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    posted a message on [Feedback] Xel'naga Relics

    Problem is that if you micro a bit far reclaiming a relic you can fail the reclaiming. Also all small relics must be doable at lvl 4-5. That wave was really too hard, I only made it slighty easier tought.

    I also tought at the start of the design to rename the heroes and build a new story around them. But I concluded that they are too well know faces, people will end calling them Nova, Raynor, Tychus, and so on. But I'll rethink about it later. I have still much work to do.

    About the Nova's weapon CD I'll look at it. I don't know how to do it, but must be easy looking at the Siege Tank.

    Posted in: Project Workplace
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    posted a message on [Feedback] Xel'naga Relics

    New build published. I saw the streaming (thanks for playing it) and I decided to nerf a bit Nova. Is not really overpowered in PvP (if you run when she does invis or force field), but probably is the easier to level with.

    I'm also working on the high level quests, right now I have done 8, I need a couple more before activating them tought. Right now you'll repeat too many quests at high level, the idea is you have a real low chance to repeat the same quest in a single game.

    XNR Change Log 0.37 (beta)

    -Upgraded Ammo passive skill by Raynor now properly shows his icon at levels II and III.
    -Fixed a random bug where a player spawned multiples heroes at the start.
    -The Zealot vs Zergling quest must be easier to find now.
    -The all zerlings wave when reclaiming a Small Xel'naga Relic has been nerfed. Was almost impossible to do without an AOE skill.
    -All the relic/artifact text messages now have colored player name.
    -Blinding Grenade has been changed to a point-based AOE. Duration increased to 10/15 seconds, and now also reduces movement speed by 20%.
    -Nitro Boots tooltip fixed. Now also heals 2/3 hit points per second on combat.
    -Cloak of Shadow now also removes Find Weakness Stun, Weak debuff by Nova and Force field.
    -Added a couple more tips at the loading screen.
    -Mercenary Medics now start with 25 more energy.
    -Nova now has a Cancel button in the Train Nova submenu.
    -Nova damage reduced to 22/+6 vs light armor from 30 damage at level 1. Also she gains 3 less damage leveling up to level 10.
    -Finally the permanent Medevac bug is fixed.
    -The Moebius Forces quest now only ask for 7 kills, and the Zealot quests only needs 4 kills. Down from 10/5. They also have extra reward versus other easier Tier II quests.
    -Mercenary Medevac speed increased.
    -Extractor Tower and Xel'naga Chamber buildings now have correctly the name in English.

    Posted in: Project Workplace
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    posted a message on Increase damage

    For the damage increaser you need to create a permanent Behavior that does +1 dmg. Then you can use the action Add Behavior to add it to the unit.

    The other question... seems ok. Are you sure Shop button is correctly assigned to the dialog item? Paste the code here. And be sure you are the Player 1.

    Posted in: Triggers
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    posted a message on Blizzard Reseted Popularity

    @Skittles17: Go

    Didn't bumped my map. When I got back home was at a mere 20 plays per hour (probably because wasn't reset, is not popular). An hour later was at 32, 8 hour later at 105. I only played 4 games with my friends testing some stuff.

    People probably tries more maps they don't know on reset days.

    Posted in: General Chat
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    posted a message on 2 Trigger Questions

    2)

    Declare 2 variables, Best_Player (type integer), Best_Kills (type integer). Best_Kills must start at 0.

    Select Each Player in Player Group (Active Players)
    -Actions
    --If (Your_Variable_For_Kills[Player Selected]>Best_Kills) Then
    ---Set Variable Best_Kills to Your_Variable_For_Kills[Player Selected]
    ---Set Variable Best_Player to Player Selected
    

    When this loop finishes, the Best_Player variable will have the player with most kills, and the Best_Kills will have his kills.

    Posted in: Triggers
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    posted a message on [Guardian Sheild] Combat - Damage Response change not working.

    Well, the value must be Min Damage to 0. If that doesn't work don't know what you can do. If 1 HP is that much, you could add a slight life regeneration to the Guardian Shield, or another workaround.

    Posted in: Data
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    posted a message on Checking if there are any units of a specific type in the map

    There is a Unit in Region Matching Condition, that retuns a group will all the units, for example that are Nydus in all the map.

    Unfortunately you can't compare it to the Empty Group, but you do a For Each Unit In Group Unit, and use a Counter variable or a boolean to check if there is any.

    Posted in: Miscellaneous Development
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    posted a message on A Warning To Mapmakers

    This needs to be frontpage. Is very important for all the large projects out there.

    Posted in: Miscellaneous Development
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    posted a message on Nano-Repair behavior: usable by more than one unit on a single target?

    @twentythemage: Go

    If Medevac or Medics can heal the same unit (I think they do), take a look at their skills and compare with Nano-Repair. I'm positive you can do this with the correct configuration.

    Posted in: Miscellaneous Development
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    posted a message on Custom Live Tournament: Nexus Wars

    @ryyyiu: Go

    Funnily I lag less with the new version. More balanced, shorter matchs, and a better unit limit that the beta version (300 food each player). Shame is not that many people plays. I'm thinking in reporting the old Nexus War >.<

    Posted in: General Chat
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    posted a message on [Feedback] Xel'naga Relics

    @zenx1: Go

    I played it yesterday and has a great upgrade system.

    But I think is too much, is impossible to balance that, and new players feel a bit lost with that many options (has like 3X different upgrades). And again is impossible to balance, so there are builds pretty poor, and others unstoppable.

    I wanna add more customization to XNR, but I thinking seriously about what to add. Is mainly an action game, not an RPG, I don't wanna players to need to read too many skills/options each time they level. But I will add something more, that's for sure.

    Posted in: Project Workplace
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    posted a message on Blizzard Reseted Popularity

    Well, this really isn't a solution, but at least has helped many maps to go up a few pages. Pages 3-5 are now better in Europe, many new maps, including mine.

    For example with the reset Xel'naga Relics went from page 7 to 3. Is not really "ready" to be popular tought, so I don't think it will stay there much time, but I'm getting a really great feedback with more games played.

    Posted in: General Chat
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    posted a message on Loading Screen Tips

    @progammer: Go

    That doesn't work. I tried. Loading screen empty, both defaulf game setting changed to my tips. Online keeps showing the original ones.

    Posted in: Miscellaneous Development
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    posted a message on Retribution TD Replay, Possible exploiter?

    An attachment in a post must work.

    Posted in: General Chat
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    posted a message on Loading Screen Tips

    @TrenixPL: Go

    There a few topics about this, but no one has answered this question. The logic text to change doesn't work, so...

    Posted in: Miscellaneous Development
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