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    posted a message on Unit Dies, Triggering unit Revive, Triggering player Control change

    @Darkling155: Go

    Does your Trigger really look like this?

    Revive Capitol Statue
        Events
            Unit - Capitol Statue [122.00, 126.00] dies
        Local Variables
        Conditions
        Actions
            Unit - Revive (Triggering unit)
            General - Wait 2.0 Game Time seconds
            Unit - Change ownership of (Triggering unit) to player (Killing player) and Change Color
    

    Even with or without the changes in the Actor Events, the owner of the Capitol Statue always changes to me when I kill it. And no, in my case the previous owner of the Capitol Statues was the Neutral Player, so it hasn't anything to do with it.

    Posted in: Triggers
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    posted a message on Unit Dies, Triggering unit Revive, Triggering player Control change

    @Darkling155: Go Apparently all Units have 1 Hp once they have been revived. Just modify the Unit Property (eg. Health) to 100 percent with an additional Trigger.

    The message you see tells you that a single unit has 2 same Actors tied to it. It's because the death animation of the Capitol Statue is done in a different way than the usual death animation of buildings. Add a Death Event at the Actor Events in the 'Globe Statue' Actor and then send the Message "Destroy". This fixes the Error Messages, but then the Death Animation is not played. Would this suffice?

    Posted in: Triggers
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    posted a message on Unit Dies, Triggering unit Revive, Triggering player Control change

    @Darkling155: Go

    Your Trigger works (well, at least on a normal Space-Marine), but I assume you are trying to change the owner of the Unit to the Player who killed it? Change the owner to 'Killing Player' instead.

    Posted in: Triggers
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    posted a message on Problem: People playing the wrong map!

    @Clord: Go

    I have noticed that, too. Most people don't read no matter what you show them. You have to think about other ways to show people how to do something... and here the "fun" begins.

    Posted in: General Chat
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    posted a message on Sc2 vs Wc3 Maps: What's wrong in recent maps.
    Quote from Mexaprone: Go

    @Oatin: Go

    And that's also unchanged since wc3. If you want players for your game, you didn't look on the generic Blizzard channels - You looked mostly on your clan channel. Yes, clans do not exists in sc2 as in the sense of having the tag like in wc3, but it shouldn't prevent you from joining a clan or group, and ask people in those channels. Blizzard's official channels are usually silly, and has ever been due to the people there.

    I'm just trying to find solutions, and even here we can't find one. I'm aware that chat channels haven't changed much...

    Posted in: General Chat
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    posted a message on Sc2 vs Wc3 Maps: What's wrong in recent maps.
    Quote from Mozared: Go

    Lobbying in a chat channel takes 5 minutes at most too. The main disparity between the two is during late-night games, when you could still fill up unknown WC3 custom maps but have a harder time filling up unknown SC2 custom maps due to the lack of people in chat channels.

    There is more. People in the "Looking for Custom Games" channel mostly are looking for.... melee games. It's so hilarious and sad at the same time that I can't even decide if I shall laugh or cry about it. Since you can easily see the most popular maps in the popularity list, it makes almost no sense to look for people in the chat channels. That's why it takes so long to fill up your own maps if they are not at the top of the list.

    On the other hand you can select people who are really interested in your type of map and can avoid having douchebags who leave after the first minutes. One way or the other, there are still issues. But we already know about that...

    Posted in: General Chat
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    posted a message on map doubled, slower version got higher popularity

    @Zolden: Go

    I think they just featured their map and therefore didn't really need popularity. That's pretty cheap, but there is nothing we can do about it.

    Posted in: General Chat
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    posted a message on map doubled, slower version got higher popularity
    Quote from Zolden: Go

    @Oatin: Go

    You can have only one game variant, but none of gamespeeds disabled. And this leaves a map a possibility to be doubled. But if an author disables all gamespeeds except the desireble one and(or) make speed unchangeble, no one can double your map.

    But if it happened yet, all bookmarks and the map you see after search lead to the clone which has best rating. So, if you can somehow keep the proper one higher, players will join it frequently. I may be wrong here, because in my case, the "faster" one was winning, but then it was beaten by the "fast" one. Dunno why.

    Popularity is equal for all clones at the moment of cloning. But then each clone become independent in popularity, and usually one copy stays popular. others fall down.

    If a player removes the map, all clones become unjoinable. But if you upload the map with the same name again, all bookmarks and all popularity ratings will be the same. But all clones will stay too.

    I don't know if it possible or not, but the best and obvious thing would be like this: u delete a map -> all clones gone. U reupload it back with the same name -> only one copy appears, bookmarks still work. But it doesn't work this way if you reupload the map in a short period after u deleted it. Maybe if you give the server a time and reupload it after a few days, clones may disappear. But it's only a hypothesis, I never tried it. Yet.

    I think there is a misunderstanding. For example, my map has 4 difficulties (=4 Game Variants), but unfortunately the Easy difficulty is the most popular. I don't like that, because the Map gets a bit boring because of that. My Map is listed 4 times (1 for each difficulty) and I wonder if I can erase the Easy difficulty but keep the bookmarks people created for that Game Variant.

    Blizzard did the same with Left2Die (it had 5 Game Variants and was therefore listed 5 times), then they removed all Game Variants and merged them into one.

    Posted in: General Chat
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    posted a message on map doubled, slower version got higher popularity

    @Zolden: Go

    What exactly happens if you have several versions of the Map in the Battle.net List and then get rid of all the Game Variants and reduce it to one? What will happen to the bookmarks? To the popularity? Has anyone tried it? Will it be just like you have removed the 'Map' and the bookmarks malfunction then?

    Posted in: General Chat
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    posted a message on Lobby Variants (possibly newb question)
    Quote from Kueken531: Go

    Heh. "Hey look, we have this amazing system that lets you specify your own game modes. Here, let us show you." And after some weeks: "Bah, our system sucks, lets get rid of the modes."

    It would make much more sense if the B.net displays a Map only once, but with a dropdown menu containing all Game Variants. They could also add the popularity of all Game Variants together and show it on the overview, but once you open the dropdown menu, you can see the popularity of all the Maps...

    In my opinion, the current Game Variant System is really not well thought out. Looking at Left2Die, even Blizzard realized that

    Posted in: Triggers
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    posted a message on Lobby Variants (possibly newb question)

    @jcraigk: Go

    Well, I am not sure, but I think it has something to do with displaying Maps in different Game Modes (like Easy, Normal, Hard and Brutal difficulty). That's why it is locked once you make it public. That's probably how Battle.net 2.0 works. It justy cannot change from one Game Mode to another Game Mode, because in that case you would change to another 'Map'.

    I remember that the Left2Die Map from Blizzard had several Game Modes. After a short time, they got rid of these and merged all Game Modes into one so that the Game List only displays one Version of Left2Die.

    Posted in: Triggers
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    posted a message on Modify 'Target: Marker Link' List

    Hello everyone,

    has anyone found a way to modify the list that appears when you select the Value 'Target: Marker' and assign a 'Link' (seen in Behaviors, Effects and Abilities)? I accidently added some values I'm not using and would like to remove them, but I have yet to discover where to do it.

    Posted in: Data
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    posted a message on Sc2 vs Wc3 Maps: What's wrong in recent maps.

    @Mozared: Go

    Yeah, you've hit the nail on the head here. In a fantasy game you can create so many things and they still make sense because there is still room for imagination. And in StarCraft 2 that's simply not the case.

    Posted in: General Chat
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    posted a message on Sc2 vs Wc3 Maps: What's wrong in recent maps.

    Well, since StarCraft 2 doesn't provide constant money income (like WoW) I don't think that Blizzard will pay that much attention to the custom map community. Of course they adress some issues and provide solutions, but I don't expect anything big coming soon. We will see what difference HotS will make.

    I talked to many people regarding custom maps in StarCraft 2 and most said that something doesn't feel right, but they cannot identify it. I for one think that it's the setting. WarCraft 3 was a RTS, but with RPG Elements and felt much more like a game about fantasy. Whereas StarCraft 2 is just 'science fiction'; actually all maps have something to do with science fiction and so it's like playing in the same world over and over again. In this game you control a Marine, in the other one you build towers that are mechanical. All the same for me. Of course, in WarCraft 3 it was all fantasy, too. But it felt different. It is hard to explain.

    Maybe it's just me and I lack ideas for a world of science fiction, but nothing amazes me when I play a map on battle.net anymore. And I'm not talking about the quality of the maps there.

    Posted in: General Chat
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    posted a message on Map start not synchronized

    @zeldarules28: Go

    Ah, well, using the "Wait for Key" Option seems ugly to me, because it never says if you have pressed a button or not (unlike in WC3). But I suppose I have to try that or preload things.

    @StragusMapster: Go

    Are you sure the preload trigger solves the problem? The Map I'm talking about just starts with one Unit and a Transmission (portrait included). Shall I try to load the unit, portrait and transmission sound?

    Posted in: General Chat
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