Picture, we create an ability that pulls/push unit around, but still, that unit seem its walking around. Is it possible to make that unit be really pushed? Freezing walking animation while pushed/pulled, is it doable?
Well, I believe that to make that visual effect you better use a Actor Model ,instead of a beam. Then attach caster to the projectile. I'm not sure how to do that, sorry 'bout that. But i think it may be something like this, you create the actor, and set the Event:Ability(If its an ability) Action:Attach (Something something) I suck at beams related things and attachments sorry, for not being able to help more. Try to look at Sentrys and Voidrays beam. Replicate the effects and cast it on the projectile(Launch missile, inside it). Ty Almaity.
A beam? You want to make the projectile attached to the unit by a beam ? Sorry, but Im not understanding what that ability really do, talk a bit more about it pls.
I can explain but you better go to the wiki and see the tuts, they are really usefull. For that you need to use Force Effects(to pull or grab), check them out. Then if you still have any doubt, feel free to ask! Good luck.
Hello, My name is tekaichi, im recruiting new fellows to my project.(Will not say name). If you're new to the editor I really don't care, If you are motivated, full of ideas, apply pls. I like people like this. Apply only if you are on EU.
Some project info:
"All went crazy when a meteor came and crashed on the ship, some wierd organism came from it. But this is not all! A scientist created some wierd creature! They are free...! We need help! We kill them or they kill us!"
Open Jobs:Terrain and Art.
Regards Tekaichi
A small piece of advice: Before asking anything at all, try to introduce yourself, so we can know that the work we're going to do, is not going to the trash can.
You're asking a terrain, but using what texture? Do you want water? Do you want lava? Do you want ramps? Do you want cliffs? But resuming I just quote from ScrinKing "Whaddaya have in mind?"
Aplying to enter the team. I'm a regular map maker(I work on editor almost every day), I already have worked on some several projects, unfortunly most of them never saw the light, because someone quitted doing it. What can i do you ask? Im jack of all trades, I can do triggers(But not in a pro manner just basic things), and data. I usually work more on data, and terrain to.
There are some functions that were proposely made to make Timers. You just did a dialog and uptaded the text on it. But still, you did this thinking 'bout the others, so good job.
I agree with Moz, it just happens! Just take a break, get out with ur friends, with your gf/bf, just chill down. And one day "Mapping" will call you back.
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My small device: Resize buildings, make them bigger, and you could add some other doodads, like Dominion doodads and stuff.
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Picture, we create an ability that pulls/push unit around, but still, that unit seem its walking around. Is it possible to make that unit be really pushed? Freezing walking animation while pushed/pulled, is it doable?
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Well, I believe that to make that visual effect you better use a Actor Model ,instead of a beam. Then attach caster to the projectile. I'm not sure how to do that, sorry 'bout that. But i think it may be something like this, you create the actor, and set the Event:Ability(If its an ability) Action:Attach (Something something) I suck at beams related things and attachments sorry, for not being able to help more. Try to look at Sentrys and Voidrays beam. Replicate the effects and cast it on the projectile(Launch missile, inside it). Ty Almaity.
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A beam? You want to make the projectile attached to the unit by a beam ? Sorry, but Im not understanding what that ability really do, talk a bit more about it pls.
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K then, do that, good luck and have fun ;)
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I can explain but you better go to the wiki and see the tuts, they are really usefull. For that you need to use Force Effects(to pull or grab), check them out. Then if you still have any doubt, feel free to ask! Good luck.
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Depends, do you want to use data or triggers?
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Hello, My name is tekaichi, im recruiting new fellows to my project.(Will not say name). If you're new to the editor I really don't care, If you are motivated, full of ideas, apply pls. I like people like this. Apply only if you are on EU. Some project info: "All went crazy when a meteor came and crashed on the ship, some wierd organism came from it. But this is not all! A scientist created some wierd creature! They are free...! We need help! We kill them or they kill us!" Open Jobs:Terrain and Art. Regards Tekaichi
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A small piece of advice: Before asking anything at all, try to introduce yourself, so we can know that the work we're going to do, is not going to the trash can. You're asking a terrain, but using what texture? Do you want water? Do you want lava? Do you want ramps? Do you want cliffs? But resuming I just quote from ScrinKing "Whaddaya have in mind?"
Regards Tekaichi
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Aplying to enter the team. I'm a regular map maker(I work on editor almost every day), I already have worked on some several projects, unfortunly most of them never saw the light, because someone quitted doing it. What can i do you ask? Im jack of all trades, I can do triggers(But not in a pro manner just basic things), and data. I usually work more on data, and terrain to.
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There are some functions that were proposely made to make Timers. You just did a dialog and uptaded the text on it. But still, you did this thinking 'bout the others, so good job.
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I agree with Moz, it just happens! Just take a break, get out with ur friends, with your gf/bf, just chill down. And one day "Mapping" will call you back.
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I know, who nagato is. Nagato control all Peins. Nagato is Nagato, but Pein is Nagato...
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You could add Nagato. His from naruto anime.
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Picked player resolves the matter...