizing the issues I personally observed. If I do end up posting something I will include that.

    Posted in: General Chat
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    posted a message on Can't publish mods? (Or maps)

    I looked into it on the battle net forums and found this: " Hey Folks,

    As many of you may be aware, today was the launch of patch 1.5.0 for StarCraft II. We would like to summarize some of the current issues we have identified with the patch and keep you up to date on our progress finding appropriate solutions.

    1.) Viewing certain players’ profiles was causing the client to crash. We have released a temporary fix that allows these profiles to load without crashing, but some ladder related data may not appear. The ladder data is not lost; it is just not being displayed while we work on a long term fix for the issue.

    2.) Searching for maps in the Arcade can sometimes not return any results.

    3.) Attempting to open version 1.4.4 of StarCraft II, pinned to the task bar, will cause the launcher to go into an infinite loop. Please try launching the game from the installation directory to get around this. We are working on a solution to address this.

    4.) Some games appearing in the “Join Game” list of the “Custom Games” menu on the StarCraft II side of the client will cause that game to be played using an older balance. As a temporary work around please start lobbies from the “Create Game” page.

    5.) We are getting some early reports that a few people cannot publish their games.

    We are rapidly working to solve the issues listed above. Please don’t hesitate to let us know if you experience any other problems with the patch over in the Technical Support and Bug Report forums.

    We look forward to seeing you in-game! "

    Look at number 5, they have observed that the problem is occurring, I doubt at this point a new thread will change anything, they're already working on it.

    Posted in: General Chat
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    posted a message on Can't publish mods? (Or maps)

    @Taintedwisp: Go

    I don't mind being the OP I can post for this issue, just give me a little bit of time. First, to get our story straight, we can't publish maps that were on the old server / the 1.5 beta server due to an error that reads "Documentation information could not be retrieved: Internal Battle.net error" If there is anything I am missing please let me know, I'll link you to the post once I've composed it.

    UNRELATED: In the mean time, please rant on my older post about the game lobbies. I've spent quite a bit of time writing this list and unfortunately it has not gotten enough attention. http://us.battle.net/sc2/en/forum/topic/5978368328?page=1

    Posted in: General Chat
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    posted a message on Can't publish mods? (Or maps)

    I am having the same problem :( any idea how to fix this?? I've been counting down the days till this release for this exact reason, and now I can't even publish this map...

    Posted in: General Chat
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    posted a message on Loading Screen Character Limit

    @SoulFilcher: Go

    Haha yes that's the plan eventually, I don't really want to use a wall of text on the loading screen but at this point it is probably the fastest way to solve the problem. Unfortunately my time is being spent entirely on adding new stuff to the game and I'm still kinda new to text tags, dialog boxes and the like so while I would love to have more tutorials (I have plenty as it is, in my opinion) I feel my time would be better spend adding new things for the players that actually take time to read what's in place rather than mastering how to make the tutorials flashy so the !@#$ fools who don't read will figure it out too.

    Also, just so that it can be documented here, anyone know the specific text limits for things like the loading screen? I've seen map size and bank limits and other such limits in other places on the site, but nothing about text limits.

    Posted in: Miscellaneous Development
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    posted a message on Loading Screen Character Limit

    I was wondering what the limit was for the text in the loading screen, for example, body size, title size, ect. if there is one. I was also wondering if there was a way to get around this. I have noticed maps with a large amount of text in the loading screens, but the body in my loading screen seems to limit me to only a couple sentences.

    It would be great if I could put a little more information in the loading screen where newer players will be forced to read it with no distractions. They apparently won't take the time to browse my extensive help tabs I've created in game because the negative reviews for my map all complain about no tutorial or information on how to play --

    I have considered putting the text on the loading screen picture, but it would be annoying to have to redo the picture so often, plus I am not sure how the text looks for different players with different computer screen sizes.

    Any advice or help would be greatly appreciated!

    Posted in: Miscellaneous Development
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    posted a message on Unit Group Index Updating

    I was wondering if someone could explain to me how unit group indexes work. For example, if I remove unit 5 from a unit group does it shift units 6 through the last unit down one so that if you remove unit 5 again it will remove what was initially unit 6?

    Or does it instead actually act as an array of units and if you remove unit 5 then any future reference to unit 5 will return an empty unit? I would hope that this is not the case, because it would be a pain to manually update it each time (which for this specific use I would need to do) .

    I am having a major bug in my map and need to know which method the game uses so that I can rule out this as the cause of my bug.

    Posted in: Triggers
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    posted a message on (help) some units can't be group selected

    @SoulFilcher: Go

    That's strange. We are having the same problem but it seems mine exists within the actor data and yours within the model data. I agree, it must be something that the patch caused.

    If you don't mind, if you get a solution to the problem in the blizzard forum could you please share it here?

    Posted in: Data
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    posted a message on (help) some units can't be group selected
    Quote from SoulFilcher: Go

    @Ahli634: Goits the model data that is bugged. There's nothing there that could cause the bug.

    Did you test this by using this model with a different unit? When I did this the problem did not carry over to the new unit. Unless we are having different problems here, my thought is that the problem is actually with the actor.

    Posted in: Data
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    posted a message on (help) some units can't be group selected

    The model selection layer does nothing. I changed it from 1 to 0, which seems to be the default value for units. I applied the model to a different unit as you suggested and the selection bug was not there. So that clears the model as the problem.

    When I changed the unit to have the Marine's actor the selection problem went away. I suppose this means the problem is with the actor, but where?

    Posted in: Data
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