This doesn't work with my map sadly, since whenever you move the unit the "move" markers are shown on the ground. No other possible way to make it work then?
Worked perfectly!! Thanks a ton, I'm truly amazed by all the help I've received on this website, such a great community! Cheers!
Edit: There is one slight problem however, I want my unit to be unselectable since it's a TPS map, but then how do I get that unit to be selected for the command card?
Hi guys, I'm trying to find a way to use an ability with a specified hotkey (G) to be used without the command card and the rest of the UI visible. It's pretty much the Toss Grenade from Jim Raynor Commando unit. Is it possible to make it work?
Any help appreciated!
Yepp this solved it, I was so focused on the data editor and the Pick Up trigger that I didn't read through the Drop one properly. Thanks a ton mate, very glad to have this fixed :)
I spoke with the author of the system and he has helped me alot but none of us can understand why an Archon is created when the "Drop" function is used in-game. Please take a look at the map, I have absolutely no clue why this is happening and it's driving me nuts! Any help appreciated.
So I tried following this guide: http://www.sc2mapster.com/forums/resources/tutorials/23640-trigger-custom-inventory/
I have made a trigger to close the dropdown dialog with the options "use/drop/close" but I have no idea how to make the button "Use" and "Drop" work and how I should tie them to the correct item. Sadly the last two pictures in the tutorial which are supposed to show how these triggers are made, aren't shown because of some error :/
Any help much appreciated!
Hi guys, I want to remove a units call for help when being attacked, but not only the sound, the green circling also. You know when a unit that isn't selected gets attacked there sometimes appears a green lined circle much like the selection circle.
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Bump, this is the final step for making everything work :P
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@MasterWrath: Go
Amazing! It actually works! Gonna makse sure everything's good now. Thanks a ton for the help :)
Edit: The only thing left is that I need to unbind the Right Mouse Button from moving since the movement is controlled via W A S D. How can I do that?
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@ILikeKillAndYou: Go
Yes it's the engine martinolsson created: http://www.sc2mapster.com/forums/development/triggers/7277-third-person-shooter-tps-engine-download-if-you-need/
@MasterWrath: Go
I'll look into it when I get home, the offset solution is clever, all that remains is the move marker then.
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@ILikeKillAndYou: Go
This doesn't work with my map sadly, since whenever you move the unit the "move" markers are shown on the ground. No other possible way to make it work then?
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@ILikeKillAndYou: Go
It will work as long as it works with respawn on that unit, how can you remove the circle though?
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@ILikeKillAndYou: Go
Worked perfectly!! Thanks a ton, I'm truly amazed by all the help I've received on this website, such a great community! Cheers!
Edit: There is one slight problem however, I want my unit to be unselectable since it's a TPS map, but then how do I get that unit to be selected for the command card?
0
Hi guys, I'm trying to find a way to use an ability with a specified hotkey (G) to be used without the command card and the rest of the UI visible. It's pretty much the Toss Grenade from Jim Raynor Commando unit. Is it possible to make it work? Any help appreciated!
0
@ILikeKillAndYou: Go
Yepp this solved it, I was so focused on the data editor and the Pick Up trigger that I didn't read through the Drop one properly. Thanks a ton mate, very glad to have this fixed :)
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Hi guys, I've been trying for a while now to get this inventory system to work: http://www.sc2mapster.com/forums/resources/tutorials/23640-trigger-custom-inventory/
I spoke with the author of the system and he has helped me alot but none of us can understand why an Archon is created when the "Drop" function is used in-game. Please take a look at the map, I have absolutely no clue why this is happening and it's driving me nuts! Any help appreciated.
0
So I tried following this guide: http://www.sc2mapster.com/forums/resources/tutorials/23640-trigger-custom-inventory/ I have made a trigger to close the dropdown dialog with the options "use/drop/close" but I have no idea how to make the button "Use" and "Drop" work and how I should tie them to the correct item. Sadly the last two pictures in the tutorial which are supposed to show how these triggers are made, aren't shown because of some error :/ Any help much appreciated!
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bump!
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@DrSuperEvil: Go
Back again, it has one fitting named "stand unpowered start", how do I assing that as the death animation?
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@DrSuperEvil: Go
@DrSuperEvil: Go
I made a custom Model type actor but still nothing happens when I set it as death actor model.
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@TheSC2Maniac: Go
Ok, I tried changing it to my custom model but now when the unit dies nothing happens instead. Thanks for the help :)
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Hi guys, I want to remove a units call for help when being attacked, but not only the sound, the green circling also. You know when a unit that isn't selected gets attacked there sometimes appears a green lined circle much like the selection circle.