-i'll disable auto-cast for auto-fire ability and make it press-to-fire. also disable auto-fire on shotguns
-im not sure how hotkeys work in sc2.. no matter how i change them, they still end up as the default zxcvb keys for me.. and ssome people get random keys which i dont even remember setting..
-the lock text bug is fixed i think except when you first open it.. but ill might remake the lock/unlock text thing. its a bit messy
"echo model has no texture"
-not sure why its like that, ill try to find a fix for that.
-Didn't notice the heartbeat bug... ill took into it and see whats wrong..
thanks for testing the game, really appreciate it.. please dont forget to rate the game :D
"if you like cod or batlefield you like this?", its not even remotely close of either of those games. So pretty vague thing to say.
i dont get what you mean by "not even remotely close of either of those games"
its a 30 to 50% copy of call of duty, but a topdown version... and my other plans for the map, like 2 players driving a tank, and chopper is from battlefield... also planning to add attachments which is an idea again from cod...
im not mad or something.. just saying, it is close enough..
you should try it first.. then tell me what you think.. :D
Create BuffA with periodic event
Make BuffA Loop [Creating BuffB and also make it remove 1 STR]
Give BuffB a Validator to destroy itself when STR is 0
Make Buff2 end with +2 STR Buff.. and thats it...
how do i make alerts not replace the last alert created?
i believe 4 alerts can be shown at once.. mine only shows 1... but you can see both (last and new) for a few millisecond..
my current settings for all alerts
Duration: 60
Fade time: 0.5
Flags: none
Overlaps: all 0
P & S Actions: Flash, Select, View
Tried changing the values but still the same..
also tried creating the alert on triggers but they still replace each other..
tried displaying random unedited ingame alerts.. and yea.. still the same...
create a dummy unit on your unit every x sec with footprint size 1x1 (make it block only the dummy unit ofc)
check if location is pathable.. then create the dummy and remove energy
wow this looks really cool, looks like you put a lot of work in it. I could need some of the stuff i saw in the video, like the weapon models for example, and how you attached different weapon models to the units. If i ever get to release what im working on, ill credit you. after looking at the map: you did some really nice stuff there, id like to take some of it and use it in my map. Could i contact you on skype or so to ask you some questions?
thanks... i used behavior buff for the attachment models...
each weapon has its own actor.. it's based on the stim pack's actor
behavior ON = create and attach actor/model
behavior OFF= destroy
sorry i dont have skype and my connection is too slow for online calls.. but you can just post it here if you need help...
Stopped working on it.. maybe someone can continue the game... or get something out of it...
xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
SOME INFO AND VIDEO:
Random Stuff:
-Wall and Missile system
-10 Weapons, Pipe Bomb, Molotov, Medkit
-Card keys to open 10 types of doors/gates (by color)
-Walk Attack animations, watch video..
-Zombie model/skin variations
- 8 characters to choose from.. sorry if its not in the video...
-No balance yet
the system is almost done.. but i have no idea what to do with it... no missions, no boss zombies, no story, etc...
i seriously don't know what to do next... xD
maybe you can do something with it...
THINGS you need to know:
some abilities are meant for testing the game ONLY..
some abilities have no cooldown
sniper ll has no cooldown
weapons unbalanced
medkit item needs a remake
no ammo drops or items yet, just weapons with ammos
no icons for "some" weapons/items
no score board
no press to fire ability yet, just "hold fire" and "auto fire" (hold fire is also sprint/run)
cross bow model has no weapon/item/system yet..
characters not done, but i can edit the sample "head" models if someone needs them
EDIT: there are tons of duplicate models imported, just delete the unused ones.. sorry for that :D
sorry if its a mess... hope someone turn this into a balanced working mod or game..
please give credit to me and PinkyBlue (for the inventory template)
forgot who made the missile system, ill post it once i find out..
First create a unit group variable for all players then do this...
Unit builds a structure/building.. add it to UnitGroupX...
Unit building dies.. remove unit from UnitGroupX... then count units in UnitGroupX.. if equals to 0 then make player lose...
Zombie Survival game I've been working on since last month... not even close to finish but ill show it anyways...
i wanna know what you guys think...
Random Stuff:
-Wall and Missile system
-10 Weapons, Pipe Bomb, Molotov, Medkit
-Card keys to open 10 types of doors/gates (by color)
-Walk Attack animations, watch video..
-Zombie model/skin variations
- 8 characters to choose from.. sorry if its not in the video...
-No balance yet
the system is almost done.. but i have no idea what to do with it... no missions, no boss zombies, no story, etc...
i seriously don't know what to do next... xD
any ideas?
0
@TheUltragon: Go
-i'll disable auto-cast for auto-fire ability and make it press-to-fire. also disable auto-fire on shotguns
-im not sure how hotkeys work in sc2.. no matter how i change them, they still end up as the default zxcvb keys for me.. and ssome people get random keys which i dont even remember setting..
-the lock text bug is fixed i think except when you first open it.. but ill might remake the lock/unlock text thing. its a bit messy
"echo model has no texture"
-not sure why its like that, ill try to find a fix for that.
-Didn't notice the heartbeat bug... ill took into it and see whats wrong..
thanks for testing the game, really appreciate it.. please dont forget to rate the game :D
0
i dont get what you mean by "not even remotely close of either of those games"
its a 30 to 50% copy of call of duty, but a topdown version... and my other plans for the map, like 2 players driving a tank, and chopper is from battlefield... also planning to add attachments which is an idea again from cod...
im not mad or something.. just saying, it is close enough..
you should try it first.. then tell me what you think.. :D
0
BiO-WARFARE
published in EU
-9 Weapons
-9 Perks
-7 Kill Streak Rewards
-12 Characters/Heroes (Head Skin)
More to come...
if you play call of duty or battle field then you'll find this game fun to play with friends.
0
bumpppppppp.. sry...
0
Create BuffA with periodic event
Make BuffA Loop [Creating BuffB and also make it remove 1 STR]
Give BuffB a Validator to destroy itself when STR is 0
Make Buff2 end with +2 STR Buff.. and thats it...
hope u understand my english
0
bump.....
0
how do i make alerts not replace the last alert created?
i believe 4 alerts can be shown at once.. mine only shows 1... but you can see both (last and new) for a few millisecond..
my current settings for all alerts
Duration: 60
Fade time: 0.5
Flags: none
Overlaps: all 0
P & S Actions: Flash, Select, View
Tried changing the values but still the same..
also tried creating the alert on triggers but they still replace each other..
tried displaying random unedited ingame alerts.. and yea.. still the same...
is this a bug or something? help please..
0
create a dummy unit on your unit every x sec with footprint size 1x1 (make it block only the dummy unit ofc)
check if location is pathable.. then create the dummy and remove energy
sorry for my english..
0
i have the same problem... cant find a Validator for this...
bump
0
its part of the model... i think... i don't remember adding blood efx
0
thanks... i used behavior buff for the attachment models...
each weapon has its own actor.. it's based on the stim pack's actor
behavior ON = create and attach actor/model
behavior OFF= destroy
sorry i dont have skype and my connection is too slow for online calls.. but you can just post it here if you need help...
0
Zombie / Shooter Template.
Stopped working on it.. maybe someone can continue the game... or get something out of it...
xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
SOME INFO AND VIDEO:
Random Stuff:
-Wall and Missile system
-10 Weapons, Pipe Bomb, Molotov, Medkit
-Card keys to open 10 types of doors/gates (by color)
-Walk Attack animations, watch video..
-Zombie model/skin variations
- 8 characters to choose from.. sorry if its not in the video...
-No balance yet
the system is almost done.. but i have no idea what to do with it... no missions, no boss zombies, no story, etc...
i seriously don't know what to do next... xD
maybe you can do something with it...
xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox
THINGS you need to know:
some abilities are meant for testing the game ONLY..
some abilities have no cooldown
sniper ll has no cooldown
weapons unbalanced
medkit item needs a remake
no ammo drops or items yet, just weapons with ammos
no icons for "some" weapons/items
no score board
no press to fire ability yet, just "hold fire" and "auto fire" (hold fire is also sprint/run)
cross bow model has no weapon/item/system yet..
characters not done, but i can edit the sample "head" models if someone needs them
EDIT: there are tons of duplicate models imported, just delete the unused ones.. sorry for that :D
sorry if its a mess... hope someone turn this into a balanced working mod or game..
please give credit to me and PinkyBlue (for the inventory template)
forgot who made the missile system, ill post it once i find out..
0
First create a unit group variable for all players then do this...
Unit builds a structure/building.. add it to UnitGroupX...
Unit building dies.. remove unit from UnitGroupX... then count units in UnitGroupX.. if equals to 0 then make player lose...
0
have you tried playing with these validators?...Unit scan / Unit detected / Detect range...
0
Zombie Survival game I've been working on since last month... not even close to finish but ill show it anyways...
i wanna know what you guys think...
Random Stuff:
-Wall and Missile system
-10 Weapons, Pipe Bomb, Molotov, Medkit
-Card keys to open 10 types of doors/gates (by color)
-Walk Attack animations, watch video..
-Zombie model/skin variations
- 8 characters to choose from.. sorry if its not in the video...
-No balance yet
the system is almost done.. but i have no idea what to do with it... no missions, no boss zombies, no story, etc...
i seriously don't know what to do next... xD
any ideas?
i also need a better name... =|
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Map published, but no zombies yet... link of new map here
http://www.sc2mapster.com/forums/player-zone/map-feedback/43449-bio-warfare-call-of-duty-like-shooter-game/
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