Littlefury here! I was wondering how to make the raven ability, place auto turret, auto cast. I have it on a photon cannon, and I would like it to place a turret on the point of the cannon whenever it can. I've found how to turn the autocast on, and I set the location to the caster. The turrets itself are air units, and have no collision, so no problem there. So how do I make it work? Thanks.
I've been asking this alot, and I got some help, but I still am a little bit unsure on exactly where to go. I'm using kill resource in the data editor, and I'm wondering how to make it so the minerals gets split in half and goes to player 1 and the other half goes to player 2 if they're both in game. If they're both not in game, then it stays the same. What do I do? Triggers? Or is there something in the data editor? I'm really confused on what to do, and I can't figure it out.
That part of the process will occur later on when we begin testing the units out against the other 3 races. From what we have already on the test map, I think the scout drone should have a small time increase, becuase they build pretty fast. All the others should probably be toned down slightly.
The auto harvester should be toned down a bit, 35 minerals each is crazy! Also, I thought the autoharvester was going to be a morph of the town center.
I did play it. It's alright, but it still has some glitches, and there are way too many people spawning. You should make the units harder, and spawn less of them. I played by myself, and it started to lag after I killed the 1st building. I think the custom animation is fantastic. Like I said, I love special forces as well. There are some bugs to be fixed, but overall, it's really good. It needs some new things to make it more unique other than the animation. However, I enjoyed it.
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Littlefury here! I was wondering how to make the raven ability, place auto turret, auto cast. I have it on a photon cannon, and I would like it to place a turret on the point of the cannon whenever it can. I've found how to turn the autocast on, and I set the location to the caster. The turrets itself are air units, and have no collision, so no problem there. So how do I make it work? Thanks.
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I've been asking this alot, and I got some help, but I still am a little bit unsure on exactly where to go. I'm using kill resource in the data editor, and I'm wondering how to make it so the minerals gets split in half and goes to player 1 and the other half goes to player 2 if they're both in game. If they're both not in game, then it stays the same. What do I do? Triggers? Or is there something in the data editor? I'm really confused on what to do, and I can't figure it out.
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@AtikLYar: Go
That part of the process will occur later on when we begin testing the units out against the other 3 races. From what we have already on the test map, I think the scout drone should have a small time increase, becuase they build pretty fast. All the others should probably be toned down slightly.
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I was thinking of the T1 units being units that build quickly so that they can form larger units in an average amount of time.
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That would be good. But I would say minus the workers on gas, becuase it can't mine gas
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6X20 for normal possibly?
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I guess that is true but it still depends on what requirements we decide to put with the harvester and/or how good the harvester is
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The auto harvester should be toned down a bit, 35 minerals each is crazy! Also, I thought the autoharvester was going to be a morph of the town center.
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Thanks! :D
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I would love a blue and red flashing hat :D
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I already stated the crazyhorse problem. Also, putting in place holders is a good idea :)
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I meant in the version that soul just posted. I built the autoharvester as close as possible to the minerals, but it didn't work
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Hehe, I'll make it 6 the next time I'm not. If you want any help, just PM me. I'm not an expert or anything, but I can still help with alot of things.
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I'm not so good with the data editor. How would I go to putting it in?
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I did play it. It's alright, but it still has some glitches, and there are way too many people spawning. You should make the units harder, and spawn less of them. I played by myself, and it started to lag after I killed the 1st building. I think the custom animation is fantastic. Like I said, I love special forces as well. There are some bugs to be fixed, but overall, it's really good. It needs some new things to make it more unique other than the animation. However, I enjoyed it.