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    posted a message on Graviton Beam Help

    I wanna make it so you can lift up only defensive buildings, not all buildings. Is it possible to do that without removing the "structure" flag on the defensive buildings?

    Posted in: Data
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    posted a message on Help on a few things

    I can't get the Arbiter to appear in the stargate I even looked at how it was done with other units. There is a problem in the data editor...when you go to stargate and scroll down to buttons, it only has WoL units. But when you scroll down to units, it also has the hots units.

    idk why I can't get the Arbiter to appear. I made a button for it (even though there are only WoL units where the buttons are) and I also got it added under "units".

    Posted in: Data
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    posted a message on Help on a few things

    Oh I wanna keep charge I will just rename it since I still want it to increase the movement speed of the unit I just dont want the zealot to be able to charge.

    And how do I remove a unit so you can't build it?

    Posted in: Data
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    posted a message on Help on a few things

    I am just gonna keep it simple. Since Arbiture already has cloaking field and recall, I am just gonna enable that unit for protoss lol. How do I enable it? I can easily give it stais ward and just remove stasis field.

    Posted in: Data
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    posted a message on Help on a few things
    Quote from Alevice: Go

    I dont have the editor offha,d so you will have to research a bit on your own.

    Create a new Upgrade. Add an upgrade index and search under catalogs the stats ward ability. Modify the total cast time.

    Create a new ability of type research. Under table view, there should be the research list, double click and add he upgrade you created. It will ask for an upgrade, which you pick, then set the time and costs for it to complete.

    Go to the fleet beacon and add a new ability. Pick that research ability you created. Go to its command card. Adda button and set it to ability action, pick the reserach ability you created, and pick what upgrade should it research.

    take a look at the forge and its charge research for reference.

    Thank you. I wanted to remove the charge upgrade but instead what i am gonna do is just increase the movement speed bonus, rename the upgrade and remove the charge affect. I did the first 2, just don't know how to remove the charge affect so they no longer charge.

    Posted in: Data
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    posted a message on Help on a few things

    For the first one, I want to create an ability to research on the Fleet Beacon that reduces the cast time of stasis wards

    Posted in: Data
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    posted a message on Help on a few things
    Quote from Alevice: Go

    1. You create an Ability of type Research associated to an Upgrade where you modify the values you want for your different ability.

    2. What ability you mean. In general, you look for the end effect and replace it from being Type Damage to one that applies a bhevaior of type buff where you change unit timescale.

    3. Look at the launch missile->impact effect sequence

    Thanks.

    But I have no idea how to do number 1 lol. Would you be able to explain how to do it?

    For number 2, as I am thinking about it, I think I will keep the knock back. Just have to give it to the Marauder instead of the Reaper,

    Posted in: Data
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    posted a message on Help on a few things

    -How do I make a new ability that is researchable? Like making a new research that after you research it, it reduces the cast time of a different ability.

    -How do I give the Reeper ability to the Marauder but instead of damages it slows?

    -How do I remove concussive shells?

    Thank you for any that helped, even if you could only answer one or two!

    Posted in: Data
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    posted a message on How does water work?

    Can I make some water be able to walk through and other water no? Using the same kind.

    Posted in: Terrain
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    posted a message on How does water work?

    Yeah but in BW, you didn't need anything and it was on the surface. This game, it looks like the water is in the air.

    Posted in: Terrain
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    posted a message on How does water work?

    Units just go though it. its like I need a cliff for it to work. Is there a way I can make it work without a cliff?

    Posted in: Terrain
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    posted a message on Trigger Help

    4. When you go to a certain spot in the map, it brings you to the level. But I need the screen to change to the level then back when you beat the level.

    Posted in: Triggers
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    posted a message on Trigger Help

    Some of this might be data too, not sure.

    It is a racing game.

    I want my game to be able to do this:

    -Show you the story after you start the game from the arcade. I want it to be a black screen with the words scrolling up from the bottom. A way to skip the story too.

    -After the story, you begin to play the game.

    -When you move close to an object, it tells you the name of the object.

    -You have to place first in each level to unlock the next. How do I do that? Like maybe there is an object blocking the next level and it gets destroyed when you beat the previous level.

    -When you beat a world, it unlocks the next world.

    -I want the camera angle to be like mario kart for the player.

    -When you enter a level or a world, how do I get it to the next screen? Do I need to make a new map for each level then combine them? idk lol.

    Thank you for any help.

    Posted in: Triggers
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    posted a message on Units move randomly

    It stopped moving after a short time. I want it to keep moving.

    Posted in: Triggers
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    posted a message on Units move randomly

    I did it now.

    Posted in: Triggers
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