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    posted a message on Difficult Anti-blocking Solution Needed :(

    OK maybe I didn't get it to well, but why are you trying to remove your problem by using triggers?
    Can't you just change the "collision type" of your units to none or something like that?

    Another thing is to change the "radius" a unit interacts with another, so they just walk like ghosts (like Casper) through them-selfs.

    Third way: Make spawning units flying on 0 high and change the "air blocking-radius".

    -h34dl4g

    Posted in: Triggers
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    posted a message on VoidCraft

    There is already a tutorial I believe, just look in the wiki or tutorial section for it.
    It was a nexus with photon cannons on it.

    Posted in: Project Workplace
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    posted a message on Help me please??!!??!!

    Ok, the main problem you have is:
    That you put every trigger that starts at the beginning into 1 Trigger-Document.
    Your screenshot said that the failure was in trigger "Initialization". How are you supposed to find it when there are 200 things in it?

    I just moved variables and leader-board out of the main trigger and created their own one.
    The game showed me that the bug is actually in Variables, so it was easy to find in the end.
    Your mistake -> "Wave Bounty Amount" was max set to 1. But you used it in your variable settings more than just 1 time.
    I just set "Wave Bounty Amount" to 15, so it was enough to kill the failure.
    But now, you got another failure in your "Leaderboard", well it just says that your "Leaderboard" has problems with writing text in it, but your map in itself works fine now.

    P.S. Why are you using 2 Spawn Fields, and 2 Target Fields for your waves? You can just say the "Red-wave" move from red-spawn to blue-spawn, and to the "Blue-wave" move from blue-spawn to red-spawn

    -h34dl4g

    Posted in: Triggers
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    posted a message on Some 1.2.0 UI overridden test

    @deleted_241850: Go Ok, I tried to get it somewhere, but I may be failed at it.
    What I want to know is:

    Is it possible to change the UI with some kind of interface?
    Or is it only via xml available? (Will in the future a interface?)

    P.S. Why the f*ck does Blizzard implement "UI customization" so late in the game?

    -h34dl4g

    Posted in: General Chat
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    posted a message on Decreasing lag in game with 1000+ units

    I have the same problem in my map.
    I use trees in my map, which you can mine.
    So I created 1000 Mineral-fields and changed the model to that of a tree.

    Now I got low fps and don't know how to fix this problem.
    The only thing which gave +10 fps was to delete the stand-animation of the trees. (you couldn't really see them anyway)

    But If someone knows any other tips than being posted here, it would be helpful.

    Posted in: Data
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    posted a message on [Change prio target ingame]

    I read somewhere that it is impossible to change priorities in the game via triggers. (maybe upcoming patch?)

    Another thing for myself:
    I changed the priority from a unit to a high number but the enemy units are still attacking other targets first, only because these targets attacks the enemy unit.
    Its as if the attacking units would only attack units which attack them.

    -h34dl4g

    Posted in: Data
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    posted a message on [Texture] How to change resource icon

    Thanks, I just wanted to add this but you did it for me days ago :p

    -h34dl4g

    Posted in: Tutorials
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    posted a message on 1.2 Popularity

    And than?
    So now are the maps on the first page maps that are played longer ?

    Still you can't play a map on the 3. 4. 5. 6....... Page

    But I don't think there were such a problems with longer maps.
    My map is player 33 minutes and it was 3rd and still is on the first page.
    Star Battle was 1st and is still at top even if you play it really long normally.

    Posted in: General Chat
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    posted a message on [New Map] Next Convo in 20s

    Thats the best Logo I have ever seen !!!111!!111

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    I tried to play it three times but it was just....:
    The blue-team gets kicked after 10-20 minutes....if you play blue-team, the whole game crashes.

    -h34dl4g

    Posted in: Project Workplace
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    posted a message on 1.2 Popularity

    Don't know what to say about this "new" system.
    It could work, but I still can't believe it.

    The problem with the old system was, that when the maps were at the top of the list they couldn't be taken down, so basically its now the same.
    When the first page is full, everybody will join the first page, so you still can only play maps showed on the first page, so how is this system better?

    This system is the same shit since its always like: 1. Page 2. Page 3. Page.....

    Posted in: General Chat
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    posted a message on Map Publishing - EU Realm working?

    @Fullachain: Go

    Just create a empty new map.
    If you can upload that map, so your map has really a problem.

    Posted in: General Chat
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    posted a message on Map Publishing - EU Realm working?

    Why not, I do it.

    -h34dl4g

    P.S. When you change the map name, make sure that you changed the name of the saved file too. (Not just Mapinfo)

    P.P.S When I tried to upload it, the map said that a Mapinfo-name wasn't set at all.

    Ok, sorry I tried to upload it, it doesn't work for me too....

    Posted in: General Chat
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    posted a message on [Solved....kinda] Spawn trigger

    Ok checked the trigger with "Text Messages" (thx Jackolas).
    It doesn't start at all.

    I just deleted the whole trigger and rewrote it.
    And omfg....it works. -.-

    -h34dl4g

    Posted in: Triggers
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    posted a message on [Solved....kinda] Spawn trigger

    Hi,

    I got a stupid problem with my spawning system. First of all I would like to describe how my system works (3 triggers):

    Spawn Activate:
    Elapsed game-time is 30s > Turn On "Spawn" trigger

    Spawn (off at beginning):
    Every 10s > Spawn "Spawn #" times 1 Zergling

    Spawn Raise:
    Every 1 min > Set Variable (Spawn #) +2

    My problem now is, that the Spawn # doesn't raise at all, its always spawning 1 Zergling.
    When I raise "Spawn #" at start to another number, it will create Zerglings with this number but never raises them.
    Its like the "Spawn Raise" trigger doesn't do anything.
    I assume that the "Spawn" trigger never checks if the Variable "Spawn #" changed, but that doesn't make any sense.

    -h34dl4g

    Posted in: Triggers
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