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    posted a message on Missing "Actions / events".

    It's hard to describe what i'm experiencing, but sometimes when i load up the editor and i want to make a trigger double klick on actions then all the "categories" on the left side are in 3s, 3 identical names, and their content is also identical. This would be fine if i didnt loose a lot of the content in the categories, so sometimes when i load up a map and this happens i get "invalid or unknown function" on my triggers and they dont work. Anyone experienced anything like this? and how to maybe fix it? Am i running an old version of the editor? Do i need to manually update or something?

    Cheers for taking the time to read <3

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Editor bug?

    Why dont i get the same triggers and stuff when i load up the editor sometimes? :S

    Posted in: General Chat
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    posted a message on [Guide / Compilation] - Custom Made Ais Using Triggers.

    Yeah feel free to move it :)

    Posted in: Tutorials
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    posted a message on [Guide / Compilation] - Custom Made Ais Using Triggers.

    Aha okay, i was just a bit scared because it didnt look updated etc, i'll definatley take a look when i get home! :D

    Durr, apparently i didnt read the stuff about the ai editor :) nvm my last edit!

    Posted in: Tutorials
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    posted a message on [Guide / Compilation] - Custom Made Ais Using Triggers.

    I've actually been looking at that, but i never dared to dl it, i'm a bit untrustworthy, does still work with the latest patches though?

    Posted in: Tutorials
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    posted a message on Playing God (Need Input)

    I love the idea, i'm also a big ai fan and i'm in the process of learning ai scripting which is difficult since there is actually not a single guide or article about the subject. I would love to see a finished map of your concept though, best of luck <3 :D

    Posted in: Project Workplace
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    posted a message on [Guide / Compilation] - Custom Made Ais Using Triggers.

    Gonna reserve a second one aswell, because i have no idea about the actual limit of these posts :(

    Posted in: Tutorials
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    posted a message on [Guide / Compilation] - Custom Made Ais Using Triggers.

    Changelog

    08-07-2011 - Solved the "bug/problem" in the first guide, and updated it.

    Posted in: Tutorials
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    posted a message on [Guide / Compilation] - Custom Made Ais Using Triggers.

    So the lack of content on the ai subject is very apparent and really shines with a huge abscense, i've decided to write some guides of what i'm learning in the editor, keep in mind that i'm new to the editor so the first few things will be very basic, i'll also post my map files if someone is interested.

    Methods of Testing

    First i would like to point out a few good tips and tricks that i learned that might not be so obvious to everyone.

    Revealer

    Creating a revealer for yourself can be very useful when testing triggers, allows you to set it to reveal the whole map if you change to (function? Gonna verify this when i get home). Credits to Beider

    Text Messages

    Another good way of making sure the trigger triggers is adding a text message to the action. If you've got few triggers then you don't really need to write something useful, but i would recomend marking everything properly. Credits to Beider

    Again credits goes to Beider he made an almoast identical guide back in the beta, if he wants this removed then i'll remove it and put in a link to his video instead.

    Guide 1 : Computer training units.

    Introduction

    Here we will be learning how to get a computer player to actually train units from say a barracks. This is useful for people like me who want units to be trained instead of just "spawned" the effect is pretty much the same to be honest but this adds more feel to the map (im MY oppinion). At this point this is the first successful attempt for me to actually tell the ai to do something.

    Step By Step

    • Triggers

      • Create Revealer for player 1, entire map (So you can see if the ai actually creates units).
      • Modify Player Properties for player 2 (set minerals to 1000).
      • Start campaign ai ( If you start the melee ai instead this method only works for units, and the melee ai brings a lot of garbage that you may or may not want.)
      • Set Player Alliance player 1 and player 2, (I like this, then you can actually see the progress bar of the ai training units.
      • Create a trigger with a periodic time even interval of 20 seconds or so, and make it train a marine in player 2s with the default town and priority settings.
    • Player Settings

      • Go into the player menu, set player 2 to computer and the ai to computer, you can set the race to say terran if you want to train a marine, but it does not really matter.
    • Map Related Stuff

      • For everyone that didnt get the obvious, you need to create a structure that can train the unit that you want to train, tech and supply limits affect how well this trigger will work, the ai can get supply blocked and can't train units that it did not tech to.

    Guide 1.1 : Making a simple map with a simple ai

    Introduction

    This guide will build upon the things we did in the first guide, the goal here is to create an ai, that builds, attacks, harvests and rebuilds units / buildings if destroyed.

    Credits

    Beider - Learned some testing methods and the unit training stuff from him. ( http://forums.sc2mapster.com/resources/tutorials/2846-video-tutorial-computer-creating-units/ ) Allthough i'm not sure if he is active here anymore i've sent him a PM since i've included something very very simmilar to his guide in here and i by no means claim it's my own work or whatever, all the credits goes to him.

    Posted in: Tutorials
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    posted a message on Guide submitting?

    Hey guys, so i've been fiddling around with the editor after i looked for some ai content, and since there is none on this forum i thought i'd make a compilation of what i've been doing and how to do it. I'm just curious where i should post it? :)

    Posted in: General Chat
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    posted a message on Custom Map AI?

    @Jentzsch: Go

    Jentzch i'm gonna check your stuff out later tonight, awesome that you decided to post it <3 I plan on making some kind of ai guide soon because of the lack of it, do you mind if i pull some stuff from your work?

    Posted in: Triggers
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    posted a message on Custom Map AI?

    I've been looking for a lot of ai stuff latley and there is a BIG lack of it to be honest, but there are a lot of good stuff in the editor trigger wise that should suit you really well, i might help you further when i get home :P

    Posted in: Triggers
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    posted a message on Tutorial Request

    So i've been browsing the internets for the last couple of days in desperate attempts to find some kind of guidance to creating a melee ai in starcraft 2. This however has proven to be futile and i've not found anyone at all that has a clue on how to do this, i did try to speak to the author of the green tea ai but without any luck, i've tried IRC, i've tried making a post on the forum here but yeah, no replies of any worth yet. So i've decided to call out to everyone active in this forum to make some basic melee ai and i do belive it will be useful for others than me aswell, I would be forever grateful <3

    Posted in: Tutorials
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    posted a message on Trigger Exercise #5 - A Simple AI.

    I'd really love to get into ai development, anyone working on this? i'd love to see a sample of your work in any case :O

    Posted in: Triggers
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    posted a message on [Pre Alpha more like idea stage] Untitled Ai Warish map

    Actually i'm more likley to let the games play out in the game.

    Posted in: Project Workplace
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