its becouse of the wait action
got that problem too but with a time based attack for rpg i fixed this with making enemies units invurnable after hitting for few seconds
otherwhise u could do an condition that checks if the weapon from the dummy unit was shootet and then kill the unit or remove weapons
many ways
it works now but its working weard for player 2 i need to give him a different angle very weard
just an other question someone knows a good tutorial where i can leanr how to make bars for attack bar (atb)
i tried bevore and after and it didnt worked allso i got weard camera problems for player 2 but i did exactly the same like for player 1
this realy fucks me up but i came realy far yesterday
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hey guys simple question:
how to make a trigger that spawns a random ranged unit or melee unit. is this possible? didnt find any options that can do that
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