Think he just wants to make a team to help each other with their maps. Say if you have a map and a Idea but don't know exactly how to do it. U can ask your Teammates for help or ask them to make it. If its like this I might be interested in joining your team.
I'd be interested in a team like that as well... though it pretty much sums up what the forum is for.
2. How would you make a behavior that deals back a % or flat damage taken to units?
Couldn't find a way to get this working completely, but .....
I created Buff1 that applies Buff2 to surrounding enemies. Buff2 has -X% life leeched from damage dealt.
It works, but the units affected by Buff2 damage themselves regardless of who they attack. Not sure how to make the damage return only occur on the caster of Buff1.
If you not against using triggers, this will most likely work...
UI - Player Any Player clicks Right mouse button Down.
Unit - Order (Triggering unit) to ( Attack targeting (Point((Mouse X position clicked in the world), (Mouse Y position clicked in the world)))) (Replace Existing Orders)
This will be a 4 player game in which players pick 1 of 3 classes to survive in an arena. Waves of enemies will spawn x seconds into the game, and again x seconds after the last wave was defeated.
Partner That:
Has a clear understanding of the Data Editor
Knows how to use Actors well
Contributes ideas
Can take and give well thought out criticism
Has Steam or Skype (Not required, but very helpful)
My Skills:
Trigger - Can make most things that come to mind without too much trouble
Terrain - Judge for yourself (Screenshots Below)
Data - Understanding of most things, but still learning how to implement them.
I will be handling Triggers & Terrain alone. As far as Data, I'll be creating templates for Abilities to be improved upon.
If your interested, send a PM or reply here please.
I'm creating an ability were rocks shoot upward out of the ground and damage an enemy. The 'rock' actor i want to use is Space Platform Rock Formation.
I'm not sure how to create it, make it come upwards, or disappear, any help would be appreciated.
I applied psi storm to check as you suggested and noticed that as attacker or defender, the psi storm always comes out of the unit that attacked mine. I wasn't completely sure so I switched it to Stim Pack (Apply Buff) instead and the buff was applied both times to the attacker of my unit.
The Hybrid Dont Die doesn't look like it applies an effect, it just causes 0% dmg when fatal damage is taken.
Is there another way to check when a unit takes damage and apply an effect aside from buff or triggers?
I'm trying to create a passive that causes ability charges to generate when damage is taken. All abilities will use the same charge link. I've taken a look at hardened shield to try and figure it out. To trigger the effect when damage is taken, i'm using...
Effect
Buff
Combat - Damage Response
Chance: 1
I'm not sure whether or not to use Exhausted or Handled to trigger the charge gaining effect. I've tried both, so it may be my 'reload' effect.
For my Recharge effect i'm using...
Effect
Modify Unit
Cost
Add Charges (The ability that uses the same charge link as all other abilities)
Usage Charge Count : -1
It currently doesn't work at all, does anyone know what i'm doing wrong?
1. Auto-fill in Address bar ( This is one of the things that makes browsing and jumping from different windows without bookmarking or tabbing to hell really fast imo )
2. Google search from the address bar ( Very useful if you look up random stuff compulsively )
3. New Tab page( Has most visited pages laid out with preview thumbnails, bookmark organized across the top and recently closed along the bottom ).
I have to say though that all the add-ons for FireFox really made me wish that it had the above features, because i'd switch back in an instant if it did.
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I'd be interested in a team like that as well... though it pretty much sums up what the forum is for.
0
@thenamesgregg: Go
I'm not sure how to check height collision. Maybe ask someone whos made an F/TPS.
For the missile though...
Create The Following
Buff
Search Area
Launch Missile
Persistent
Unit
Ability
That should get you started, there may be some kinks there though.
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Couldn't find a way to get this working completely, but .....
I created Buff1 that applies Buff2 to surrounding enemies. Buff2 has -X% life leeched from damage dealt.
It works, but the units affected by Buff2 damage themselves regardless of who they attack. Not sure how to make the damage return only occur on the caster of Buff1.
0
In almost all cases, this should be done with data, unless your doing something pretty weird. Anyways, heres how you do it.
Data:
Then just apply it to the unit's behavior list.
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If you not against using triggers, this will most likely work...
UI - Player Any Player clicks Right mouse button Down.
Unit - Order (Triggering unit) to ( Attack targeting (Point((Mouse X position clicked in the world), (Mouse Y position clicked in the world)))) (Replace Existing Orders)
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http://forums.sc2mapster.com/development/data/22173-solved-income-structures/#p4
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Create Effect - Modify Player
Create Behavior - Buff
Hope this helps, attaching a map as well.
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The Ironman Trials
Summary:
This will be a 4 player game in which players pick 1 of 3 classes to survive in an arena. Waves of enemies will spawn x seconds into the game, and again x seconds after the last wave was defeated.
Partner That:
My Skills:
I will be handling Triggers & Terrain alone. As far as Data, I'll be creating templates for Abilities to be improved upon.
If your interested, send a PM or reply here please.
Concept is up. NOTE: Nothing here is final.
0
I'm creating an ability were rocks shoot upward out of the ground and damage an enemy. The 'rock' actor i want to use is Space Platform Rock Formation.
I'm not sure how to create it, make it come upwards, or disappear, any help would be appreciated.
0
I created a Behavior - Buff, I tried to find it in Effect - Apply Behavior, but it is not in the list.
Has anyone else had this problem?
How can I fix it?
Ok apparently remaking the behavior (which I had already done) worked.
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Solved indeed!
Thanks for the help and especially for taking the extra time to upload a map of it.
After comparing your Modify Unit with mine, I realized that I overlooked Target - Impact Unit... I'm genius.
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Bump. Could really use some help, this is a key component of my casting system.
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I applied psi storm to check as you suggested and noticed that as attacker or defender, the psi storm always comes out of the unit that attacked mine. I wasn't completely sure so I switched it to Stim Pack (Apply Buff) instead and the buff was applied both times to the attacker of my unit.
The Hybrid Dont Die doesn't look like it applies an effect, it just causes 0% dmg when fatal damage is taken.
Is there another way to check when a unit takes damage and apply an effect aside from buff or triggers?
0
I'm trying to create a passive that causes ability charges to generate when damage is taken. All abilities will use the same charge link. I've taken a look at hardened shield to try and figure it out. To trigger the effect when damage is taken, i'm using...
I'm not sure whether or not to use Exhausted or Handled to trigger the charge gaining effect. I've tried both, so it may be my 'reload' effect.
For my Recharge effect i'm using...
It currently doesn't work at all, does anyone know what i'm doing wrong?
0
I use Chrome over FireFox for 3 reasons:
1. Auto-fill in Address bar ( This is one of the things that makes browsing and jumping from different windows without bookmarking or tabbing to hell really fast imo )
2. Google search from the address bar ( Very useful if you look up random stuff compulsively )
3. New Tab page( Has most visited pages laid out with preview thumbnails, bookmark organized across the top and recently closed along the bottom ).
I have to say though that all the add-ons for FireFox really made me wish that it had the above features, because i'd switch back in an instant if it did.