First of, I want to apologise if this has been asked and solved before - I've been searching for the answer or a topic that would answer my question but I can't find one.
All I want to know is how do I remove / switch a weapons effect?
For example, I've got the Hellion and all I want to do is remove the effect whereby it's weapon damages X targets along path Y (trying to make a small machine gun jeep effectively - switched the models, sounds etc.).
Thanks in advance for all help - appreciate this may be dead simple for most people :)
Ahaha! Fair enough. Ok, my critique: picture 2, the webbing for an example is jutting out into the middle of no-where. Screen 3 has a bit of terrain object clipping which could be easily sorted. I feel like you could make more use of webbing etc. especially on the corners of buildings.
Good effort on the construction side of the buildings - a bit boring otherwise however. Make the terrain up (you've still got the rest of the week) and it'll look sick.
I agree with Mozared - this particular Lava map you've made does indeed have a great sense of depth - and is again, bursting with opportunities to push the map from a run-of-the-mill standard lava map, to something exceptional. The last pic however, does indeed appear a bit cluttered - mainly I suspect due to the lack of effective blending between the jagged rocks and the cliff edges. Once sorted, I believe it should be fantastic.
For my submission guys I need a hand - does anybody remember the name of that unit / doodad which is the turret that's shooting from the Char cinematics? I thought it had 'Tychus' in the name, but I can't find it???
The facility itself is enjoyable - I particularly appreciate the doodad layouts. However, the ground itself (particularly in the 2nd and 4th pictures) could do with more detail (in particular doodad placement and variety). I appreciate it's meant to be more barren, but I just can't help but feel that to play it, in it's current state, once you've left the base, or went to explore, would be slightly underwhelming. Now you've got to prove me wrong ;)
But yeah, not being harsh - just some constructive criticism. Overall, I really like the way this campaign is progressing and looking. Keep it up and keep us informed!
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@SoulFilcher: Go
That's good - but how do I prevent it damaging units along the line of fire?
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Hi all,
First of, I want to apologise if this has been asked and solved before - I've been searching for the answer or a topic that would answer my question but I can't find one.
All I want to know is how do I remove / switch a weapons effect?
For example, I've got the Hellion and all I want to do is remove the effect whereby it's weapon damages X targets along path Y (trying to make a small machine gun jeep effectively - switched the models, sounds etc.).
Thanks in advance for all help - appreciate this may be dead simple for most people :)
Madlibrarian
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@Thunderzak: Go
Ahaha! Fair enough. Ok, my critique: picture 2, the webbing for an example is jutting out into the middle of no-where. Screen 3 has a bit of terrain object clipping which could be easily sorted. I feel like you could make more use of webbing etc. especially on the corners of buildings.
Love the map though overall, 'Good effort' ;)
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@Thunderzak: Go
Good effort.
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@Newbie4life: Go
Good effort on the construction side of the buildings - a bit boring otherwise however. Make the terrain up (you've still got the rest of the week) and it'll look sick.
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Awesome idea. I approve this message.
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I agree with Mozared - this particular Lava map you've made does indeed have a great sense of depth - and is again, bursting with opportunities to push the map from a run-of-the-mill standard lava map, to something exceptional. The last pic however, does indeed appear a bit cluttered - mainly I suspect due to the lack of effective blending between the jagged rocks and the cliff edges. Once sorted, I believe it should be fantastic.
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For my submission guys I need a hand - does anybody remember the name of that unit / doodad which is the turret that's shooting from the Char cinematics? I thought it had 'Tychus' in the name, but I can't find it???
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The facility itself is enjoyable - I particularly appreciate the doodad layouts. However, the ground itself (particularly in the 2nd and 4th pictures) could do with more detail (in particular doodad placement and variety). I appreciate it's meant to be more barren, but I just can't help but feel that to play it, in it's current state, once you've left the base, or went to explore, would be slightly underwhelming. Now you've got to prove me wrong ;)
But yeah, not being harsh - just some constructive criticism. Overall, I really like the way this campaign is progressing and looking. Keep it up and keep us informed!
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I already got a beta key! Bought preorder off amazon ;)
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@Dragoneles: Go
BECAUSE IT IS THE END OF DAYS!!!!
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@Mozared: Go
Danke. Agree with the floor comment, that's just my laziness kicking in ;)
@DeltaCadimus: Go
Normally I admit I do use the ground props - wanted to try something new, I should have darkened the decals to make them blend in more. Next time eh!
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Alright, spent about an hour on this - have a gander, see what you guys think.
I'll be honest, was lacking inspiration for this WTE - but here goes anyway.
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@Mozared: Go
Fiiiiine, you've twisted my arm now then eh? This week I'll make something special, just for you and Cadimus.
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@DeltaCadimus: Go
Nice basketball court - you had my interest - now you have my attention.