You can do it with Data, but its WAY more work and difficult to edit.
You'd have to add a Behavior - Buff to each unit in your map and create a Modify Player (Resource) effect that triggers when the behavior is removed. If you want the amount to be different for different types of units, you'd have to redo this each time.
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End of discussion?
Everything he mentions is already available or impossible with the galaxy editor at this time.
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Don't know if this will work....
When the dragon attacks:
Create persistent1 that will create persistent2 using different offsets periodically.
Persistent2 will create the flames and Persistent1 will periodically move Persistent2.
.
You may actually need 3 persistents for different angles (not sure on this either, I'm so helpful).
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You can do it with Data, but its WAY more work and difficult to edit.
You'd have to add a Behavior - Buff to each unit in your map and create a Modify Player (Resource) effect that triggers when the behavior is removed. If you want the amount to be different for different types of units, you'd have to redo this each time.
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Are you sure you want to do this in Data? It would be incredibly easy with Triggers.
You could also return a certain amount depending on the unit that died.
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Only three other things I can think of that might be affecting it...
Attack Ability is missing from unit
Weapon has been removed
Weapon has a requirement on it
If its not one of those, I have no idea.
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Have you changed the Specters Weapon - filters, minimum scan range, or cost location?
Btw, this is most likely a data problem, unless you have another trigger modifying the specters.
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Was about to get some screenshots and the problem wasn't there anymore...
Hopefully it stays that way, but if it doesn't I'll be sure to get some screenshots.
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Are you issuing the order through triggers or by default (just clicking)?
If your using triggers, what command are you issuing? (Move, Attack, Patrol, Etc)
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I tried 5, 1, and 0. Then tried again with count as 1 and 0.
I'm betting its something obvious i'm missing, but I've looked thoroughly and can't find what.
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Is this supposed to trigger an effect when a unit is left clicked?
I've been screwing with it for about 30 minutes and can't seem to get it trigger an effect.
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I assume its been doing this since the last patch. I wouldn't have realized because I haven't created a new map file in quite a while.
For a temporary fix I'm just duplicating an old file, deleting everything, then saving it.
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Whenever I make a new map, everything becomes slightly grey-scale until zoomed in very close.
This problem persists when I test the map as well.
This doesn't happen when opening an old map.
I have checked every option and see no reason why this is happening.
I've also tried changing the light set. It changes it slightly, but is still partially grey-scale.
Any suggestions are welcome.
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Is it possible to reference an ability's level?
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I was trying to avoid Triggers if possible, but oh well. Thanks.
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I'm wondering how I can update my Learn Ability Button Tool-tip every time its used.