Keragan is immortal, theirs a behavior which revives her on death. This is probably calling a native background trigger to run. Remove the behavior and it should stop
i believe it starts from index 0, not 1 would be the Second command.
This probably needs some heavy debugging, make sure when you first make the trigger that you can even detect any order, then refine slowly with additional tests. your first line should work.
Im having a bit of difficulty understanding what your issue is.
You can suck create units via trigger
You can take Minerals/Gas from a player via triggers.
It seems you are hold up on supplys. The existing supply system is fine for most cases but, you should consider scrapping it for your own supply system via triggers and use it todo all the fancy things you want. Then, you force the real supply in game to constantly mimic yours for the GUI.
Melee Development is the section these questions tend to appear in but your right theirs not a good section.
1. Goto Map>>Game Variants
2. Uncheck Use Default Variant
3. Click delete untill its greyed out.
4. Click add and fill out the forms on the right, max team size according to your description is 5.
5. Tab over to player attributes
7. Teams dropdown option should be set to 2, as per your description (if free for all, 1 team and custom teams are your only selections you must go to Maps>>player properties and designate which players are 'user' and which are computers.)
8. Check the lock team box (this will prevent host from making additional teams.
9. Alternating players team 1 to team 2 will auto balance players in loby (ie. player 1 is on team 1, player 2 is on team 2, player three is on team 1, player four is on team 2.)
Sorry,
Numbering your questions top to bottom by group for which sections they go in.
1. Data Section
2. Data Section
3. Data Section
4. Data Section
5. Data Section
6. Data Section
7. Data Section
8. Data Section
9. Data Section
10. Data Section
11. Data Section
12. Data Section
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Commonly people try to import their whole music database, delete it.
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I know alot of map makers would like this.
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hey i just got more storage
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Dropbox works well.
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making a unit a hero forces it to a hot key (individually)
for groups
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Didnt read anything but the first post:
Keragan is immortal, theirs a behavior which revives her on death. This is probably calling a native background trigger to run. Remove the behavior and it should stop
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Throw test messages, at each step and for each variable especialy CW
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Whats the error message?
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There is a difference between Unit and Unit type.
Catalog changes Unit Type while other methods adjusts Unit. its very important to know the difference so that we don't have to guess.
[code]Catalog - Set value of Units Marine Speed for player 1 to "99999"[/code]
you can use arithmetic to "increase" but i doubt this is what you want.
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This may not be true, it could be the ability being resistant to the trigger. Try removing ability cool down and retesting.
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i believe it starts from index 0, not 1 would be the Second command.
This probably needs some heavy debugging, make sure when you first make the trigger that you can even detect any order, then refine slowly with additional tests. your first line should work.
0
Im having a bit of difficulty understanding what your issue is.
You can suck create units via trigger You can take Minerals/Gas from a player via triggers.
It seems you are hold up on supplys. The existing supply system is fine for most cases but, you should consider scrapping it for your own supply system via triggers and use it todo all the fancy things you want. Then, you force the real supply in game to constantly mimic yours for the GUI.
0
college i go to offer specializations (and minors of course). I'm Computer science with specialization in software engineering and maybe a math minor.
0
Melee Development is the section these questions tend to appear in but your right theirs not a good section.
1. Goto Map>>Game Variants
2. Uncheck Use Default Variant
3. Click delete untill its greyed out.
4. Click add and fill out the forms on the right, max team size according to your description is 5.
5. Tab over to player attributes
7. Teams dropdown option should be set to 2, as per your description (if free for all, 1 team and custom teams are your only selections you must go to Maps>>player properties and designate which players are 'user' and which are computers.)
8. Check the lock team box (this will prevent host from making additional teams.
9. Alternating players team 1 to team 2 will auto balance players in loby (ie. player 1 is on team 1, player 2 is on team 2, player three is on team 1, player four is on team 2.)
this will make ur 5 vs 5 lobby.
0
Sorry,
Numbering your questions top to bottom by group for which sections they go in.
1. Data Section
2. Data Section
3. Data Section
4. Data Section
5. Data Section
6. Data Section
7. Data Section
8. Data Section
9. Data Section
10. Data Section
11. Data Section
12. Data Section
Here is a link to Data Section
http://www.sc2mapster.com/forums/development/data/