Ever since the game crashed, i haven't been able to launch it. It just crashes every single time i try to launch. The editor works fine, but i can't test, play, chat or anything. It worked just fine earlier, but it keeps trying to recreate the existing windows, from last it was active.
I have already tried updating the game, updating my computer's software, restarting my computer, uninstalling and reinstalling the game, but nothing works for me.
If someone knows a way to fix it, or they have experienced the same, please tell me.
If you could somehow explain how the magnetism would work, i can do it.
I am currently working on the basic systems of the game, and i will take ANY suggestions to make the map original.
The hero would be "Patrick Wafflemaster", AoE tank, with magnets, am I right?
Also, should it be like a Marauder Kill Team model?
The stealth hero is the only cloaking hero type. It is fast and agile, and it's purpose is to run in, attack, and run out. it is basically a damage dealer, but it can't stand being in the front for too long.
It is mainly for the purpose of killing enemy heroes, to make it easier for his allies. (and just being badass)
How is this (Stealth) different from a DPS/Attacker warrior-type hero?
It requires better micro.
It attacks in waves, and cannot keep standing in the line of fire.
Mapster Madness is a new project, initiated by me, mainly driven by me, but created by the SCII MAPSTER community.
The idea behind this project is as following:
· A Hero Arena game
· Mapsters get their own custom hero with custom abilities
· It will be AWESOME!
Icons, models, abilities, sounds, ideas. All by the mapsters. I will work hard on this in the summer while having a life on the side, LOL :P
The map is based on the style of play that SoTIS and DotA have, but with faster gameplay, shorter games, and less item-based. (no boots)
By killing enemies, you gain resources to upgrade your hero.
HEROES
There are 5 types/classes of heroes
Type 1 is a Spellcaster/Support Hero with at least 1 heal. It has a medium-fast movement speed (2.25 to 2.75), and a weak-medium attack. It has low to medium health (700-800).
Type 2 is a Tanking Hero. It has a slow-medium move speed (2.00 to 2.25), and a medium-strong attack. It has a great amount of health (1100-1200).
Type 3 is a DPS/Attacker Hero with mostly damage abilities. It has a fast move speed (2.5 to 2.75), and a strong attack. It has medium health (800-900).
Type 4 is a Summoner Hero with 2-6 summon. It has a medium-fast move speed (2.25 to 2.75), and a weak-medium or even no attack. It has medium health (800-900).
Type 5 is the Stealth Hero. It can be either cloaked when out of combat, or have a cloak ability. It has a very fast move speed (2.75 to 3.25), and a strong but slow attack. It has low to medium health (700-800).
Energy standard is 300. (can be upgraded)
Ability count standard is 4.
If you want some more detailed info, feel free to comment.
– – IMPORTANT STUFF HERE – –
Every hero should represent a mapster!
POST YOUR HERO IDEA IN THIS THREAD or as a PM or on the Official Map Page.
The building constructs itself (like a protoss structure). But it cannot progress. (Behavior) Then you have an ability on the units to sacrifice themselves and temporarily disable the behavior on the building, so it will continue for a short time.
Maybe it's impractical or impossible, but i haven't tested it.
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The map is now in early pre-alpha and, it will be available when it's ready. Concept and pics coming ASAP.
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I deleted the" Starcraft II beta" folder in the Library and it works just fine now. Thanks!
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Ever since the game crashed, i haven't been able to launch it. It just crashes every single time i try to launch. The editor works fine, but i can't test, play, chat or anything. It worked just fine earlier, but it keeps trying to recreate the existing windows, from last it was active.
I have already tried updating the game, updating my computer's software, restarting my computer, uninstalling and reinstalling the game, but nothing works for me. If someone knows a way to fix it, or they have experienced the same, please tell me.
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@patrickwobben:
It seems as though your magnetic abilities aren't working properly...
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@patrickwobben: Go
Nice! Tagnet Wafflemaster the magnetic Archon, maybe :D I'll make this hero tomorrow or the day after.
(Dark archon?)
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@patrickwobben: Go
If you could somehow explain how the magnetism would work, i can do it. I am currently working on the basic systems of the game, and i will take ANY suggestions to make the map original. The hero would be "Patrick Wafflemaster", AoE tank, with magnets, am I right? Also, should it be like a Marauder Kill Team model?
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Congratulations, and celebrations!
Drinks, drinks everyhere.
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Yet another early update!
MODELS!!!
If you want a custom model for your hero, you have to provide it or link to it.
I have downloaded/located many models and some of them are:
· Dragoon
· L2D units
· Aiur Chef
· Campaign units (incl. Dark Protoss)
· Warfield and Tychus
· Murluc Marine
Every hero needs team colors, but ask for whatever you want. I'm sure we can make it happen :)
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MichealKnives asked in on the stealth hero...
The stealth hero is the only cloaking hero type. It is fast and agile, and it's purpose is to run in, attack, and run out. it is basically a damage dealer, but it can't stand being in the front for too long. It is mainly for the purpose of killing enemy heroes, to make it easier for his allies. (and just being badass)
How is this (Stealth) different from a DPS/Attacker warrior-type hero? It requires better micro. It attacks in waves, and cannot keep standing in the line of fire.
I hope it kind of answers your questions.
0
Mapster Madness is a new project, initiated by me, mainly driven by me, but created by the SCII MAPSTER community.
The idea behind this project is as following:
· A Hero Arena game
· Mapsters get their own custom hero with custom abilities
· It will be AWESOME!
Icons, models, abilities, sounds, ideas. All by the mapsters. I will work hard on this in the summer while having a life on the side, LOL :P
The map is based on the style of play that SoTIS and DotA have, but with faster gameplay, shorter games, and less item-based. (no boots) By killing enemies, you gain resources to upgrade your hero.
HEROES
There are 5 types/classes of heroes
Type 1 is a Spellcaster/Support Hero with at least 1 heal. It has a medium-fast movement speed (2.25 to 2.75), and a weak-medium attack. It has low to medium health (700-800).
Type 2 is a Tanking Hero. It has a slow-medium move speed (2.00 to 2.25), and a medium-strong attack. It has a great amount of health (1100-1200).
Type 3 is a DPS/Attacker Hero with mostly damage abilities. It has a fast move speed (2.5 to 2.75), and a strong attack. It has medium health (800-900).
Type 4 is a Summoner Hero with 2-6 summon. It has a medium-fast move speed (2.25 to 2.75), and a weak-medium or even no attack. It has medium health (800-900).
Type 5 is the Stealth Hero. It can be either cloaked when out of combat, or have a cloak ability. It has a very fast move speed (2.75 to 3.25), and a strong but slow attack. It has low to medium health (700-800).
Energy standard is 300. (can be upgraded) Ability count standard is 4.
If you want some more detailed info, feel free to comment.
– – IMPORTANT STUFF HERE – –
Every hero should represent a mapster! POST YOUR HERO IDEA IN THIS THREAD or as a PM or on the Official Map Page.
GL HF
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@Taintedwisp: Go
The reason why I wrote bane was because it's suicidal :P
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Are you still working on this project?
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What i was thinking was this:
The building constructs itself (like a protoss structure). But it cannot progress. (Behavior) Then you have an ability on the units to sacrifice themselves and temporarily disable the behavior on the building, so it will continue for a short time.
Maybe it's impractical or impossible, but i haven't tested it.
0
The custom scene is in a stasis. Perhaps it's morphing into a baneling?
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I agree with xcorbo. Fun or Not would be used a lot more.