Hi guys, I'am testing this Drop Pod in my map and I want the trigger to run only once. This means that after the event has run it will disable itself.
Anyway to do this?
Just in case, here is my list of actions:
DropPodEventsUnit-InfestedMothership[21.38,172.48]isattackedLocalVariablesConditionsActionsUnit-Create4Roachforplayer5atGiantoliskPointfacing270.0degrees(NoOptions)Campaign-CreateZergdroppodat(CenterofRegion027)with(Lastcreatedunits)(Don't Wait until it finishes)Unit-Create4Hydraliskforplayer5atGiantoliskPointfacing270.0degrees(NoOptions)Campaign-CreateZergdroppodat(CenterofRegion025)with(Lastcreatedunits)(Don't Wait until it finishes)Unit-Create10Zergletforplayer5atGiantoliskPointfacing270.0degrees(NoOptions)Campaign-CreateZergdroppodat(CenterofRegion024)with(Lastcreatedunits)(Don't Wait until it finishes)Unit-Create4Roachforplayer5atGiantoliskPointfacing270.0degrees(NoOptions)Campaign-CreateZergdroppodat(CenterofRegion027)with(Lastcreatedunits)(Don't Wait until it finishes)Unit-Create4Hydraliskforplayer5atGiantoliskPointfacing270.0degrees(NoOptions)Campaign-CreateZergdroppodat(CenterofRegion025)with(Lastcreatedunits)(Don't Wait until it finishes)Unit-Create10Zergletforplayer5atGiantoliskPointfacing270.0degrees(NoOptions)Campaign-CreateZergdroppodat(CenterofRegion024)with(Lastcreatedunits)(Don't Wait until it finishes)
One last thing: It does work to create a drop pod right? I've seen someone do it in their map, but it says "Campaign" on it, so I don't know..
I have no idea when this bug started. I worked on the map, took some months break, worked with triggers and data and now it won't show up when I place it.
I can place cliffs..
I totally agree with you. I'am spending months on a map but it is probably not going to get played more then 10 hours besides my friends and I testing it..
I most likely won't do another map after this, but I have learned SO MUCH about triggers, data editing, terrain etc. So I won't say the time has been wasted, it has been a good investment!
To be more specific: Open up the data, search for whatever you want to edit and click on it (unit, structure etc).
Scroll down to "UI: Fog Visibility" and edit the right column.
It allows you to run two instances at the same time without interrupting each other. I don't know how it is with the saving in Dropbox, so just to be safe you open your map you are working on normally and then open the other map in Sandbox.
Thanks for your response. Well, I just need the Overlords to transport Banelings over to a base and drop them off there. I have the region placed and I have said that they are going to a random point in that region to get some more variety. But I still have a problem with loading them up.. Do you suggest that I firstly create the overlords in a region, then I create the Banelings in the region and make the Banelings load into the Overlords and then move to their destination?
And with the Overlord creep: Is there any way to modify the Overlords so they will always spawn creep?
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I have always wondered what the "SM" stuff is..
What does it stand for, and what does it do?
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AdrianXtra pushed the button: "That was easy!"
Thanks! :)
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Hi guys, I'am testing this Drop Pod in my map and I want the trigger to run only once. This means that after the event has run it will disable itself.
Anyway to do this?
Just in case, here is my list of actions:
One last thing: It does work to create a drop pod right? I've seen someone do it in their map, but it says "Campaign" on it, so I don't know..
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Alright, I have some problems with the creep spread from the overlord..
This is how I'am thinking right now:
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It worked, but now I have to find the old texture I had :P
Thanksalot! :)
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I have no idea when this bug started. I worked on the map, took some months break, worked with triggers and data and now it won't show up when I place it. I can place cliffs..
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@Deadzergling: Go
Thank you so much Deadzergling! I can't wait to get to try this later today. :)
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@OneTwoSC: Go
I totally agree with you. I'am spending months on a map but it is probably not going to get played more then 10 hours besides my friends and I testing it..
I most likely won't do another map after this, but I have learned SO MUCH about triggers, data editing, terrain etc. So I won't say the time has been wasted, it has been a good investment!
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I have it as well! It is a pain in the butt.. I have no idea on how to remove / fix this.
Any help please? :)
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Hi there!
I can't place or replace texture on my map. Do you guys know a solution to fix this problem?
Thanks.
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...
To be more specific: Open up the data, search for whatever you want to edit and click on it (unit, structure etc). Scroll down to "UI: Fog Visibility" and edit the right column.
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You could also use Sandbox (http://www.sandboxie.com/)
It allows you to run two instances at the same time without interrupting each other. I don't know how it is with the saving in Dropbox, so just to be safe you open your map you are working on normally and then open the other map in Sandbox.
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@Deadzergling:
Thanks for your response. Well, I just need the Overlords to transport Banelings over to a base and drop them off there. I have the region placed and I have said that they are going to a random point in that region to get some more variety. But I still have a problem with loading them up.. Do you suggest that I firstly create the overlords in a region, then I create the Banelings in the region and make the Banelings load into the Overlords and then move to their destination?
And with the Overlord creep: Is there any way to modify the Overlords so they will always spawn creep?
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Ahh, it would be really nice to have pictures showing all of the doodads.
Keep em' coming! I like your job so far :)
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Open your map with the SC2 Editor and navigate to the file you have downloaded/want to open. From there you can edit them. :)