• 0

    posted a message on Events - I want several events to be done before the actions happens.. How?

    Ok, sorry that I haven't been answering your replies for 3 days, but I did not notice the second page on this thread.. :/

    The Mothership is going through route 1 to 8 and back to 1 again, but I don't know how to restart it, so I tried Terhonator's idea about the "Run trigger" thing.

    This is what I came up with:

    Mothership Route 8
        Events
            Unit - Infested Mothership [13.89, 181.40] Enters Mothership Route 8
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Triggering region) == Mothership Route 8
                Then
                    Unit - Order Infested Mothership [13.89, 181.40] to ( Move targeting Mothership Route 1) (Replace Existing Orders)
                    Trigger - Run Mothership Route 1  (Check Conditions, Don't Wait until it finishes)
                Else
    

    I also tried to put a "Wait 15 seconds gametime" action after the "Order I M to ( Move targeting Mothership Route 1), but with no luck. So the only thing I need, is something to restart it.

    Posted in: Triggers
  • 0

    posted a message on Events - I want several events to be done before the actions happens.. How?

    Ok, that worked perfectly! :) But when the Mothership has gone through all the routes it stops at the first route, so how can I do it so it will repeat?

    Mothership Route 1
        Events
            Unit - Infested Mothership [13.89, 181.40] Enters Mothership Route 1
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Triggering region) == Mothership Route 1
                Then
                    Unit - Order Infested Mothership [13.89, 181.40] to ( Move targeting Mothership Route 2) (Replace Existing Orders)
                Else
    
    
    Mothership Route 8
        Events
            Unit - Infested Mothership [13.89, 181.40] Enters Mothership Route 8
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Triggering region) == Mothership Route 8
                Then
                    Unit - Order Infested Mothership [13.89, 181.40] to ( Move targeting Mothership Route 1) (Replace Existing Orders)
                Else
    

    This is the first and the last route just to show you what I did. I need something which will restart the trigger "Mothership Route 1", when the Mothership enters Route 8.

    Do you have any ideas?

    Posted in: Triggers
  • 0

    posted a message on [Trigger] How to set mission objectives (with pictures)

    .. Ok, so I have still no clue after messing around with this like forever. Because I do not know how to add an trigger with something that has not happened yet, because it will happen in the game, and therefor the units is not on the list over units on the map :/

    If you understand.. Heh :)

    Posted in: Tutorials
  • 0

    posted a message on Events - I want several events to be done before the actions happens.. How?
    Quote from AdrianXtra: Go

    @Pshyched: Go

    Ok, I made it like this, but now the Mothership will only move from region 1 to 2 and start over again..

    Mothership
        Events
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 1
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 2
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 3
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 4
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 5
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 6
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 7
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 8
        Local Variables
        Conditions
        Actions
            Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 1) (Replace Existing Orders)
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Triggering region) == Mothership Route 1
                Then
                    Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 2) (Replace Existing Orders)
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Triggering region) == Mothership Route 2
                        Then
                            Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 3) (Replace Existing Orders)
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Triggering region) == Mothership Route 3
                                Then
                                    Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 4) (Replace Existing Orders)
                                    General - If (Conditions) then do (Actions) else do (Actions)
                                        If
                                            (Triggering region) == Mothership Route 4
                                        Then
                                            Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 5) (Replace Existing Orders)
                                            General - If (Conditions) then do (Actions) else do (Actions)
                                                If
                                                    (Triggering region) == Mothership Route 5
                                                Then
                                                    Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 6) (Replace Existing Orders)
                                                    General - If (Conditions) then do (Actions) else do (Actions)
                                                        If
                                                            (Triggering region) == Mothership Route 6
                                                        Then
                                                            Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 7) (Replace Existing Orders)
                                                            General - If (Conditions) then do (Actions) else do (Actions)
                                                                If
                                                                    (Triggering region) == Mothership Route 7
                                                                Then
                                                                    Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 8) (Replace Existing Orders)
                                                                    General - If (Conditions) then do (Actions) else do (Actions)
                                                                        If
                                                                            (Triggering region) == Mothership Route 8
                                                                        Then
                                                                            Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 1) (Replace Existing Orders)
                                                                        Else
                                                                Else
                                                        Else
                                                Else
                                        Else
                                Else
                        Else
                Else
    

    I can't see what is wrong with this one, because when the unit enters "Route 1", it should move to "Route 2", and when it enters "Route 2", it should move to "Route 3", and so on. Instead it is going from "Route 1" to "Route 2" and back to "Route 1" and it stays there throughout the game. Weird..

    Sorry if I'am asking too much. I feel like I do, and I do not like it, but everyone who is new at stuff gotta learn it from somewhere.. :) And of course, all of you will be mentioned in my map when it is done ;)

    Posted in: Triggers
  • 0

    posted a message on Events - I want several events to be done before the actions happens.. How?

    @Pshyched: Go I removed it, but still:

    The Mothership is moving from Route 1 to Route 2, then back to Route 1 and it stops..

    ... Edit: Can't get this to work, but this should be rather simple, so I have no idea what's going on..

    Posted in: Triggers
  • 0

    posted a message on Events - I want several events to be done before the actions happens.. How?

    @Pshyched: Go

    Ok, I made it like this, but now the Mothership will only move from region 1 to 2 and start over again..

    Mothership
        Events
            Game - Map initialization
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 1
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 2
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 3
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 4
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 5
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 6
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 7
            Unit - Infested Mothership [20.87, 179.37] Enters Mothership Route 8
        Local Variables
        Conditions
        Actions
            Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 1) (Replace Existing Orders)
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Triggering region) == Mothership Route 1
                Then
                    Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 2) (Replace Existing Orders)
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Triggering region) == Mothership Route 2
                        Then
                            Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 3) (Replace Existing Orders)
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Triggering region) == Mothership Route 3
                                Then
                                    Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 4) (Replace Existing Orders)
                                    General - If (Conditions) then do (Actions) else do (Actions)
                                        If
                                            (Triggering region) == Mothership Route 4
                                        Then
                                            Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 5) (Replace Existing Orders)
                                            General - If (Conditions) then do (Actions) else do (Actions)
                                                If
                                                    (Triggering region) == Mothership Route 5
                                                Then
                                                    Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 6) (Replace Existing Orders)
                                                    General - If (Conditions) then do (Actions) else do (Actions)
                                                        If
                                                            (Triggering region) == Mothership Route 6
                                                        Then
                                                            Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 7) (Replace Existing Orders)
                                                            General - If (Conditions) then do (Actions) else do (Actions)
                                                                If
                                                                    (Triggering region) == Mothership Route 7
                                                                Then
                                                                    Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 8) (Replace Existing Orders)
                                                                    General - If (Conditions) then do (Actions) else do (Actions)
                                                                        If
                                                                            (Triggering region) == Mothership Route 8
                                                                        Then
                                                                            Unit - Order Infested Mothership [20.87, 179.37] to ( Move targeting Mothership Route 1) (Replace Existing Orders)
                                                                        Else
                                                                Else
                                                        Else
                                                Else
                                        Else
                                Else
                        Else
                Else
    
    Posted in: Triggers
  • 0

    posted a message on Events - I want several events to be done before the actions happens.. How?

    @Pshyched: Go

    The Mothership does still not move, the "Execution took too long" error is still there :/ If I remove the action "Repeat", then the Mothership will move to Route 7, but only that route..

    Which "Flags" should I change, and where can I find the Weapon Damage Effect Amount?

    And I can't find the Super Nova ability nor the Life event :P

    Edit: I managed to find the "Super Nova", but it was actually called "Energy Nova".

    Events:

    Unit - Kerrigan (Char) [6.90, 164.28] uses TValerian03 - Artifact - TValerian03 - Artifact - Energy Nova at Generic1 - Any stage (Ignore shared abilities)

    How do I make her use it near Zeratul?

    Posted in: Triggers
  • 0

    posted a message on Events - I want several events to be done before the actions happens.. How?

    Wow, Psyched, that is just what I need! :) Thanks.

    But now I have another problem. You see, I want Kerrigan and Zeratul to fight against each other in the middle of the map, and I have managed to do so. The only problem is this:

    Zeratul does only 1 HP per second of Kerrigans health, and she has 100 000HP. I have even set Zeratuls damage to 50 000, but with no luck. EDIT: I think I know why! Because Zeratuls weapon does its damage to everything else, but it says that Kerrigan cannot be killed with Conventional weapons. So what is a "non conventional" weapon?

    Also, is it possible to create it like in the last mission of the campaign, the All In mission, there is this "Super Nova" which burns everything around it. I want it so when Kerrigan dies, she activates a "Super Nova" which will kill Zeratul. Is that possible?

    ... I know I'am asking a lot, but.. I have only used this editor for.. 4 days? ... :)

    EDIT 2:

    The Mothership situation:

    - General - Repeat (Actions) forever Actions

    • Unit - Move Infested Mothership [20.50, 174.00] instantly to Mothership Route1 (Blend)
    • Unit - Move Infested Mothership [20.50, 174.00] instantly to Mothership Route2 (Blend)
    • Unit - Move Infested Mothership [20.50, 174.00] instantly to Mothership Route3 (Blend)
    • Unit - Move Infested Mothership [20.50, 174.00] instantly to Mothership Route4 (Blend)
    • Unit - Move Infested Mothership [20.50, 174.00] instantly to Mothership Route5 (Blend)
    • Unit - Move Infested Mothership [20.50, 174.00] instantly to Mothership Route 6 (Blend)
    • Unit - Move Infested Mothership [20.50, 174.00] instantly to Mothership Route 7 (Blend)

    It just says "Execution took to long". Aaand, yes, it is the correct unit I want to move.

    Posted in: Triggers
  • 0

    posted a message on Events - I want several events to be done before the actions happens.. How?

    @HuggetSukker: Go

    Like this:

    Units in Unit Group 001 owned by player 5, with at most Any amount. (And in the unit group there is the Nydus Worm and Giantolisk)

    Edit: Actually, it worked now, thanks :)

    Posted in: Triggers
  • 0

    posted a message on [Trigger] How to set mission objectives (with pictures)

    @grenegg: Go

    I did not quite get what you meant there, because the Nyduses is spawning units, and those units won't spawn after the Nydus spawns, which again, the Nydus spawns when the Spire dies. How am I supposed to do this when all of the actions is after the game has started. I can't find the units anywhere because they aren't there yet.

    Sorry if that was a messy post, but I'am confused as well :P

    Posted in: Tutorials
  • 0

    posted a message on Events - I want several events to be done before the actions happens.. How?

    Nerfpl: I did not manage that to work, I did it like this:

    Created a unit group with Nydus Worm and Giantolisk in

    So it is now looking like this:

    Unit - Nydus Worm (Canal) [64.50, 31.50] dies

    Unit - Giantolisk [166.91, 168.52] dies

    Local Variables

    Conditions

    And

    Conditions

    (All units in Unit Group are dead) == true

    Posted in: Triggers
  • 0

    posted a message on [Trigger] How to set mission objectives (with pictures)

    It is sad that you haven't gotten any sort of reply on this work, because it helped me with those "Save - Data table" stuff. :)

    I have one question though. I want an objective to spawn when 3 Nydus Worms spawn. Ok, I have managed to do that. But my problem is this: How can I remove the objective when the 3 Nydus Worms have been killed? I know how to do it if the unit already is on the map when the game starts, but since these Nyduses spawn in the game after a Spire has been killed, then I have no idea on how to do it.

    Help? :) Thanks.

    Posted in: Tutorials
  • 0

    posted a message on Events - I want several events to be done before the actions happens.. How?

    Wow, thanks guys. It worked :)

    But while we are still here, maybe you can solve another problem for me? (So I don't have to create a new thread) (a)

    This problem happened yesterday: I want this Mothership to move to certain points at the map.

    These are the triggers I have tried:

    Unit - Move Infested Mothership [20.50, 174.00] instantly to Mothership Route 7 (Blend)

    Unit - Order Infested Mothership [20.50, 174.00] to ( Attack targeting Mothership Route3) (Replace Existing Orders)

    Unit - Order Infested Mothership [20.50, 174.00] to ( Move targeting Mothership Route3) (Replace Existing Orders)

    The Mothership is invulnerable, but I don't see that as a reason for it to not move.

    --------------------------

    Problem 2!!:

    Huh.. I have two events here, and I want both of them to be done before the actions are happening:

    Unit - Nydus Worm (Canal) [64.50, 31.50] dies Unit - Giantolisk [166.91, 168.52] dies

    But as you previously said, "those events arent lined up". How do I line them up?

    Posted in: Triggers
  • 0

    posted a message on Events - I want several events to be done before the actions happens.. How?

    Hello,

    I have two events in my list here, those are: Unit - Spire [40.00, 131.00] dies and Timer - Elapsed time is 240.0 Game Time Seconds

    The Actions are as following:

    Ping - Ping the minimap (blablabla).... Unit - Create 3 Brood Lord (blablabla)... Unit - Order all units (blablabla)...

    Ok, so when I start the map, wait 240 game time seconds, the units spawns.. But why is this happening? I want it to be like this: First the spire must die, then after 240 game time seconds the units will spawn. How can I make this happen?

    Thanks for helping :)

    EDIT: Check Post 10 for another question :)

    Posted in: Triggers
  • To post a comment, please or register a new account.