I won't be able to end this WTE in time, because i'm going on a trip and will be back on thursday. But I will post the ending results of my work when I finish, hopefully soon enough to make it in this thread. If I'll fail to make it in time, I'll save it for later and maybe make showcase.
I wanted to create a bit rusted mining facility on hot, dry planet.
BTW do you know how to alter the height change value, that is used by ctrl+unify button? If changed to small number, we could make stairs out of terrain height tool, just like in the second attachment below. The problem is, steps are too high for infantry-like units.
I got:
10 Aiur Dirt
19 Avernus Mesh
80 Mar Sara Rocky
63 Haven Leaves
141 Typhon Grass
56 Char Sponge
193 Zhakul'Das Tiles
123 Shakuras Dirt Cracked
Also, I have the 'Before you read any further, write down eight numbers between 1 and 193.' line appear four times in 1st post - is it deliberately made?
@Keyeszx: Go
About that lottery, i must yet think how it could work.
Maybe write a game in flash, which will randomly pick numbers and save them as highscores? Like this:
_ktilkath_ 8 l 56 l 4 l 62 l 26 l 5 l 32 l 64_
And make a picture of listed textures and numbers corresponding to them (see attachment)
We just need someone who can write it, and set it somewhere.
I thought about possible use of texture mixes in WTEs and came up with this:
1: Make terrain while using odd lighting, like ultralisk portrait. :) Can use any texture(s) pack.
2: Remake the typical terrain from SC, or Warcraft (ex: badlands tileset from SC). It will include the textures mix, lighting work and terrain arrangement.
Cookiez for everyone! I enjoyed a lot more a survey like this than the standard ones :D If you would keep it like this, you could make it longer.
When do you have to hand over the paper?
Maybe, i just thought about the arrangement of the doodads and textures in camera perspective, which is more terrain-releated.
Always thought that camera movements are made more often by terrainers than triggersmans(triggerers?).
It's only an idea, you know :P
Next idea of mine, little weird :P : making a commercial inside Starcraft. It don't matter will it be a car commercial, Zerg Swarm commercial or yogurt one( but I wonder how you'll do it :) ) It could be a chance for camera point of view practice, or to learn how to make cutscenes. I know it is very different from previous WTEs but could be interesting.
Shit, i just wrote for 10 minutes and it deleted :(
As Tekaichi said, you pick some textures from Mar Sara or Monlyth or any other texture set, and create a whole new textures set. Then you do the terrain to which you picked the textures.
I did that just for fun, and thought it will be nice for everyone to try and come up with some ideas for it.
EDIT
I've got another idea linked to texture mixes: Let's assign every texture a number (from 1 to 100) and make a lottery, so that every one gets random textures, like Mar Sara Dirt - Monlyth Sand - Red Stone Rock - Bel Shir Grass Light - Char Sponge - Niflheim Ice etc. and he'll have to somehow put the textures in one piece that makes sense in overall terrain.
/
I thought of a WTE which will make people create new tilesets with the existing textures(ice Niflheim textures too) that somehow make an integrated and solid terrain, and do some terraining with it. What do you think?
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B-roll video is blocked :/
Also, does anyone know is there new tilesets(excluding ice one)? Mission 1's look like Char and Aiur crossed...
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So Sixen, when are you going to Blizzard's HQ? I'm curious about it too :]
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I won't be able to end this WTE in time, because i'm going on a trip and will be back on thursday. But I will post the ending results of my work when I finish, hopefully soon enough to make it in this thread. If I'll fail to make it in time, I'll save it for later and maybe make showcase.
I wanted to create a bit rusted mining facility on hot, dry planet.
BTW do you know how to alter the height change value, that is used by ctrl+unify button? If changed to small number, we could make stairs out of terrain height tool, just like in the second attachment below. The problem is, steps are too high for infantry-like units.
Here is what I got now, it's not complete though:
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Let's do it!
I got:
10 Aiur Dirt
19 Avernus Mesh
80 Mar Sara Rocky
63 Haven Leaves
141 Typhon Grass
56 Char Sponge
193 Zhakul'Das Tiles
123 Shakuras Dirt Cracked
Also, I have the 'Before you read any further, write down eight numbers between 1 and 193.' line appear four times in 1st post - is it deliberately made?
0
Umm... attachment.
I lol'd at the 1:54 :)
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Nice :)
I'd add Fog at the bottom of the buildings, and change lighting to more desert-ish one.
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It's an arrow, you people :D
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@Keyeszx: Go
About that lottery, i must yet think how it could work.
Maybe write a game in flash, which will randomly pick numbers and save them as highscores? Like this:
And make a picture of listed textures and numbers corresponding to them (see attachment)
We just need someone who can write it, and set it somewhere.
I thought about possible use of texture mixes in WTEs and came up with this:
1: Make terrain while using odd lighting, like ultralisk portrait. :) Can use any texture(s) pack.
2: Remake the typical terrain from SC, or Warcraft (ex: badlands tileset from SC). It will include the textures mix, lighting work and terrain arrangement.
0
Cookiez for everyone! I enjoyed a lot more a survey like this than the standard ones :D If you would keep it like this, you could make it longer. When do you have to hand over the paper?
0
@Redknox1994: Go
Maybe, i just thought about the arrangement of the doodads and textures in camera perspective, which is more terrain-releated. Always thought that camera movements are made more often by terrainers than triggersmans(triggerers?). It's only an idea, you know :P
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0
We could do something Zerg - themed too, now that Blizz is showing off single player from HotS :)
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@Mozared: Go
Shit, i just wrote for 10 minutes and it deleted :(
As Tekaichi said, you pick some textures from Mar Sara or Monlyth or any other texture set, and create a whole new textures set. Then you do the terrain to which you picked the textures.
I did that just for fun, and thought it will be nice for everyone to try and come up with some ideas for it.
EDIT I've got another idea linked to texture mixes: Let's assign every texture a number (from 1 to 100) and make a lottery, so that every one gets random textures, like Mar Sara Dirt - Monlyth Sand - Red Stone Rock - Bel Shir Grass Light - Char Sponge - Niflheim Ice etc. and he'll have to somehow put the textures in one piece that makes sense in overall terrain. /
Here's some screenshots:
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or
:D
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I thought of a WTE which will make people create new tilesets with the existing textures(ice Niflheim textures too) that somehow make an integrated and solid terrain, and do some terraining with it. What do you think?