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    posted a message on Why is my card so damn bright?

    @RXMT: Go

    i find it hard to believe that the mesh is the problem but maybe it is

    All i did was create a simple box using the standard primatives and round the edges. Pretty much the most simple shape you can possibly create in 3ds max other then a box itself lol which literally takes 2 mouse clicks.

    I do not have a specularity emmisive or normal map since i have i no clue how to create them in gimp or even if they are necessary.

    Also it does change brightness in my editor when rotating it. Maybe you have lighting effects turned off?

    Posted in: Artist Tavern
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    posted a message on Why is my card so damn bright?

    @RXMT: Go

    no, neither makes a difference

    Posted in: Artist Tavern
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    posted a message on Why is my card so damn bright?

    here

    Posted in: Artist Tavern
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    posted a message on Why is my card so damn bright?

    @RXMT: Go

    yes let me post it

    i had the 3ds max model too if u want it

    Posted in: Artist Tavern
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    posted a message on Why is my card so damn bright?

    ass http://i244.photobucket.com/albums/gg12/curtisofwalker/Screenshot2011-07-1611_16_43.jpg

    See the 3 cards i have? 1 of them is rotated 180 degrees opposite of the other 2 and as you rotate it it starts to get brighter and brighter. What causes this and how can i make stay the same brightness no matter how it is turned?

    Posted in: Artist Tavern
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    posted a message on Marine Poker

    I may have to go as high as 50% to make the battle interesting. If the ante is 2 marines.

    Posted in: General Chat
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    posted a message on Marine Poker

    Oh Ya.... I am also looking for another person to help with this map. I need someone who can create pictures and shit to go around the outside area of the poker table. Decorations, pictures of marines, Poker art decor( i want symbols of spades, hearts, diamonds, dollar signs ect. and crazy floral designs).. and what would be REALLY cool, is if i had the language of Mordor written on Frodo's ring, as a ring of text on the outside rim of my poker table.

    I also need sound effects for items like: When a card is flipped over: When a card is Delt: When a card is Held, Discarded. And winning hand sound effects.

    If anyone is interested please PM me.

    Posted in: General Chat
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    posted a message on Marine Poker

    Also what i was thinking is this: Help me expand on this Molsterr

    At the end of each hand, the winner will get 20% of the marines in the center. (20% of the marines betted from each player)

    The left over marines, which you betted and everyone else betted, will battle it out. If you win, it will allow you to "salvage" some of your marines for the next hand. And the winner of the hand can sit back and watch.

    So there will be a battle after every hand on the Poker table lol.

    Posted in: General Chat
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    posted a message on Marine Poker

    I may do Texas Holdem in the future but it is alot more complex and alot less people understand it.

    Posted in: General Chat
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    posted a message on Marine Poker

    Sorry.....fixed..

    Posted in: General Chat
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    posted a message on Marine Poker

    http://i244.photobucket.com/albums/gg12/curtisofwalker/MPokerSHot2.jpg

    Hey Guys, I am starting my new Poker map and want to see if the idea is worth finishing.

    Basically it will be 5 card draw poker.... Instead of betting money, you bet Marines. I may even allow fighting between hands.

    At the end of each hand, the winner will get 20% of the marines in the center. (20% of the marines betted from each player)

    The left over marines, which you betted and everyone else betted, will battle it out. If you win, it will allow you to "salvage" some of your marines for the next hand. And the winner of the hand can sit back and watch.

    So there will be a battle after every hand on the Poker table lol.

    The map will be 5 player even though i only show 4 spots set up.

    Posted in: General Chat
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    posted a message on Make my marine stay within 10 of a barracks.

    Kafaso is right, thats works pretty well

    i also found that setting the stack count to 1 does cause it to refresh if you reapply the behavior.

    Posted in: Data
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    posted a message on Make my marine stay within 10 of a barracks.

    Even if I keep reapplying the Buff to the marine, the buff is stackable. Reapplying a buff periodically using a search effect will not reset the buff. Only stack it.

    I need a way to actually reset the buff so that it doesnt expire.

    Posted in: Data
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    posted a message on Make my marine stay within 10 of a barracks.

    @Kueken531: Go

    I like that idea, How would I 'trigger' a behavior when the aura wears off? (without using triggers)

    Posted in: Data
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    posted a message on Make my marine stay within 10 of a barracks.

    Hey,

    I want to be able to create barracks that spawn marines. I want it so that you can control the marines, but also they cannot be told to attack or move more than 10 away from thier barracks.

    Since region events are not dynamic, how could i accomplish this?

    Posted in: Data
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