• 0

    posted a message on 3ds max making material 2 sided?

    Oh wow turns out that the shadows in 3ds max blacked out the other side of the mesh, it was 2-sided all along... Thanks anyways guys!

    Posted in: Artist Tavern
  • 0

    posted a message on 3ds max making material 2 sided?

    @Zolden: Go

    The SC2 Art Tools, I'm very inexperienced with 3ds Max so it feels like I might be missing some basic stuff.

    Posted in: Artist Tavern
  • 0

    posted a message on 3ds max making material 2 sided?

    Hi guys, when using 3ds max to convert WoW models I can't seem to make materials 2-sided, even though i check the box for it. As an example, a banner I tried to import would be black on one side and textured on the other. Does anyone know what I'm doing wrong? Thanks in advance.

    Posted in: Artist Tavern
  • 0

    posted a message on Importing Unanimated WoW Models

    @TaylorMouse: Go

    Alright I got it working now! Thanks a ton!

    Posted in: Artist Tavern
  • 0

    posted a message on Importing Unanimated WoW Models

    Sadly I can't use any of the m2 importers, the error message "Cannot create the ActiveX control: MSComctlLib.TabStrip.2" shows up whenever I try to import.

    Posted in: Artist Tavern
  • 0

    posted a message on Importing Unanimated WoW Models

    @IskatuMesk: Go

    I'll look into his importer tomorrow. And I'll check the Mopaq thing, thanks!

    @TaylorMouse: Go

    I've tried your tutorial a million times, I had the 2011 version but every time I tried to import a model there was a certain error that I tried googling but didn't really find any solution. Can post it tomorrow.

    Thanks for the replies guys!

    Posted in: Artist Tavern
  • 0

    posted a message on Importing Unanimated WoW Models

    I should probably add that I do have 3ds max, however the m2 importer does not work so I have to use the m3. I've used this tutorial: http://www.sc2mapster.com/forums/resources/tutorials/24047-texture-how-to-optimizing-wow-textures-for-sc2-intermediate/ and I can see the fully textured model in 3ds max but not in SC2, it's untextured there. I think I might be doing the export part wrong with the texture path.

    Posted in: Artist Tavern
  • 0

    posted a message on Importing Unanimated WoW Models

    Alright guys, I've been trying for a week now to import WoW models, using any tutorial I could find. I've used tutorials using 3ds max, which has been bugged for me, and I've tried this simple tutorial: http://forums.sc2mapster.com/resources/tutorials/8299-models-wow-to-sc2-in-30-seconds-no-3dmax/ to no avail.

    I want simple doodads imported but the textures don't seem to attach to the model, leaving it purple. Is there anyone else who can get this working using the tutorial i linked? If not, what would be the simplest way, involving as few programs as possible?

    Thanks in advance.

    Posted in: Artist Tavern
  • 0

    posted a message on Give unit ambience sound loop

    @ArcaneDurandel: Go

    Thanks, I'll get to work with it when I get home, if you could attach the example that would be great ofcourse :)

    Edit: Got it to work now! Cheers! :)

    Posted in: Data
  • 0

    posted a message on Give unit ambience sound loop

    Hi guys, I want to make a unit constantly play the sound of something burning. I found an old thread: http://www.sc2mapster.com/forums/development/data/49678-how-to-make-a-unit-play-a-sound-loop/ which describes my problem perfectly.

    Sadly though I understand less about the Data editor than I do with quantum physics, the Events section is completely alien to me. I tried to interpret the replies in the old thread but what I need is basically someone telling me roughly step-by-step how to make the unit play the sound loop.

    I also tried looking at the Infested Terran since that unit plays a sound loop aswell, but I couldn't find anything. Thanks in advance!

    (Accidentally posted an identical thread over at Triggers)

    Posted in: Data
  • 0

    posted a message on Problems that effect us today

    I mapped in WC3 and loved it, it took me a couple of years to be able to make anything decent but I felt like the only things limiting me were advanced triggers and possible implementation of JASS and such. I bought SC2 pretty much for the sole reason of mapmaking, and I was shocked. The data editor put me off almost immediately, only after 2-3 years have I started understanding some fundamental parts of it. For me it simply is too complicated, I try and solve most of my problems with triggers but I feel like 50% of the things I try to accomplish in the Data editor I need help with. Which means I have to create threads for problems that I could've solved easily in WC3, but luckily the community here helps me out a lot! Without Sc2mapster I would've given up long ago.

    Posted in: General Chat
  • 0

    posted a message on Make unit play sound loop?

    Hi guys, I want to make a unit constantly play the sound of something burning. I found an old thread: http://www.sc2mapster.com/forums/development/data/49678-how-to-make-a-unit-play-a-sound-loop/ which describes my problem perfectly.

    Sadly though I understand less about the Data editor than I do with quantum physics, the Events section is completely alien to me. I tried to interpret the replies in the old thread but what I need is basically someone telling me roughly step-by-step how to make the unit play the sound loop.

    I also tried looking at the Infested Terran since that unit plays a sound loop aswell, but I couldn't find anything. Thanks in advance!

    EDIT: shoot I posted in wrong section -_-

    Posted in: Triggers
  • 0

    posted a message on Unit 2 and Unit 3 from unit group not working

    @MaskedImposter: Go

    Got it working! :) Thanks guys!

    Posted in: Triggers
  • 0

    posted a message on Unit 2 and Unit 3 from unit group not working

    Hey guys, I have a problem with one of my triggers for an AoE melee attack. I have a mouse-click attack that uses a trigger like this:

    Environment - Execute Gorehowl (Damage) on (Unit 1 from (Any units in (Region(((Position of PlayerUnit) offset by 0.75 towards (Current camera yaw of player 1) degrees), 0.8)) owned by player 15 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) from PlayerUnit

    So basically it locates an enemy unit within an area in front of my hero and deals damage to it. This only affects 1 unit, even if there are 3 or more in this area. Now I have made talents to upgrade the attack to hit 2 and 3 units. What I've done is simply check if the hero has the talent, and add another trigger:

    Environment -Execute Gorehowl (Damage) on (Unit 2 from (Any units in (Region(((Position of PlayerUnit) offset by 0.75 towards (Current camera yaw of player 1) degrees), 0.8)) owned by player 15 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) from PlayerUnit

    The problem with this is that it doesn't seem to find "Unit 2", even if there are 2 units within range. I have no clue what's wrong with this system?

    Posted in: Triggers
  • 0

    posted a message on [Showcase] Taylor Mouse's Models

    Love your work TaylorMouse! If possible I'd like to request some draenei models. Couldn't find any good reference pics though. I want medium armored draenei, male. Weapons don't really matter, could be any sword or mace that fits. As for animations only the basic ones are needed. I'm making a WoD themed map using your awesome Grommash model! :)

    Posted in: Artist Tavern
  • To post a comment, please or register a new account.