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    posted a message on Doodads and HDR multiplier
    Quote from njordys: Go

    Before patch 2.04 I could apply the color white and increase HDR multiplier to make doodads look brighter. After the patch it seems the HDR multiplier are not responding. Have anyone else experienced this?

    Check your graphics settings, a lot of people are reporting their graphics settings resetting.

    Posted in: Terrain
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    posted a message on [ETWraith] Hiring Data Editor

    @EchoedRequiem: Go

    I notice you place yourself just over me :)), I take your challenge sir :) when HoTS comes out I challenge you to view their hero system, since they dont use a basic veterency and its been majorly shrouded in mystery.

    Posted in: Team Recruitment
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    posted a message on Mapathon

    @Monkalizer: Go

    thon... like marathon, thats the idea behind the phrase sooo it would be mapathon. or hackathon

    Posted in: General Chat
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    posted a message on [ETWraith] Hiring Data Editor

    @EternalWraith: Go

    Thanks for clarifying a little, it does help anyone who may be interested :P. I wasnt trying to witch hunt your thread or anything :P but that info is helpful.

    If Super Evil is a 9.8 then I am around an 8-8.7 :P

    Though on my personal scale super evil is about a 6 and I am a high 4 :P haha

    Posted in: Team Recruitment
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    posted a message on [ETWraith] Hiring Data Editor
    Quote from JakeCake26: Go

    @Taintedwisp: I am on the team of "Project X" and I am no dick as far as I am aware. To anyone interested, before or after Taintedwisp's post, don't worry about the people on the team. Everyone on the team are purely friendly and welcoming people, but with a sense of professionalism you won't find many places on the internet. If you want to learn some very valuable leasons about how a profesional game-development team is working together on a major project, this is deffenetely the team to join.

    If you think you have the skills and time required for a larger team-based project, please send ETW your application :)

    I was just saying it was a possibility :P The whole thread felt like i was going to get searched and arrested :))

    Posted in: Team Recruitment
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    posted a message on Starcraft 1 pathing in Starcraft 2

    Just as the title says, How do i get starcraft 1 pathing in starcraft 2? :))

    Posted in: Data
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    posted a message on [ETWraith] Hiring Data Editor

    is he a partner or an underling who you shall whip everyday? your post doesn't feel too inviting :(

    and theres no details on the project. quit calling it project x the entire community knows its AoS 2, Give some details give some pictures/video, so people know what type of map they are dealing with and such.

    My suggestions are.

    1. Remove everything about money, if your looking for people not motivated by money remove it.

    2. Show some project info, its aos 2, they are going to be making dota before it was dota, so tell some stuff publicly you cant find someone to work if they dont know what the work will be.

    3. Decide on a better name then AoS 2 ahahahahahaah

    4. either explain what the data scale is from 1-10 or remove that because a scale such as this is opinion based and holds no merit.

    5. Tell who else are on the team, There are some people I know I wouldn't work with. so atleast let them know otherwise if feels like you are trying to trap them in a team full of dicks.

    6. dont talk about perks, perks are extras they dont need to be made public.

    Posted in: Team Recruitment
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    posted a message on Hero Passives

    @SteffenDs: Go

    create new buff behavior, Set period to .1 and set the periodic effect to a search area.

    Then attach an apply behavior to the search area

    Then create a new buff with duration 1.2 and set your modifications, Place the first buff on your hero.

    You may have to make a requirement if you want it to be a learned ability.

    Posted in: Data
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    posted a message on [Potential Spoilers] Predictions for HotS storyline

    I think we are going to see more of the BW like kerrigan, and I think that Raynor will die. Because warfield says "If only raynor could see you now" in the trailer, so I think she or her brood will kill him.

    I also have been avoiding any non official information.

    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    @QueenGambit: Go

    let the record show that evofrenzy WAS played :P.

    Map night on the NA was pretty successful, I think actually having a sc2mapster group really helped too.

    Posted in: General Chat
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    posted a message on How to make a Unit play a Sound Loop

    You could always make a sound based on soundstylecontinous that is on as long as a buff is on a unit, the buff would be off when the unit dies. I mean thats what this data editor would do :P

    Edit you dont need the buff :P, you could use Unit Birth create, Unit death destroy. in the sounds tab you can make a sound repeat forever.

    Posted in: Data
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    posted a message on Make Thor survive when a Medivac dies?

    @Kabelkorven: Go

    You may be able to use validators to check for terrain level/height.

    otherwise mass amounts of regions for each mountain/ ocean area.

    Posted in: Data
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    posted a message on I just bought HotS

    @Mozared: Go

    .... I said to expand their universe, as in create new games/side stories that take place in the same universe perhaps in different genres. Hence why I gave wow and starcraft ghost as examples.

    Posted in: Off-Topic
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    posted a message on I just bought HotS

    @ZealNaga: Go

    Personally my only problem with blizzard is that they let WoW go to their head and haven't expanded the Starcraft and warcraft and MAYBE the diablo(least likely) universes. They started to expand Warcraft and starcraft, then when wow came out the cancelled the starcraft project...

    They should be expanding these expanding their horizon, when the FPS boom came about they should have had Staracraft Ghost read to ship.

    Posted in: Off-Topic
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