The new Punisher Grenades weapon uses a Set effect with two Launch Missile effects to launch one missile from the right and one from the left simultaneously.
In order to change this back functionally, change the Effect: Effect^ field of the Marauder - Punisher Grenades weapon to Marauder - Punisher Grenades LM Left or Marauder - Punisher Grenades LM Right. Then double the value in the Combat: Amount^ field of the Marauder - Punisher Grenades (Damage) effect.
This does not cause the Marauder to alternate between grenade launchers like in WoL and HotS. You need to change the action actor for the weapon in order to make the changes visually.
In lotv marauders got nerfed, armor applies to each attack so when they attack they are less effective than from WoL and hots. Where will I find that in the editor?
After you destroy a certain building you win. Like for example, after you destroy the one pylon on the map you win but that pylon spawns like 4 minutes after the march started.
At first I thought I used the hots editor so I am redoing my map this time I know I chose lotv and the same bug appeared. It's not that big of a deal but its annoying.
The movement speed number in-game is higher than what it should be but the units still move at the correct movement speed. This happens when you publish the map or go to "test document" (example, say if queen's normal movement speed is 1, I know its slower than 1 I just dont know the number, the movement speed number in-game it will show the number being higher, something like 1.9 but she still moves at 1).
The bug does not cause the units to move faster, its just a display issue.
What you're seeing is the conversion from game time (editor) values to real time values (in game). The units are not faster.
I think i was making the map before lotv came out so I was using the hots editor. What I did was set it to normal in the lobby then set it to faster when the match starts and I think that fixed it.
I think i was making the map before lotv came out so I was using the hots editor. What I did was set it to normal in the lobby then set it to faster when the match starts and I think that fixed it.
When I set it to faster in the test document, the units speeds are still normal but not when I go to play it when I upload it with it set to faster. You can see the movement speed value is raised when you hover over the armor icon.
When I set it to faster in the test document, the units speeds are still normal but not when I go to play it when I upload it with it set to faster. You can see the movement speed value is raised when you hover over the armor icon.
When I go to "test document" from the editor it is fine, but when I upload it, the only that gets messed up is units move faster than intended. How do I fix that? My dependency is this: Void Multi (mod)
I did get to be in the custom games section but it doesn't matter, the arcade version and the custom games version, both are messed up with the unit's movement speed.
When I go to "test document" from the editor it is fine, but when I upload it, the only that gets messed up is units move faster than intended. How do I fix that? My dependency is this: Void Multi (mod)
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In lotv marauders got nerfed, armor applies to each attack so when they attack they are less effective than from WoL and hots. Where will I find that in the editor?
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Where is the stat that I can adjust the morph time from hydra to lurker and hydra den to lurker den?
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I am confused. No where in the pics does it specify "pylon" so how does the editor know it is that particular building?
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After you destroy a certain building you win. Like for example, after you destroy the one pylon on the map you win but that pylon spawns like 4 minutes after the march started.
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At first I thought I used the hots editor so I am redoing my map this time I know I chose lotv and the same bug appeared. It's not that big of a deal but its annoying.
The movement speed number in-game is higher than what it should be but the units still move at the correct movement speed. This happens when you publish the map or go to "test document" (example, say if queen's normal movement speed is 1, I know its slower than 1 I just dont know the number, the movement speed number in-game it will show the number being higher, something like 1.9 but she still moves at 1).
The bug does not cause the units to move faster, its just a display issue.
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I think i was making the map before lotv came out so I was using the hots editor. What I did was set it to normal in the lobby then set it to faster when the match starts and I think that fixed it.
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I think i was making the map before lotv came out so I was using the hots editor. What I did was set it to normal in the lobby then set it to faster when the match starts and I think that fixed it.
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Its units of all the races. I dont know why only the movement speed gets messed up when i upload it but not when i test it. No buffs.
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When I set it to faster in the test document, the units speeds are still normal but not when I go to play it when I upload it with it set to faster. You can see the movement speed value is raised when you hover over the armor icon.
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When I set it to faster in the test document, the units speeds are still normal but not when I go to play it when I upload it with it set to faster. You can see the movement speed value is raised when you hover over the armor icon.
0
When I go to "test document" from the editor it is fine, but when I upload it, the only that gets messed up is units move faster than intended. How do I fix that? My dependency is this: Void Multi (mod)
I did get to be in the custom games section but it doesn't matter, the arcade version and the custom games version, both are messed up with the unit's movement speed.
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When I go to "test document" from the editor it is fine, but when I upload it, the only that gets messed up is units move faster than intended. How do I fix that? My dependency is this: Void Multi (mod)
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So Idk if this goes here but how do I convert my arcade map to a melee map so it is in the custom games section?