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    posted a message on Do you consider yourself part of an organized religion?

    @JacktheArcher: Go

    Make maps not religious arguments!

    Posted in: Off-Topic
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    posted a message on Rally before the Hots release

    @Mozared: Go

    Well,There are many projects out there but many are sleeping or dead. So this is the reason why I think a list would help, to better overview many projects in one go. It would simply streamline the testing.

    Posted in: General Chat
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    posted a message on Rally before the Hots release

    @Monkalizer: Go

    A suggested workflow would be:

    • Map name 1 [Server]: What the creator wants the community to check. Link to place where comments can be added
    • Map name 2 [Server]: What the creator wants the community to check. Link to place where comments can be added
    • Map name 3 [Server]: What the creator wants the community to check. Link to place where comments can be added

    etc.

    Then a player could quickly go through this list and check the specific thing that he/she wants to have tested.

    Posted in: General Chat
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    posted a message on Rally before the Hots release

    At some point in a not too distant future, the HOTS expansion will be released. A bunch of new players are going to enter the series and old players will return. Even if this is 6 months away, I know developing maps takes time, so...

    How about trying to make a list of projects that are in the works right now, as well as those projects floating around in alpha/beta state forever. This list of projects would then be polished on (and reworked) so that when players return, they would be greeted with a bunch of really cool custom playable maps.

    When I mean polished, I mean:

    • No bugs (no error messages showing up)
    • Stable version (no new stuff/features added every week)
    • Somewhat balanced
    • Spell checked content
    • Cool and appealing loading-screens and arcade icons.
    • Good descriptions etc.
    • Appropriate help for players who don't understand.
    Posted in: General Chat
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    posted a message on Help Testing: Shaman Adventure

    @DuckyTheDuck: Go

    As a non-English speaking person who have been struggling with spell-checking: all your text-lines can be edited very easily using the text-editor.

    I'm on the EU server, but what kind of problems are you experiencing while hacking the bank-file-system?

    Posted in: Team Recruitment
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    posted a message on Help comparing number of units between players

    @Flabberghast: Go I would create an array of ints with 15 slots, called unitCount. Then I would make a function with a player int and a region as paramters, that updates the slot with the id of the players number.

    So when you start comparing the numbers (finding max) you would have an array with the numbers to compare. This is important.

    max (int) = 0

    king (int) = 0

    player (int) = 0

    For each integer (player,0,14,1)

    if(unitCount[player] > max) {

    _ then

    _ _ max = unitCount[player]

    _ _ king = player }

    else {}

    The king int is then the player number. If you want team-scores, you would have to make a similar array for team score and then compare them instead. You can't pass arrays as arguments in the editor.

    Its getting late here so I'm not sure this would work... ;)

    Posted in: Triggers
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    posted a message on Framework for ingame boardgames and card deck

    Is there a mod or asset that makes it possible to do built in boardgames and card decks?

    I don't want to start from scratch unless I have to.

    Idea of card deck mod:

    • Stacks functions and records
    • Player hand records
    • Shuffle function
    • Transfer card function
    • Images for four color + 13 cards of each color

    Idea of gameboard mod: Units Dice: roll/display Unit positions, movment, player Perhaps some custom cards for the ingame environment.

    If this would be done well, I think it could be used to create all kinds of interesting minigames.

    Posted in: Map Suggestions/Requests
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    posted a message on Monkalizers hangout

    @Monkalizer: Go

    So, now I changed the map into "mapmakers chatroom" [EU server]. It will enable any mapmakers to have a specific chatroom for discussions. Just search for Mapmakers chatroom among arcade games, and join the maps chat. :)

    Posted in: General Chat
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    posted a message on Licence?

    @zeldarules28: Go

    Hm, thats what i have done. But still. There should be a hint of what to choose. Since this forum is running under blizzards legal umbrella, it's not nice to find yourself in problems.

    Posted in: General Chat
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    posted a message on Licence?

    Any suggestions about what license should I choose for my projects, and why? There is a pretty long list of them and I am no lawyer.

    Posted in: General Chat
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    posted a message on StarCraft: Endless War

    This sounds really cool! BUT: take it on in small bites. And finish every bite before you move on to the next. Otherwise this project will be dead halfway through the process :)

    Posted in: Melee Development
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    posted a message on -The Thing-, implementing bank system has bugged up my game?

    @Vicboy: Go

    My overall suggestion is that you move bank operations out of the triggers into custom functions. Its a very nice way of organizing the code. This way you can also do what is called "unit testing" which basically means testing a small part of the code at a time. This way, new additions (like bankfiles) does not wreck what you have already done :)

    I was struggling with the bank-system a while ago and moved into what I described above. I made a bankLoad(player), bankSave(player), bankUpdate(player) functions, which were called from the triggers.

    Its hard to understand exactly what has gone wrong by reading your post. :)

    Posted in: General Chat
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    posted a message on Need help with University Program coding!

    @grim001: Go

    Your solution depends on if you want to make an accurate math/physical simulation or if you want to make a game. If you are into making a game, you can always do all sorts of shortcuts to make it work. Making games engineering (make it work) while physics simulation is more scientific and detailed. Of course, the two are related, but the difference in solution depends on the end goal.

    Posted in: Off-Topic
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    posted a message on Monkalizers hangout

    @ScorpSCII: Go

    You are correct. Actually it took 5 minutes. That includes stuff like starting over from scratch ;) I just wanted a custom chat room with my name on it - because its cool.

    Posted in: General Chat
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    posted a message on Is this even coming?

    Is there a time limit to the SC2 starter edition? I saw nothing mentioned about that on battle.net.

    Posted in: Heroes of the Storm
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