@Ramboing: GoHi Ramboing, thank you for reporting those bugs. I have to admit I have been giving way more attention to protoss recently and some terran faction need heavy changes.
EDIT: Yamato worked as intended for me. Are you sure you researched the upgrade after selecting which ability you wanted?
I just updated the mod and Umojan armory upgrades should be fixed. It is possible that some details slipped so keep an eye open for weird results.
Do you mean data entries for the unit? models and textures are all available in the Void Campaign dependency, but data isn't. You can find everything in the new Nova dependency.
Has anyone noticed the weird position of the Build Goliath icon? Why not just put it next to siege tank? Do you think they will fill the list of units up to that spot?
I just updated the mod. Here are the more relevant changes:
-Oracle returned to the Tal'darim, Scout is now exclusive to the Templar.
-New infested Siege Tank and Banshee.
-Removed some upgrade choices and moved them to a faction. Carrier's Inertial Barrier was given to the Khalai. Banshee's Shockwave Batteries is currently out of the game until I decide which faction should use it.
-Fixed a bug that made the Nomad energy upgrade icon to hide Raven or Sci Vessel energy upgrades.
-Cleaned some changes I made to override Blizzard's placeholder art, like for Liberator's upgrade.
-More Tal'darim units have their portraits replaced now.
I will probably add WoL upgrades that I didn't want to add back then, like Siege Tank's Maelstrom Rounds and Shaped Blast.
Story and storytelling: From pack 1 I could see so much in common with Rebell Yell, a feeling that pack 2 maintained, that I'm expecting Nova to be left behind in the middle of a zerg invasion by the last mission of pack 3. If she gets infested to be a new queen of blades I won't be surprised. But then again the whole SC2 story arc was shit hitting the fan in my opinion, so.... yeah whatever, just give me gimmicky missions.
Campaign UI and overall appearance: There's no way to deny that this DLC craps on the head the expansions and specially Wings of Liberty in terms of UI graphics. Mission briefings and Nova/unit upgrades selection are all out of this world. Some of the missions have amazing terrain too. I still don't get why Nova's portrait is so bad or her unit sounds are just her WoL sounds with adjusted pitch.
New assets: We are always hungry for new units, we did not get many of them. But we got a few, like infested siege tanks (that I'm already adding to my mod) and they come "complete", with portraits, death animations, and all that. We also got some unfinished units improved from what I've seen (our old "Fatty" is an example). AND, we can always use the assets to create more, for example I didn't find a unit model for that Jarban Minor beast and I'm willing to make one out of the doodads or the structure that holds them.
I just updated the offline files in the maps section, just in case anyone is interested.
EDIT: I made minor fixes to the templar tribe, mostly tooltips and things like that. I also made changes to the infested faction. I'll try to test the protoss tribes one by one so I can find more bugs. I want to move things from the test mode to the standard mode.
I just uploaded a minor update to fix some of the things posted here. Dropship upgrade should no longer appear for factions that don't use it. Most if not all doubled terran armor upgrades should be fixed (keep an eye on those and let me know if you find any). Kerrigan's brood should be able to morph Impalers. Scientists and Preservers are now selected with the army.
And I added the extra colors. The other stuff were added to my list. Have fun!
Hi, i just want to say i love your mod. Being able to add a units while maintianing reasonable balance and not just smashing everything on one faction so it becomes a mess is really awesome.
Have you ever considered using some starbow features: 1) units spread out more (less clumping up in a death ball) 2) longer battles : reducing damage against non-counters instead of increasing damage against counters
The base design of this mod is to add to standard melee balance, so do not expect me to change core game mechanics. Even so, I did change the clumping at some point, it works for larger than standard unit groups, I think I raised it from 6 to 20. Still, changing these things is not my focus here.
This guy created a massive amount of model variations and some new units, u can download all of them so i don't know if permission is required to use them. I think that these will add massive personality changes for each subfaction and perhaps entire new factions (UED and Protoss elder). I really hope u are allowed to/will use them. SC Expanded already is the best extension mod out there, this will definitly make SC Expanded the one mod to rule them all. Or starcraft 3 : D
A secondary idea is choosing your subfaction before the game starts. It's handy if you don't know all changes, otherwise you will lse a lot of time deciding wich one to pick. Of course an option to choose no faction should be there (if u want to play vanilla factions or choose later)
I still want to give protoss their model variations, but I don't have time to work on that right now. I usually try to make my own versions of models and textures, but who knows, in case I don't find the time I might consider downloading those you suggested. As I said before I don't have plans for the UED because the mod is about the major groups in SC2 storyline. Selecting a faction before game starts will not be added, sorry, but that is just too much work and wouldn't be as good as I'd want it to be.
@Kloefklaffer: Go I think I can add the other colors. I'll try that. I don't add unnecessary models/artwork to keep total mod size under control. I see no good reason to change standard unit portraits and voices.
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@Ramboing: GoHi Ramboing, thank you for reporting those bugs. I have to admit I have been giving way more attention to protoss recently and some terran faction need heavy changes.
EDIT: Yamato worked as intended for me. Are you sure you researched the upgrade after selecting which ability you wanted?
I just updated the mod and Umojan armory upgrades should be fixed. It is possible that some details slipped so keep an eye open for weird results.
0
Do you mean data entries for the unit? models and textures are all available in the Void Campaign dependency, but data isn't. You can find everything in the new Nova dependency.
0
Has anyone noticed the weird position of the Build Goliath icon? Why not just put it next to siege tank? Do you think they will fill the list of units up to that spot?
0
I just updated the mod. Here are the more relevant changes:
-Oracle returned to the Tal'darim, Scout is now exclusive to the Templar.
-New infested Siege Tank and Banshee.
-Removed some upgrade choices and moved them to a faction. Carrier's Inertial Barrier was given to the Khalai. Banshee's Shockwave Batteries is currently out of the game until I decide which faction should use it.
-Fixed a bug that made the Nomad energy upgrade icon to hide Raven or Sci Vessel energy upgrades.
-Cleaned some changes I made to override Blizzard's placeholder art, like for Liberator's upgrade.
-More Tal'darim units have their portraits replaced now.
I will probably add WoL upgrades that I didn't want to add back then, like Siege Tank's Maelstrom Rounds and Shaped Blast.
0
Here, but if you want to use them as icons I already converted most of them and you can get them in the assets section, just sayin'.
0
Which ones? I may have WoL and HotS sheets.
0
Story and storytelling: From pack 1 I could see so much in common with Rebell Yell, a feeling that pack 2 maintained, that I'm expecting Nova to be left behind in the middle of a zerg invasion by the last mission of pack 3. If she gets infested to be a new queen of blades I won't be surprised. But then again the whole SC2 story arc was shit hitting the fan in my opinion, so.... yeah whatever, just give me gimmicky missions.
Campaign UI and overall appearance: There's no way to deny that this DLC craps on the head the expansions and specially Wings of Liberty in terms of UI graphics. Mission briefings and Nova/unit upgrades selection are all out of this world. Some of the missions have amazing terrain too. I still don't get why Nova's portrait is so bad or her unit sounds are just her WoL sounds with adjusted pitch.
New assets: We are always hungry for new units, we did not get many of them. But we got a few, like infested siege tanks (that I'm already adding to my mod) and they come "complete", with portraits, death animations, and all that. We also got some unfinished units improved from what I've seen (our old "Fatty" is an example). AND, we can always use the assets to create more, for example I didn't find a unit model for that Jarban Minor beast and I'm willing to make one out of the doodads or the structure that holds them.
0
You guys are more in tune with what is going on with LotC than me. I guess I need to send Oracle an email...
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I will try to fix mine, if those are still used.
0
I just updated the offline files in the maps section, just in case anyone is interested.
EDIT: I made minor fixes to the templar tribe, mostly tooltips and things like that. I also made changes to the infested faction. I'll try to test the protoss tribes one by one so I can find more bugs. I want to move things from the test mode to the standard mode.
0
@nolanstar: Go It seems you're right, they do not appear in game.
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Yay treasure for everybody!
But mostly for me!
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I just uploaded a minor update to fix some of the things posted here. Dropship upgrade should no longer appear for factions that don't use it. Most if not all doubled terran armor upgrades should be fixed (keep an eye on those and let me know if you find any). Kerrigan's brood should be able to morph Impalers. Scientists and Preservers are now selected with the army.
And I added the extra colors. The other stuff were added to my list. Have fun!
0
The base design of this mod is to add to standard melee balance, so do not expect me to change core game mechanics. Even so, I did change the clumping at some point, it works for larger than standard unit groups, I think I raised it from 6 to 20. Still, changing these things is not my focus here.
I still want to give protoss their model variations, but I don't have time to work on that right now. I usually try to make my own versions of models and textures, but who knows, in case I don't find the time I might consider downloading those you suggested. As I said before I don't have plans for the UED because the mod is about the major groups in SC2 storyline. Selecting a faction before game starts will not be added, sorry, but that is just too much work and wouldn't be as good as I'd want it to be.
@Kloefklaffer: Go I think I can add the other colors. I'll try that. I don't add unnecessary models/artwork to keep total mod size under control. I see no good reason to change standard unit portraits and voices.
0
@ksnumedia: Go Hey, It is always nice to see people mix SC and Lego. But I have to say I'm a fan of the minifigure scale.
Good opportunity to post this: