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    posted a message on I am about to rage. PLEASE HELP!
    Quote from BlackCommando: Go

    @Pottfish: Go

    ok, im about to test this, but try filling name spot with a single space.

    I tried that and it doesn't work. Units with "No Tooltip" show a black square, while the custom tooltips show a blank space.

    Posted in: Data
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    posted a message on I am about to rage. PLEASE HELP!
    Quote from BlackCommando: Go

    @Pottfish: Go

    its in the player properties, u just need to clear the name

    Yeah, that's what I did... but it doesn't work. Here are screenshots to show. The "Computer 7" appears both on units with "No Tooltip" and also on units with custom tooltips.

    Posted in: Data
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    posted a message on I am about to rage. PLEASE HELP!
    Quote from BasharTeg: Go

    lulz aside, have you tried that same upgrade in a normal building always owned by the player?

    I just tried, and it works. So, now that my workaround failed for some reason, is there a solution to it or something else I can try?

    Also, this is more of a minor thing, but... whenever I hover over a computer player, the tooltip says "Computer 7." This is annoying and I would like to remove it. "No Tooltip" is already checked.

    Posted in: Data
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    posted a message on I am about to rage. PLEASE HELP!
    Quote from greythepirate: Go

    @Pottfish: Go

    1. For each player in playergroup (active players), set alliance to "ally" (without shared vision)

    2. The simplest solution is to disable fog of war..

    Thank you.

    Now the only real problem that remains is the last one... and that one that has been annoying me the most. Any ideas? :(

    Posted in: Data
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    posted a message on I am about to rage. PLEASE HELP!

    Greetings,

    I have three problems that I cannot figure out. I need help from you wonderful people at SC2 Mapster.

    • All players on this map I am making have a hero with a cloak ability. Although the game revolves around the players killing each other, technically they are allies, so they can see each others' heroes when they are cloaked. Is there a way to change this while the players remain allies?
    • I have several actors (such as Active Crystals) attached to units. I want the actors and the units to be visible through the fog of war. I have easily made the units visible, but the actors remain hidden no matter what I check.
    • I made a neutral building with an interact ability to function like an item shop except for upgrades. I had issues and read that upgrades would not work from neutral buildings, even with share control enabled. I did a workaround by giving heroes a modified Hive Mind Emulator ability and putting it on auto-cast. This now works beautifully, except when the upgrade is purchased, the button no longer grays out. I put the "Equals Count Upgrade Queued or Better Constant 0" requirement in, so it definitely should work.

    HELP!

    Thank you,

    Potfish

    Posted in: Data
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    posted a message on PLEASE HELP: Hide Units on Minimap

    HELP!

    I have one more problem. I have this trigger and for the life of me I cannot figure out why it does not work. It completely fails in every way and sometimes I get abnormal error messages. I checked that the killed units are hallucinations and, indeed, they are.

    Events

    Unit - Any Unit Dies

    Conditions

    ((Triggering unit) is Hallucination) == true

    Actions

    • UI - Display "text" for (Player group((Killing player))) to Subtitle area
    • Unit - Set (Killing unit) Life (Percent) to (((Killing unit) Life (Percent) (Current)) - 30.0
    • Player - Make player 7 treat player (Killing player) as Enemy
    • Ping - Ping the minimap at (Position of (Killing unit)) for (All players) over 3.0 seconds
    • General - Wait 20.0 Game Time seconds
    • Player - Make player 7 treat player (Killing player) as Ally

    Thank you very much for any help. You guys have been great.

    Posted in: Triggers
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    posted a message on PLEASE HELP: Hide Units on Minimap
    Quote from BasharTeg: Go

    For minimap visibility: You could do a workaround by making all units not appear on the minimap and having a player's units constantly pinged for that player. Create a custom ping and you can make it look like those colored squares that appear with a unit's minimap appearance set to something bigger than 0.

    Hrm, that sounds like a good idea, actually. Thanks!

    Posted in: Triggers
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    posted a message on PLEASE HELP: Hide Units on Minimap
    Quote from Tolkfan: Go

    @Pottfish: Go

    I don't think there's a way to set minimap visibility for each player separately.

    @Pottfish: Go

    See attachment.

    Thanks. You are awesome.

    Posted in: Triggers
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    posted a message on PLEASE HELP: Hide Units on Minimap

    @Tolkfan: Go

    Quote from Tolkfan: Go

    make an array with all the behaviors make a unit group with all the potential units loop through the behavior array and on each step apply the current behavior to a random unit in the unit group, then remove the unit from the unit group

    Uh, I feel like an idiot. I just went to "create new variable" but I do not see any behavior option to store.

    Posted in: Triggers
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    posted a message on PLEASE HELP: Hide Units on Minimap
    Quote from Tolkfan: Go

    Send a "Set Minimap Visibility" actor message to every unit except your own.

    I was thinking about doing something like that, but then I realized it wouldn't work. Let me try to explain better.

    Player 1 has a Marine and Players 2-6 also have Marines. Each player can see their own Marine on the mini-map but not anyone else's.

    Posted in: Triggers
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    posted a message on PLEASE HELP: Hide Units on Minimap

    Awesome. I have one more question if you don't mind...

    Let's say you have 10 different behaviors and 10 of the same unit. You want each each unit to have one of the different behaviors. How would you accomplish this?

    I have tried, "Pick each unit in entire map (at most 1)" -> "Add Behavior 1" and then repeating, but then it just picks the same unit over and over applying the different behaviors.

    Thank you,

    Potfish

    Posted in: Triggers
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    posted a message on PLEASE HELP: Hide Units on Minimap

    Greetings,

    I am trying to figure out a way to have only your own units displayed on the minimap while hiding all others. For example, let's say that all players have several Marines, but only the ones under your control are the ones you see on the minimap.

    Any ideas?

    Thank you,

    Potfish

    Posted in: Triggers
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    posted a message on PLEASE TEST: Transcendence RPG (Video Included)
    Quote from Falconer21: Go

    I really enjoy playing this map, but there are a few things I've noticed.

    1. If you die when fighting the first boss, you lose all of the items in your inventory. I'm not sure if this was intentional or not but I'm hopeful that it's a glitch.

    2. If the first boss is killed next to the obelisk, the epic item he drops disappears or doesn't appear at all. I haven't figured out what causes it to happen but it's happened the last few times I've played it.

    3. The computer is much more difficult than it was before the beta title was removed when trying to play on single player. (At least it seems that way to me) Losing the items in inventory makes it impossible to even try and defend a base after the first boss.

    4. I'd like to see the cooldown for the flame turrent the marine has decreased a bit. None of his other abilities help as much as it does, especially later in the game.

    I really enjoy the map overall and my friends and I are always looking for a good hero map. A few tweaks and some work on the difficulty and this will easily be one of the best on there.

    For #1 and #2, I found the problem... the Shrines of Morah deal AoE damage but I forgot to set the search filters, so the AoE would kill items on the ground and items in your hero's inventory. Thanks.

    Posted in: Map Feedback
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    posted a message on PLEAST TEST: Transcendence RPG

    @DrSuperEvil: Go

    I need someone to upload it to EU for me. :(

    Posted in: Map Feedback
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    posted a message on PLEAST TEST: Transcendence RPG

    Updated with image of some of the map.

    Posted in: Map Feedback
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