I want to change the texture of a sentry so that it's black with a red energy ball. I looked at a tutorial for changing texture but I don't know which texture I need to alter. Can anyone tell me?
Under event triggers there is an event called set next map which says it will run the next map after this map is done. If someone can look into this that would be nice.
I'm making a campaign and I was wondering is it possible to link 2 maps together using triggers? What I want to happen is that the story will start on the first map and then finish on the second map.
Thanks
Hi I want to know, is it possible to modify the chain lightning effect so that it hits an enemy and to make so that 2 beams appear and each one chains outward for example:Weapon fires > Beam 1 > enemy 1 > 2 beam 2 > 2 enemies > 4 beam 3 > 4 enemies > finish.
I want to know if it is possible to use triggers so that you can use the arrow keys to control a units movement. I've seen a tutorial but it wasn't well explained so I didn't get it.
Ok I tried the temporary morph and in works. Just one thing that is a bit off topic, does anyone know how to add animation to the morph, I've looked through the siege tank and other morphing units actors but i can't figure it out.
Do you want it so that when the unit attacks an Archon Beam shoots? If so then look under actors, find the Archon Attack Beam and copy it. After at the top look under token for Attack effect. Then add the effect of your weapon next to that box to connect the animation to the effect. I hope this helps and that you understand it.
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Ok thanks all
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I want to change the texture of a sentry so that it's black with a red energy ball. I looked at a tutorial for changing texture but I don't know which texture I need to alter. Can anyone tell me?
Thanks
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You have to add more offsets for the spawn to work. Look under the offset field.
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So it wouldnt work if I made the campaign work with more than one map and published it on sc2 right?
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Under event triggers there is an event called set next map which says it will run the next map after this map is done. If someone can look into this that would be nice.
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I'm making a campaign and I was wondering is it possible to link 2 maps together using triggers? What I want to happen is that the story will start on the first map and then finish on the second map. Thanks
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@Redknox1994
Blizzard has a tutorial on triggers on battle-net here's a link: http://us.battle.net/sc2/en/game/maps-and-mods/tutorials/trigger/ It has a tutorial on creating objectives, transmissions, cameras, game win/lose. Look it over it has plenty of pictures.
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Hi I want to know, is it possible to modify the chain lightning effect so that it hits an enemy and to make so that 2 beams appear and each one chains outward for example:Weapon fires > Beam 1 > enemy 1 > 2 beam 2 > 2 enemies > 4 beam 3 > 4 enemies > finish.
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Anyone? Well here's the link to the tutorial http://www.sc2mapster.com/forums/resources/tutorials/1279-trigger-wasd-movement-the-s-key-and-you/ The problem is that i don't really understand it so if someone could explain it a bit more than the writer that would be great.
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Hi if your still looking for testers I'm interested. Also I know a bit about the editor so I could do a bit of work if you want.
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I want to know if it is possible to use triggers so that you can use the arrow keys to control a units movement. I've seen a tutorial but it wasn't well explained so I didn't get it.
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Ok I tried the temporary morph and in works. Just one thing that is a bit off topic, does anyone know how to add animation to the morph, I've looked through the siege tank and other morphing units actors but i can't figure it out.
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Do you want it so that when the unit attacks an Archon Beam shoots? If so then look under actors, find the Archon Attack Beam and copy it. After at the top look under token for Attack effect. Then add the effect of your weapon next to that box to connect the animation to the effect. I hope this helps and that you understand it.
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Is there a way to modify the number of units merged?