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    posted a message on Need something created for you?

    I would like some help with portrait control and editing. I have no clue how it works.

    I've figured out so far that you can anchor a portrait to any part of the screen as well as decide it's size, which figure should be used etc. I would like to make a little portrait that plays an animation of Jim Raynor saying something. I believe in the campaign he says something about hanging in there and help was almost there or something similar. Help with this would be greatly appreciated.

    But also just how to control portraits in general. Their animation, timings etc..

    Posted in: Triggers
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    posted a message on Make a nydus work kinda like a barrack?

    @Sherlia: Go

    For your Nydus worm I would say it's all in the Data Editor. Make a Nydus worm building and try work from there porting over the functionality of a hatchery.

    The Barracks can probably be done by both trigger and Data editor but I am not as experienced in the Data Editor so I personally would probably make trigger approach though it probably wouldn't be easier nor efficient that way..

    Posted in: Triggers
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    posted a message on Foliage

    @Nebuli2: Go

    It doesn't seem like you can manipulate foliage via Triggers. At least not the GUI version. Might be doable with Galaxy scripting.

    But at least anything that isn't within the view of the player will not be rendered by default as is just about any modern game today since that will spare precious calculation power for something else where it might be needed instead. Maybe you can just reduce some of the foliage so it's less intense?

    Posted in: Triggers
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    posted a message on Mineral Tax

    @Jinxxx123: Go

    I think that you might wanna check for when a players resources are modified or something like that, get how many resources it was, and just do a basic math equation.

    I've been looking at the editor and it does seem like it may not be as easy as it probably could be or I am simply over thinking it. Maybe it can be done with some custom scripting or direct Galaxy scripting.

    Posted in: Triggers
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    posted a message on Mineral Tax

    @Jinxxx123: Go

    So, you want to make it so that when someone shares resources 25 % of it will like, disappear?

    Posted in: Triggers
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    posted a message on Supressing system messages

    @jcraigk: Go

    Here is my guess. Not sure if it would really work. Test it and return to me or someone correct me, please :b

    Suppress
        Events
            Player - Player Any Player leaves the game with Any
        Local Variables
        Conditions
        Actions
            Player - Modify player (Triggering player) Minerals: Set To 0
            Player - Modify player (Triggering player) Vespene: Set To 0
            UI - Clear All Messages for (All players)
    
    Posted in: Triggers
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    posted a message on Need something created for you?

    @deathtorn: Go

    Can you help me put it into my map if I PM it to you? I also need some help with making the flames model bigger so that the effect is easier shown on the map.

    Further more I would probably need help on making power ups so that for example the flames become larger on the next bomb or the bomb cooldown for a player becomes shorter temporarily etc. Would you be able to help me with these things? :)

    It would be a great learning experience as well as greatly appreciated. Of course such things as credits etc. will all be put in place so that people can see you helped me when it is released :3

    Posted in: Triggers
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    posted a message on Need help making a bomb

    I fixed the Leaderboard thing really but what I need is a bomb that makes 4 hellion flames in 4 directions I want them to from the same point. It should be four cones of flames I can spawn anywhere I need them to at any time without having to use static triggers.

    Whenever the bombs helion flames hits a targer other than the owner who placed the bomb then the owner who placed the bomb will get a point which adds to the leaderboard. If, however, the creator gets killed by the bomb then the creator should not get any points for that, as it would count as suicide.

    Posted in: Triggers
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    posted a message on Need help making a bomb

    @Emnesia: Go

    bump

    Posted in: Triggers
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    posted a message on Mob difficulty scaling.

    My take on the matter would be to make 3 different versions of the mobs. Simply scale them as you please and use triggers to figure out how many people are on each team, then use other triggers to adjust however these mobs spawn in the game or something along the lines of that ~

    Posted in: Triggers
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    posted a message on Need help making a bomb

    Bumping

    Posted in: Triggers
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    posted a message on Need help making a bomb

    bumping

    Posted in: Triggers
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    posted a message on Need help making a bomb

    Hello!

    I would like some help in making a bomb that makes 4 Helion flames in 4 specific directions when a unit dies on the location of the unit that dies. If the flames kill anyone the one who made the bomb unit will get credit BUT the player who put the bomb can also die from his or her own bomb as well. The map can hold up to 6 players but needs at least 2.

    The bomb spawns by this trigger:

    Bomb Spawns
        Events
            Unit - Any Unit uses  Place Bomb at Generic6 - Complete stage (Ignore shared abilities)
        Local Variables
        Conditions
        Actions
            Unit - Create 1 Bomb for player (Triggering player) at ((Position of (Triggering unit)) offset by (2.0, 0.0)) facing 270.0 degrees (No Options)
            Unit - Make (Triggering unit) Uncommandable
            Unit - Make (Triggering unit) Invulnerable
    

    The Leaderboard has 4 different triggers that makes it work:

    Number of Players
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Player Group - Pick each player in (Active Players) and do (Actions)
                Actions
                    Variable - Modify Player Count: + 1
            Trigger - Run Create Leaderboard  (Ignore Conditions, Don't Wait until it finishes)
    
    Create Leaderboard
        Events
        Local Variables
        Conditions
        Actions
            Leaderboard - Create a leaderboard with 2 columns and Player Count rows, with the name "Bomber Points", and using (100%, 100%, 100%) color.
            Variable - Set Leaderboard = (Last created leaderboard)
            Leaderboard - Set (Last created leaderboard) item text at column 1 and row 1 to "Player "
            Leaderboard - Set (Last created leaderboard) item text at column 2 and row 1 to "Kills"
            Timer - Start Update Timer as a Repeating timer that will expire in 1.0 Game Time seconds
            Trigger - Turn Update Leaderboard On
    
    Update Leaderboard
        Events
            Timer - Update Timer expires
        Local Variables
            Player = 0 <Integer>
            Position = 0 <Integer>
        Conditions
        Actions
            General - For each integer Player from 1 to 6 with increment 1, do (Actions)
                Actions
                    Variable - Set Position = (Position + 1)
                    Leaderboard - Set Leaderboard item text at column 1 and row Position to (Name of player Player)
                    Leaderboard - Set Leaderboard item text at column 2 and row Position to (Text(Kills[Player]))
    
    Record Kills
        Events
            Unit - Any Unit dies
        Local Variables
            Killer = (Killing player) <Integer>
        Conditions
        Actions
            Variable - Modify Kills[Killer]: + 1
    

    Hope you guys can help me :) Thanks in advance!

    Posted in: Triggers
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    posted a message on Camera Locking and Placement

    Hello SC2Mapster's!

    I am new on these forums and I was just getting this awesome idea for a mini-game type of map. (Have to start somewhere right?)

    When the game starts I need the camera to start (or just pan to) in the middle of the map but zoomed out just so that the entire map is within the screen. The player cannot move his/her camera at any time doing the game.

    The map is 64x64 so it shouldn't kill your computer by viewing the entire map at all times. There will be about 6 players (max) running around on the map at any one time.

    Anyone who can help me with this?

    Thanks in advance! ^^

    EDIT: I've managed to set a camera object now but it rotates 180 degrees when the map is loaded and doesn't cover the entire map as well. I can't figure out why it rotates. It's not because the screen goes upside down but the mini-map shows the exact opposite of what the player is doing so it's really weird.. <_<

    I used Copy from Camera Object (I think it is).

    Posted in: Triggers
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