annabelle does't have talk animations i think i also an other ds portraits because medivac is just a red medic -.-
@ zarxiel i agree banshee have talk animations but do what you think its good (y i can understand Italy ;p)
and nuke silo btw dont have the addon tentacles maybe soul can attach them
also im experiment with attach now the new tools are out i have finally my infested mule jeeej i think i can easely make a psying lab with some attachments
science vessel (common the sc 2version is just a scientist)
shuttle
broodling
queen sc 1
units
devourder
smiler scv (sc1)
buildings
robo facility
suply depot
command centre
(eng bay but thats easey to scale it)
factory
psying lab
nuke silo addon
comsat station (the sc2bw version is a bit bad ugh)
shield battery
citadel of adum (triks version is't smiler to BW)
hatchary -lair - hive
evolution chamber
spawing pool
nydus network (damn how the sc nydus call)
thats the oly (inportant) missing sc 1 stuff i think so its just a list if gna soulfilsher you my or thrik can make it we have all stuff maybe more smiler buildings but i think this is enough
y how i can show other antimations with the previewer (old) you can right mouse button on the animation layer but now its impossible someone know how to do?
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hi i have see in the editor M3Aa is also supportive but whats the different ?
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does someone know whats the status of the missing files bugs like fmodex also can someone give a feedback about my fixing here
http://www.sc2mapster.com/assets/fmodex_4_28_09-dill-bug/
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does someone know the bugs fix in 1.5.1 like fmodex also if there is someone who can give my a feedback about my fix asset here
http://www.sc2mapster.com/assets/fmodex_4_28_09-dill-bug/
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reduce the contrast of the model a bit
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if you need to know how attach follow the next steps
1 duplicate a spore crawler and make a duplicate off the spore crawler and the zerg infested cliff
2 select in art gna's creep colony
3 create the actor unit birth -spore crawler 2 editor supressed
4 attach the spore crawler 2 model add the creep colony overhead
5 attach the infested cliff 0 to centre of the creep colony
6 make the spore crawler 2 the the z 2.00 or 1.7 and the infesded cliff 2 y 0.8 also rescale the creep colony if need
7 make sure the spore crawler 2 is in burrowed stand
8 copy the actor unit birth -spore crawler 2 editor supressed and past and replace editor supressed to editor and normale
this was posted add ghost novas forum i copy- past this
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@ zarxiel oo lol
and i know im the best modelar of hole sc mapster YHEEEE !!!! ;p
if you need to know how attach follow the next steps
1 duplicate a spore crawler and make a duplicate off the spore crawler and the zerg infested cliff
2 select in art gna's creep colony
3 create the actor unit birth -spore crawler 2 editor supressed
4 attach the spore crawler 2 model add the creep colony overhead
5 attach the infested cliff 0 to centre of the creep colony
6 make the spore crawler 2 the the z 2.00 or 1.7 and the infesded cliff 2 y 0.8 also rescale the creep colony if need
7 make sure the spore crawler 2 is in burrowed stand
8 copy the actor unit birth -spore crawler 2 editor supressed and past and replace editor supressed to editor and normale
sorry internes crash try it agian i add this tou your list
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be try be try if its smiler to the BW i think the BW remake crew is happy you can better than my fail colony ^
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here is your spore colony ..... i .....think so ahh god i think im a great modeler ;p
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annabelle does't have talk animations i think i also an other ds portraits because medivac is just a red medic -.-
@ zarxiel i agree banshee have talk animations but do what you think its good (y i can understand Italy ;p)
and nuke silo btw dont have the addon tentacles maybe soul can attach them
also im experiment with attach now the new tools are out i have finally my infested mule jeeej i think i can easely make a psying lab with some attachments
oo and overmind cocon is here if you would http://www.sc2mapster.com/assets/overmind-cocoon/
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oke ty
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ONE WORK I HATE THAT NEW PREVIERER
somseon ^
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y how ;l i would turn my model for a screen shot
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sc 1 missing portraits
bw probe
Arbiter portriat
guardian portrait
devourder portrait
dark archon (but thats simply to make )
dropship
science vessel (common the sc 2version is just a scientist)
shuttle
broodling
queen sc 1
units
devourder
smiler scv (sc1)
buildings
robo facility
suply depot
command centre
(eng bay but thats easey to scale it)
factory
psying lab
nuke silo addon
comsat station (the sc2bw version is a bit bad ugh)
shield battery
citadel of adum (triks version is't smiler to BW)
hatchary -lair - hive
evolution chamber
spawing pool
nydus network (damn how the sc nydus call)
thats the oly (inportant) missing sc 1 stuff i think so its just a list if gna soulfilsher you my or thrik can make it we have all stuff maybe more smiler buildings but i think this is enough
0
y how i can show other antimations with the previewer (old) you can right mouse button on the animation layer but now its impossible someone know how to do?
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the best is
SC2BW type in and you have all sc 1 units but it replace some sc 2 units
thare are 2 mods you must inport
serval 1 and serval 2 (not sure how it call but irs just sc2bw data 1 - 2)