I've been trying to figure out how I can change a units weapon with triggers.
Not the units Weapon Model, but the Weapon effect so to speak. So for example a Ghost shoots with a Siege Tank Cannon rather than a C-10 rifle.
Problem is I think need to apply the weapon change as an effect.
But I can't seem to make the proper effect to change the weapon for the unit when I apply it with a trigger.
Not as far as I know.
The replay files are simply putting up a game that already happened (I believe?) and therefor everything is fixed and not an actual "map".
I would like to know how I would go about making a functional Experience system both for Single Player and Multiplayer usage because all my attempts have been in vain. Only tried to make a Single Player system so far.
So far I've tried to find guides on these forums as well as on the net and they point towards something called a Veterancy behavior. But those posts are from 2010 and it seems they address bugs with the editor (such as very little Experience support and weird workarounds) that I am not sure still exist here in 2011.
Could I get some help please?
If it's completely trigger based that would be kick-ass..unless it'll be too inefficient of course because of lag and stuff.
There is a malfunctioning Protoss Beacon in the middle of the map. Beacause of the malfunction it has the ability to warp in heroic individuals from across the galaxy. Controlling it may prove crucial as all the races are fighting for this piece of intergalatic machinery!
You have to be the last player standing, in order to win. Controlling the beacon will give a sicnificant advantage against your opponents.
This version contains:
4 Terran Heroes
4 Protoss Heroes
3 Zerg Heroes
Please report any balance issues, suggestions, feedback or just comments :D
0
I was taught that if you know the outcome of the loop you want to use, use the For Loop.
If you don't or are uncertain about the outcome, use While loops.
0
I'd be damned...
when were those added?
0
Hey guys.
I've been trying to figure out how I can change a units weapon with triggers. Not the units Weapon Model, but the Weapon effect so to speak. So for example a Ghost shoots with a Siege Tank Cannon rather than a C-10 rifle.
Problem is I think need to apply the weapon change as an effect. But I can't seem to make the proper effect to change the weapon for the unit when I apply it with a trigger.
Help please?
0
@deathtorn: Go
Let me rephrase mistur deathtorn: "I will give you full control, NOT"
0
@deathtorn: Go
You coming on MSN? :P
0
Okay. It would be something I need assistance with. Care to help? :3
0
Solution to making a working experience system.
0
There was also some solution with the catalog function in triggers. Could you help me out by any chance? :3
0
Not as far as I know. The replay files are simply putting up a game that already happened (I believe?) and therefor everything is fixed and not an actual "map".
0
Hello community.
I would like to know how I would go about making a functional Experience system both for Single Player and Multiplayer usage because all my attempts have been in vain. Only tried to make a Single Player system so far.
So far I've tried to find guides on these forums as well as on the net and they point towards something called a Veterancy behavior. But those posts are from 2010 and it seems they address bugs with the editor (such as very little Experience support and weird workarounds) that I am not sure still exist here in 2011.
Could I get some help please? If it's completely trigger based that would be kick-ass..unless it'll be too inefficient of course because of lag and stuff.
0
King of the Beacon v1.0
Idea/Terrain/Triggers/Data Editing: Emnesia
Trigger Support: Deaththorn of SC2Mapster.com
There is a malfunctioning Protoss Beacon in the middle of the map. Beacause of the malfunction it has the ability to warp in heroic individuals from across the galaxy. Controlling it may prove crucial as all the races are fighting for this piece of intergalatic machinery!
You have to be the last player standing, in order to win. Controlling the beacon will give a sicnificant advantage against your opponents.
This version contains:
Please report any balance issues, suggestions, feedback or just comments :D
0
@wingednosering: Go
As far as I know you should be able to edit the Yaw Pitch in the Turret the unit uses in the Data Editor.
0
@EndlessDreamer: Go
I believe it is the Battle.net Friend Frame. You press it and a list of Battle.net friends will pop up.
0
Is there any specific reason you need a specific slot? Why not just check if the hero have the specified Item, and just remove it?
0
@Vietman: Go
Just lock the colours in Player Property?