The situation I have is this: The computer player (using campaign AI) sends attack waves of protoss units, including stalkers, at regular intervals. I want the computer to use some staker micro but, even after researching blink, the computer won't use it.
How can you make it so that the stalkers blink away from the enemy whenever their hp is below half health?
I am no AI editing expert. But I would say you might want to use triggers to do that. However of course, its not easy to make it 'smart'. You would have to check for places that could make the stalker get stuck on cliffs, etc2.
Are these generic normal stalkers, not your own units duplicated from stalkers?
Tactical AI for Stalker blink should already be all set up to work. The "Blink" Tactical Find has a validator "Not Campaign", so the Computer AI to be "melee" while a "campaign" AI would never use blink. You could change the AI type, modify the tactical AI or create a new one.
Yes these are normal stalkers. The reason I'm using "Campaign" AI is that I want the attack waves to be sent at precise times. That never seems to work on "Melee".
So, from what you said, I think it would be easier to remove the validator on the "Blink Tactical Find. Is this correct?
The situation I have is this: The computer player (using campaign AI) sends attack waves of protoss units, including stalkers, at regular intervals. I want the computer to use some staker micro but, even after researching blink, the computer won't use it.
How can you make it so that the stalkers blink away from the enemy whenever their hp is below half health?
@caparosmith: Go
I am no AI editing expert. But I would say you might want to use triggers to do that. However of course, its not easy to make it 'smart'. You would have to check for places that could make the stalker get stuck on cliffs, etc2.
Are these generic normal stalkers, not your own units duplicated from stalkers?
Tactical AI for Stalker blink should already be all set up to work. The "Blink" Tactical Find has a validator "Not Campaign", so the Computer AI to be "melee" while a "campaign" AI would never use blink. You could change the AI type, modify the tactical AI or create a new one.
@StragusMapster: Go
Yes these are normal stalkers. The reason I'm using "Campaign" AI is that I want the attack waves to be sent at precise times. That never seems to work on "Melee".
So, from what you said, I think it would be easier to remove the validator on the "Blink Tactical Find. Is this correct?
Yup, that would definitely be the easiest solution.
Yes! It worked!
Thank you very much. You saved me the trouble of having to create a new tactical AI. :)