I have a map where missiles can explode at varying heights from the ground. How can I make the area damage effects only affect units at similar height as the missile? I can't find a validator for this task.
Only way I could think of how to solve this is under the Movers data type the Movement - Motion Phases - Outro Altitude causes a change in motion phase that a Unit Compare Mover Phase validator detects.
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I have a map where missiles can explode at varying heights from the ground. How can I make the area damage effects only affect units at similar height as the missile? I can't find a validator for this task.
I would rather keep it in the data editor.
i have the same problem... cant find a Validator for this...
bump
Only way I could think of how to solve this is under the Movers data type the Movement - Motion Phases - Outro Altitude causes a change in motion phase that a Unit Compare Mover Phase validator detects.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg