- Highlight what is fun. Ignore the bad parts. Mapper already knows about them. Perhaps mapper does not share your vision? Who is the owner of the vision? The maker of the game.
- Suppress all criticism. If you have nothing nice to say - stay silent. No stars, no down votes.
- Report obvious bugs Be detailed, to the point and unemotional. Attach screenshots. No screenshots -> skip filing the bug.
- Suppress all "cool ideas" and feature requests. Those will derail the mapper from the core vision. It might also make mapper feel inadequate. By highlighting the fun and beautiful, mapper will focus on that.
Culture products are not some form of bacteria that needs to evolve by exposure to anger and passive aggressive slurs. Culture products comes from humans. Somehow the SC2 fans and gamers in general (me included) seem to have a hard time understanding how humans work. We give and care when we feel loved and needed. We stop caring and give up when we feel unappreciated.
Obviously, Pr0no, you are not the only one who has fallen for pleasures of sinking other peoples work of passion. Here are two examples of my own:
- I wrote a nasty and inaccurate review of Starbow a couple of years ago. The supporters of the mod were angry and asked me to remove it, which obviously did with plenty of shame. Somehow I felt entitled to sink their work. Why? It felt good, made me feel intelligent and important and I could take out some frustrations on something that I did not care about. Somehow I felt like I helped them. What I actually did was leech of their passion and used their produce as a mental toilet. Not very nice at all.
- I have written multiple insulting pieces about Blizzard, their developers and their games. Perhaps not in caps-lock, but certainly passive aggressive rants. Since Blizzard is a publicly traded company with a reputation; they can't go after individual fans like you and me when opinions are crossing red lines. I guess it should be fans defending them when it happens (like in the case of Starbow). Instead we do the opposite and we join the bully ranks. If the Starcraft franchise ever really "dies", the main culprit would be us fans who hated it to death. Why invest money and passion in something people do not like?
Most map makers (creative people in general) tend to work alone or in small teams. They expose their content to others for free or for some pretty small fee considering production costs. Mostly because it is fun to see someone enjoy your produce and get some attention. In return these people tend to get negative reviews, suggestions of improvements, feature requests, anger and frustrations over bugs. In the echo chamber of the lone mind they all implies: "Your work is not done, your are not working hard enough, why are you not doing more? Your work is full of flaws, not perfect, not acceptable, how dare you expose me to this: please stop doing that"
Stop making games is what I have done and many with me. Usually people mention work, studies and life in general as reasons. It does not change one of the sad truths about game development. Fans are one of the worst parts of the job.