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    posted a message on Data editor not matching in game

    You need to set up the dependencies. If you want to modify from LotV melee then you should add Void (Multi) to the list.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on SC Expanded: melee mod

    @DEFILERRULEZ: Go @Ramboing: Go Thank you guys for the feedback. Currently my editor is bugged so I think I'll have to reinstall SC2 to fix these.

    Posted in: Map Feedback
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    posted a message on Co op idea - but with community suggestions

    @BozoOvermind: Go My SC Expanded is a similar idea, it is a PvP extension mod where you can choose a faction, it even has the option to add heroes but that is not the focus of the mod. There's no leveling though.

    I also tried to recreate the co op hero selection screen for a separate project and it is stuck in an unfinished state right now.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @DEFILERRULEZ: Go It is kept at the same version for US, EU and one more region, I dont remember which one right now. It is an extension mod for custom games, arcade maps are no longer available.

    Keep in mind that there is another version (I think it is called expanded amped or something like that) not made by me, so be sure to select SC Expanded HotS.

    Posted in: Map Feedback
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    posted a message on Edit a model with blender ?

    PrintIn's plugin for Blender requires a specific version of Blender, and some LotV models aren not supported yet.

    Posted in: Artist Tavern
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    posted a message on SC Expanded: melee mod

    @alleyviper85: Go Thank you for the offer but I have no plans for the UED.

    @xopietaster: Go Could you describe the details? What server? Someone reported it before but honestly I have no idea what could be causing it.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @alfx01: Go I'm already working on that.

    @nolanstar: Go I don' know, current terran factions still need a lot of cleaning, I'm not inclined to add a new one right now. I'd like to wait until we get the whole campaign first so I can have a good idea of how the tech tree would work.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Hey guys, sorry for not posting here more often, I've been busy with other projects. I'd like to know if you have been playing the mod and if there are any important bugs to be fixed.

    Posted in: Map Feedback
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    posted a message on Animator (not modeler) needed for Team Antioch

    Hi, was the model made using 3dsmax or Blender?

    Posted in: Team Recruitment
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    posted a message on StarCraft 2 Origins Campaign Help Needed

    "Sounds" interesting. I guess you may need models for the critters that were assimilated back then.

    Posted in: Team Recruitment
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    posted a message on New to the forums, long time tutorial lurker

    Be welcome you 2. Back in the old days newcomers used to pay the mods a round of beer, I don't know what the current tradition is.

    Posted in: Off-Topic
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    posted a message on Help

    Check if your tank unit has 0 transport space, transports can't load these units.

    Posted in: Data
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    posted a message on WASD - Lag_Free - Data Only - 8 directions

    Interesting, I'll check it later, maybe use it for one of my ideas that never get released.

    Posted in: Trigger Libraries & Scripts
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    posted a message on LotV HD MotherShip and other cool stuff
    Quote from DEFILERRULEZ: Go

    The medic for example is gorgeous

    I hated all the deviations from a marine suit, the weird shoes and bell pants, and how it doesn't have mechanical arms or full legs to support all the weight, but hey, it's a chick so you gotta show some curves, right?

    Quote from DEFILERRULEZ: Go

    the Butcher is 823704473294 times better of the Diablo 1 one and even better of the fat ass retarded diablo 3 one, i mean look at this, is simply HANDSOME! He doesn't make differences between sex or color of the skin, he axept everyone, i love this old joke :D

    And then you don't post a picture of his sexy butt.

    Quote from GhostNova91: Go

    The Zerg lost their identity as they once looked like organs and had individuality now they all have the exact same color pallet.

    And strong chins plus those side jaws, just check Mr Jack's Torrasque and SC2 Ultralisk. I really don't mind the color palette being more uniform now, but having transparent insect wings on a dog-sized abomination and a rhino horn on a not-crypt king thing feels wrong in my opinion.

    And I agree Artanis' armor feels weird, specially if you're playing on any of the two D3-themed maps in heroes and he totally fits the heaven side! I meant WTF? Give him a hood and hide his face and he's one of the angels. And before I forget: HIGH HEELS!

    My general opinion is much like some here, the franchises are getting too alike each other and that's bad. Eventually warcraft and diablo classes will all have the same names and use the same abilities. Their wizards/sorcerers/whatever have the same "specializations"? I don't play these games but when I read that discussion on HotS forums I was shocked, it was about the available specialization for Li Ming being "arcane" since both frost and fire were already taken by Kael and Jaina, the discussion passes as totally normal if we forget we are talking about two different games.

    Posted in: General Chat
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    posted a message on SC II All Out War

    Hi, it is always good to see people coming back! Feel free to PM me here or through skype.

    LotV Campaign dependency replaces HotS Campaign entirely, so if that is the one you're using you can just switch. Be warned that unit stats may change and you will have to search for those stats.

    Posted in: Data
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