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    posted a message on How can to make a boss fight.

    Either use triggers or create the tactical AI

    Posted in: Triggers
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    posted a message on Burning at Start

    Hmm.. I followed iE4TM4PS's instructions but it didn't seem to display the flames. The supply depots steadily lose hp but there are no flames :(

    How do you display the flames on a full health supply depot?

    Posted in: Data
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    posted a message on Burning at Start

    You can duplicate the supply depot unit and differentiate it from the player-created supply depots. Then the burnout behaviour will only affect that type of supply depot.

    Posted in: Data
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    posted a message on Starcraft II: Conquest - Design Thread

    There's already a Starcraft 2 version of risk on NA and EU servers. Full name: European Risk Revulsion.

    How do you plan to make your game different to that one?

    Posted in: Map Feedback
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    posted a message on Starcraft II: Conquest - Design Thread

    i dont know about rock paper scissors but the game should have at least the same tactical complexity as starcraft 2; that there are several possible ways to counter units. eg, to beat marines, i can build hellions, get siege tanks with siege mode, put reapers inside a bunker, or simply by upgrading my own marines. it all depends on the circumstances; siege mode tanks wont work if the marines r in close range.

    ultimately, it all depends on how you want to design your game.

    Posted in: Map Feedback
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    posted a message on Starcraft II: Conquest - Design Thread

    will there be other units that provinces can spawn? i'd like to see some mech and air units to make things interesting so that it isn't just a mass marine game.

    Posted in: Map Feedback
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    posted a message on [WIP] [TPS] Battlezone: Char

    you know that this isnt the best place to ask for feedback.

    anyways

    the map looks good. the controls work and respond properly. although i notice that error messages keep popping up at the left side of the screen whenever i move around. it doesnt affect gameplay but its annoying. u might want to look into that. btw the game never moved on from wave 1.

    i like the giant battlecruiser in the sky. it can be used as a foundation for adding special abilities into the game to help the player out, for example, an orbital bombardment, or for calling in reinforcement marines, etc.

    Posted in: Project Workplace
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    posted a message on Modeling Monday [SC2Streamster]

    I got 1 question:

    How do you change the marine's gun model to a rocket launcher model (if necessary, using an imported model), and to have the marine carry it on its shoulder and also shoot from its shoulder??

    Posted in: Artist Tavern
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    posted a message on The Dominion Strikes Back - 3v3 - Assualt || Defend Map

    Correct me if I'm wrong, but in Star Wars the Empire had 2 types of mech walkers - the small one and the big 4 legged one that can carry troops inside (i think the small one was the AT-AT and the big one was the AT-ST). It would be great if your map also had at least two different mech walker units as it would fit with the whole "tribute to the empire strikes back" theme.

    Btw the mech walkers look like the goliath unit from the campaign. Maybe the goliath would be a better model for the walker? (re-scaling of model may be required)

    Posted in: Map Feedback
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    posted a message on How to Make an Air Unit a Ground Unit?

    On the topic of movers, does anyone know how to split the ground mover into infantry and vehicle movers? the difference is that infantry units can cross rivers and mountains and certain bridges but vehicles cannot.

    Posted in: Data
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    posted a message on WW2 Diplo: European Diplomacy in WW2

    This looks amazing. Its so amazing that the ships look bigger than entire cities! :D (I'm referring to the screenshot with Copenhagen in it)

    What is the usual peak hour time for Diplomacy players to be online? It would be much more convenient for everyone if there is a scheduled time where everyone agrees to be online. I don't want to wait in a lobby if it doesn't fill up within half an hour.

    Posted in: Map Feedback
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    posted a message on It seems that cold fusion works!

    Noooooooo

    Damn. You got my hopes up then you crushed it. I'm depressed now.

    Jokes :D

    Posted in: Off-Topic
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    posted a message on It seems that cold fusion works!

    Yay!!!!!!

    :) :) :) :) :) :D :D :D :D :D

    Posted in: Off-Topic
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    posted a message on Tower Defense Still #1 To Suck

    Ah, the good old arcade games. Predictable but fun. Especially on the hardest difficulty setting. You know exactly what the attack patterns of a boss are, but even if you do, it still takes skill to beat them (1 wrong move and its game over).

    Posted in: General Chat
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    posted a message on How can you make the computer use blink whenever its stalkers are below half health?

    Yes! It worked!

    Thank you very much. You saved me the trouble of having to create a new tactical AI. :)

    Posted in: Triggers
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