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    posted a message on Ways patch 1.2 has screwed your map

    Are these bugs only happening when you open the map in the editor, or does it happen when the map is online and played by people? (Only in editor I guess?)

    Posted in: General Chat
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    posted a message on Pokemon-style game with SC2 Units + Full Banking

    I would suggest "fuck the license" and get the original music.

    Besides that, It looks great. The Fighting wasn't like I expected, but you did it great. Won't there be a problem with the mapsize? 256x256 looks a bit to small for the Pokemon world.

    -h34dl4g

    Posted in: Project Workplace
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    posted a message on editor math is wrong

    Somehow I remember, that someone posted the exact question some time ago. When I remember correctly, than it wasn't really doable. There were some sort of workarounds, but they don't work that great I think.

    Posted in: Triggers
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    posted a message on Which games are you looking forward to this year?


    • Postal 3
    • Postal 3
    • Postal 3
    • Postal 3
    • Postal 3
    • Postal 3
    • Guild Wars 2
    • Dota 2
    Posted in: Off-Topic
  • 0

    posted a message on Im Done with girls . . . [Solved]

    She was a bitch.
    /End of thread

    Posted in: Off-Topic
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    posted a message on [Release] Jurassic Park Survival 1.0

    Well, I think all your suggestions are for the version 0.80 right?
    I changed a lot of things in the new version, which you should check out.

    The difficulties got optimized and there are a lot of feature implemented in.
    Just search the battlenet for: "Jurassic Park Survival 1.0"

    -h34dl4g

    Posted in: Project Workplace
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    posted a message on [Release] Jurassic Park Survival 1.0

    Jurassic Park Survival 1.0

    Is finished and released on the European Battlenet.
    This is the release version a lot of people waited for.
    I hope it comes with your expectations.

    Changelog:

    Bugfixes:

    Voting-system: Works probably now.

    Survivor-status: Survivor dies probably now.

    Camera-system: Optimized for all players.

    Building-placement: Building on cliffs blocked.

    Various: Small bugfixes.

    Changes:

    Jig-Ai: Movement changed from flying to floating.

    Jig-Ai: Can only built once per survivor.

    Dinosaurs: Increased health of dinosaurs.

    Difficulty: Optimized all difficulties.

    Buildings: Some prices are changed.

    Interface Button: Button color changed.

    Gameplay: Performance slightly increased.

    Music: Soundtrack changed.

    Various: Small changes.

    Feature:

    Housing: Repair Robot added.

    Resource: Fifth resource added.

    Dinosaur-mode: After death you will be playing in the Dinosaur-mode.

    Buildings: Transmitter and Bar implemented.

    Interface Button: Sound FX button added.

    Interface Button: Changelog button added.

    Interface Button: Credits added.

    Interface Button: Suicide button added.

    Gameplay: Ally-System implemented.

    Gameplay: Rescue Signal implemented.

    Dinosaur: Endboss implemented.

    Various: Small bonus features implemented.

    This thread can be used for upcoming feedback including ideas or bugfixes.

    Posted in: Project Workplace
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    posted a message on Who is man enough to make this map?

    I'm working at a sexy quiz map at the moment, where you can get naked woman pictures as a price.
    Yeah you can see boobs and some other stuff...

    If that map gets on the first page, we will see how blizzard thinks about the popularity system.
    Well, it sure gets just a ban :-(

    Posted in: General Chat
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    posted a message on Starcraft:ROTS Machinima Voice Casting

    I really love voice acting :D
    I did it for a game long time ago, so I would really like to help if still needed.
    Please send me a PM with some information so that I can have a audition.

    Shiloh looks a bit more interesting though but I would be willing to voice anything if my voice matches.

    P.S. (Komme auch aus Deutschland)

    Posted in: Team Recruitment
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    posted a message on Progammer is taking over SC2Mapster

    Just bumping this up, since its been 120 minutes where no one posted how awesome Progammer is.
    And no, this is not another fake account of me....I mean him.

    And yeah, I'm his minion like all of you Bwuahahahaha...

    Posted in: General Chat
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    posted a message on Changing an unknown units size.

    Is this unit being created?
    If yes you could give the "last created unit" a variable.
    Now you could easily change the size of this "unknown" unit.

    -h34dl4g

    Posted in: Triggers
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    posted a message on (Request) Fatty Icon,Wireframe, and Portrait

    Ok, the wire-frame should be transparent now

    Posted in: Art Assets
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    posted a message on (Request) Fatty Icon,Wireframe, and Portrait

    I found the Fatty-screenshot in the Icon Request thread, just optimized it to a icon and wireframe, hope thats good enough for you.

    -h34dl4g

    Posted in: Art Assets
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    posted a message on Concept Rpg map

    I'm also willing to help as a tester for such a great project.
    CN: headlag
    CC: 753

    Posted in: Project Workplace
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    posted a message on How you would improve this? (Newbie)

    1. Raise some places more into the air, so they look like small sand hills.
    2. As above mentioned, you really need to use more texture variations, just random painting is the most time enough.
    3. Use more doodads, as dried trees or brown bushes etc.

    Anyways it looks pretty fine right now, I expected something worser than that^^

    -h34dl4g

    Posted in: Terrain
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