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    posted a message on Percentage Spawning

    So I'm trying to make a trigger that is when a unit from a unit group enters a region is spawns a bonus unit for the player. But I want the spawn to be randomized based of percentage.

    For Example:

    Bonus Hero 1: 10% chance of spawning
    Bonus Hero 2: 20% chance of spawning
    Bonus Hero 3: 30% chance of spawning
    Bonus Hero 4: 40% chance of spawning

    I'm not sure if percentage is what the trigger will actually be based off of but any ideas on how to make this happen would be appreciated ty :)

    Posted in: Triggers
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    posted a message on Is this Heart of the Swarm Ending Leaked?

    They wouldn't be releasing any game play teasers if they had only started in January. Plus do you really think they are going to say that they are far along on it? I mean they aren't dumb they know once you say something is mainly done people are going to start bitching about a release date and nagging about the time and all that. The game play videos are very much complete so I don't see how you think they are so not complete.

    Here's some examples:

    Posted in: General Chat
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    posted a message on Is this Heart of the Swarm Ending Leaked?

    I know it is old but let's face facts Blizzard probably is finished with HotS at this point and already working on the next expansion. I think the reason they drag there feet on releasing the expansion is because of publishing and copyright. I've copyrighted things before and it takes about 6-8 months to make it through the copyright office. This means once the product is done it is not released but instead once it is all legally tied up it's released and the legal system is slow. Also a copyright can be rejected because it has a similarity to a different copyright even if that copyright isn't in use. Then you have to redo things and re-submit. So basically I'm pretty sure HotS is 90% complete at this point and development on the 3rd expo has started. The reason Blizzard wont give a release date is because they have to now deal with the legal system, and the legal system is one of those things that moves at it's own pace and doesn't really care how long something takes. (just look at the DMV).

    I think this is actually the ending video in the raw stage and I don't think Blizzard will change it even if it was leaked because the entire story is wrote out ahead of time and it would involve major revisions to the next expansion. Even if they change the way the video is done the ending will have to be the same for the furtherance of the story. What I wonder is who Blizzard pissed off in the video department so they decided to leak this video? Or who hacked them from their parking lot?

    Posted in: General Chat
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    posted a message on Is this Heart of the Swarm Ending Leaked?

    I found this video and I have to say I'm pretty sure it's the ending to HotS, it's not all skinned out with textures and all but it is in 3d. But I seriously need someones opinion on this, do you think it's fake or not?

    Posted in: General Chat
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    posted a message on SotIS Unlocked

    Kinda sad at the moment because I've come to the realization that the reason the SotIS creator hasn't come out with much updates is because the editor can't handle the amount of data. The data seriously is way to big for the editor and crashes it every other minuet when you trying to change something simple like an actor. It really needs to be condensed before to can be looked at for learning purposes.

    Posted in: General Chat
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    posted a message on SotIS Unlocked

    I meant 23,000 I guess I put a 6 instead of a 2 sorry. What exactly was the original Tofu map though?

    Posted in: General Chat
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    posted a message on SotIS Unlocked

    I downloaded SotIS and I must say the data sucks really really bad :(. There are seriously 70 of Rory's Concussive rebound move! I really don't recommend using the data as a reference to learn. Now the scripting is really good and you could learn from that but it's about 63,000 lines of code. It's sad but I think that SotIS is way more Brax (the scripter) than Ekco (the data specialist). That sad anyone that wants to learn heavy duty scripting should take a look at it :).

    Posted in: General Chat
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    posted a message on Looking for Partner for Map that Know Triggers

    I have a map that everything is pretty much done on but the triggers and I'm really bad at triggers so I'm trying to find someone to collaborate with. If anyone is interested post asking for access to the map.

    Map Description:

    The map is a remake of SC1 CoCo Defense

    It a Co-op tower defense game with twelve players on one team

    Basically the premise of the map is that units run around in a circle and each player has ranged units that shoot down the units, if the players don't kill all the units before the timer is up everyone loses the game.

    There are fifty waves of units each gets progressively harder and every tenth spawn there is a boss which is one extremely strong unit.

    For every ten units a player kills they get one chooser which is equivalent to one dollar. These choosers can be used to get more units of a certain type, can get you minerals, or can gamble which will either give you nothing or something really cool like a hero.

    For every 150 kills a player get they get a special chooser that can buy one of the following, a probe to mine minerals, a hero, a time stopper that stops the count down for 45 seconds, bonus minerals, and bonus terran, or zerg, or protoss, upgrades.

    Minerals are used for upgrading attack damage of units. There will be 255 attack upgrades. The cost of upgrade will start at 5$ and add +5$ every time a upgrade is made.

    That's a basic summary of the map, if there's anymore questions I'd be happy to answer them :).

    Posted in: Miscellaneous Development
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    posted a message on Adding Effects to Actors?

    I have a weird bug with this, somehow the unit the generate the creep pads is getting linked to the creep pad so if you use an ability the creep pad ends up casting it. It's a little weird anyone have any ideas?

    Posted in: Data
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    posted a message on Help with Ability that Kills Enemy Unit that Kills the Caster

    I corrected that section but I still can't get it to work :( Is my other trigger (Any Unit Dies) right?

    Posted in: Triggers
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    posted a message on Ability that Effects Unit Movement Control for Player?

    Omg thank you so much :) that exactly what I needed :)

    Posted in: Data
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    posted a message on Ability that Effects Unit Movement Control for Player?

    This might not be possible or might be incredible hard to do but I'm trying to make an ability that when used on a targeted enemy unit owned by a player, it causes the units to go the opposite direction of what the player commands it to do.  (Example: Player clicks left and the unit goes right)  It would be reversing the movement command for only a limited time. I'm not sure how this could be accomplished anyone have any ideas?

    Posted in: Data
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    posted a message on Help with Ability that Kills Enemy Unit that Kills the Caster

    Ok so I'm not super great at trigger but I tried to figure it out and this is what I got and I think I'm on the right track but so far it's not working...

    (See Attachments)

    Can anyone tell me what exactly is wrong here?

    Posted in: Triggers
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    posted a message on Help with Ability that Kills Enemy Unit that Kills the Caster

    Yeah I realized I needed to modify the move so that if any unit kills caster the unit attached to it with the soul channel will die. I'm not sure if this makes it more difficult or not but it will have to be any unit that kills the caster will trigger the other unit to die. Sry about the confusion hope that clears it up some :)

    Posted in: Data
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    posted a message on Adding Effects to Actors?

    I want my hero to spawn floating creep pads whenever hit, but I want the creep pads to only last 60 seconds and I want them to regenerate my casters and allies health when the stand on them. The problem is that the floating creep pad is an actor and I don't know how to give it a healing ability.

    Help is appreciated :) ty

    Posted in: Data
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