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    posted a message on moving camera to unit after dialog

    @godakuma: Go

    Probably Triggering Player or Triggering Unit doesn't exist. What kind of Event do you use? Paste the code please.

    Posted in: Triggers
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    posted a message on making a hero change into another hero at lvl 15 need help

    The Event can't be Triggering Unit, because there isn't a triggering unit yet. Must be Any Unit.

    In value you can write the number... put 15 there.

    Posted in: Data
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    posted a message on Blizzard Reseted Popularity

    In Europe too?

    For once my map was over 30 plays an hour. Now let's go back to single digit plays per hour!

    Joking by the way. Don't really care, just curious :P

    Posted in: General Chat
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    posted a message on [Feedback] Xel'naga Relics

    As I'm getting some feedback in the map page's comments, I decided to create a thread for it. I also can't post comments via proxy, so I can't answer in the comments half the time.

    Map:

    http://www.sc2mapster.com/maps/xelnaga-relics/

    Beta published to Europe.

    To Do (not a full list):

    -Finish the terrain. Is pretty poor in some places.
    -Add more heroes, and balance the skills.
    -Add some kind of respawn of units, late game on a 8 player game there are few left.
    -Try to do a multilanguage option. I have some ideas about how to accomplish this.

    Ingame tooltips

    GAME BASICS

    The goal of Xel'Naga Relics is achieve the higher Narud Reputation of all players. There are four ways of winning reputation:

    1.- Reclaiming Relics. Each small relic is worth 75 reputation, each large relic 130 reputation and the Artifact is worth 225 reputation.
    2.-Doing optional objetives. The reputation varies, but as a base number, a lvl 1-3 objetive is worth 15 reputation, a lvl 4-7 objetive is worth 30 reputation, and a lvl 8-12 is worth 50 reputation.
    3.- Killing players. Each player killed is worth 10 reputation.
    4.- Killing enemy units. Each unit is worth 1 reputation.

    The Relics spawns randomly over the map. When the 4 small relics have been reclaimed, 2 large relics will appear randomly. When those large relics have been reclaimed, a Xel'naga Artifact will spawn near the Swarm base or the Moebius base. You can search the relics yourself, or recruit a Scientist and use his skills Search Small Relic and Search Large Relic. The Artifact can't be searched with Scientist.

    The optional objetives are choosed randomly each game. Read the text, if you need to kill specific units, you'll probably have their position marked on the map, or shared vision with them.

    RELIC RECLAIMING

    The Small Xel'naga Relics spawn randomly around the world. Each one is worth 75 reputation, so is important to try to reclaim some, and prevent other players to do so.

    <c val="FF0000">How to find a relic:</c> you can try to search around the map walking yourself. Usually the don't spawn around the edges, so try to go the center of the map. At level 5 you can recruit a Scientist, that among their useful skills can help you find Relics easily on the map. If other player is reclaiming a relic, you'll see a mark in the map with their position. If you are near enough try to kill him and reclaim the relic yourself.

    <c val="FF0000">How to reclaim a relic:</c> stay still a few seconds near the relic to start the reclaiming. You'll recieve a message. You'll get attacked by some random zergs and probably other players. For a succesful reclaiming, don't die or go too far away from the relic during the reclaiming. You can move the mouse over the relic to see the remaining reclaiming time.

    ARTIFACT RECLAIMING

    The Xel'naga Artifact is the last relic in the game. Is worth 225 reputation so is important to reclaim it yourself and prevent other to do so.

    <c val="FF0000">How to find the artifact:</c> you'll get a message saying near what base it is. Also is written in the objetive log. There are two possibilities, near the Swarm base, or the Moebius base. If you don't know where it is because you didn't explored all the map, try to deduce the base position. Can't be too near the other bases, and can't be near the edges of the map. Can be inside the base, or in the surroundings, each game is different.

    <c val="FF0000">How to reclaim the Artifact:</c> once activated, the Artifact will evaluate all the players in the map and choose the best hero. You'll see a bar with your color in the top of the screen with your actual approval rate. You can gain approval killing enemies and heroes. You lose approval dying. Being close to the Artifact increases the approval gained by killing. The player that activated the Artifact also get a small bonus, and will win extra approval. Try to kill him first.

    Posted in: Project Workplace
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    posted a message on Help with a periodic event trigger?

    @smashbox: Go

    The first behavior doesn't need to do a modification. Just put a period, and in the Effect- Periodic slot, enter your Apply Behavior - Your Real Behavior. This behavior really modificates the unit. Make the first one Hiden in the flags.

    Posted in: Triggers
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    posted a message on Custom Spells dont do the damage i entered at combat amount

    @Karradar: Go

    Be careful if you added some extra damage via behavior or leveling. Maybe you added damage to the Spell value. Check if the skill is type Spell too.

    Posted in: Data
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    posted a message on Moving to Attack Range

    @Huesy: Go

    What I said must work Huesy. Create a dummie skill that have a target, but doesn't call any effect. Call it Attack, and put the same icon. Sustitute the command card Attack with this dummie Attack skill. (You'll probably need to set the hotkey to mouse right click is possible, if not you'll need extra code for the right click attacking).

    Then create a trigger like:

    Event
    -Any Unit uses Attack(dummie)
    Conditions
    -Distance to unit (Activating Unit) (Target Unit) <= (range value, or check for the range value of the Activating Unit)
    Actions
    -Order Activating Unit to Attack (the real one) to Target Unit.
    
    Posted in: Data
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    posted a message on making a hero change into another hero at lvl 15 need help

    I think is easier to do without a morph.

    There is an action called Replace Unit or something like that.

    Use a trigger, something like this, I don't have the editor here:

    Event
    -Unit gains a level
    Conditions
    -Recount behavior on Activating Unit Level_Behavior == 15
    Actions
    -Replace Unit (Activating Unit) (New_Type_Of_Unit)
    
    Posted in: Data
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    posted a message on Issues with playtesting on B-Net

    @BayushiNezumi: Go

    If in player properties there is only 4 player slots, the lobby must show only 4. A computer slot can bug it probably, try to change it to hostile.

    If the player changes the mode... there are some tutorials about forcing allies, there isn't other solution.

    You can also try to make it playable with random numbers on the players. You can save their real number in an array like Active_Player_Number[4], and instead of calling the player 1, you call the player Active_Player_Number[1]. You can easily populate that array with a Select Each Player in Player Group (Active Players) and a counter variable.

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Two Easy to Answer Questions

    @wingednosering: Go

    Pretty hard.

    I'll try to, for example, if in your map being Psionic doesn't mean anything, use that condition (or any other like that) to use. One can't hit psionic units, the other only can hit psionic units. Easy to do with filters. Is a workaround at least.

    Posted in: Miscellaneous Development
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    posted a message on My Bnet Account Is Missing

    My brother lost the original cd-key and didn't remember the secret question.

    They asked for his id card by fax or email. He could recover his account.

    Funny is some people use false names in theirs account, I hope they never lose the original cd-key :P

    Posted in: Off-Topic
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    posted a message on SCV no longer picks up natural gas for me :(

    Is pretty hard to help with that.

    Check and compare every property of the original SVC and yours. Something must be different, but you don't remember to have changed it.

    Posted in: Data
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    posted a message on [Solved] Two Easy to Answer Questions
    Quote from wingednosering: Go

    The Weapon Effects can have validators applied, true, but that won't
    stop the unit from attacking, will it? It will just do 0 damage.

    I think I understand you know. Create a behaviour that disables the weapon of the unit. Apply/Remove it via triggers. I did something similar, so it will work.

    Posted in: Miscellaneous Development
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    posted a message on anyone missing global source? i am

    Please post a video or screenshot of the error/what is missing.

    Posted in: Triggers
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    posted a message on Hide Buttons on Command Card

    @Hookah604: Go

    The button has a validator or requirement I think, you can use that if you don't find other way to do it.

    For example, you can create a dummie behavior that deactivates the command button. Then put that behavior with triggers on the unit when you want.

    Posted in: Triggers
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