I have done Challenges 1,3 & 4. I have no idea how to set the air unit to prioritize units that can attack ground for Challenge 2. And 5 is just a scourge.
Continuing the Sentry/Carrier saga
Napalm
Deals 30 damage in explosions. Any ground units in the target area or enter within 6 secs will be burnt to death and run away from the centre. Notice that the explosion damage and the burning area spans across cliffs. Also notice that large units like Thor, Ultra and Colosus uses a larger fire model. (Those are the largest ground units I think)
Evacuate
Target a point, then a carrier warps in above the sentry, lands, loads in all the player's ground units within 3 range of the sentry. However, units moving into 3 range after the carrier landed will not be loaded. Once all units are loaded, the carrier rise up and unload cargo at the target point.
Paratroopers
Simply summon a carrier which fly to the target point and create 8 paratroopers (Zealots). Not paratroopers actually as they uses kind of jet pack rather than a chute. Notice that the Zealots can't move, attack and are considered air units before they land.
anyone think of making the napalm ability sc2-esque? as in using plasma looking effects or something :P
I have done the napalm (Protoss again) and it's very SC2-styled, if that what u mean. But I will take my time improving it and trying other challenges so I will post it tlater.
It's vitals are same as a normal carrier so it need not be 16 turrents. I guess a dozen of Vikings or a few Thors can do the job. And... 4 challenges? And a few more?
EPIC EPIC (≠OP this time) Carpet Bombing with vid is here. I can assure you this is very cool looking as proposed by nevjmac. (YouTube says the still can take up to 6 hrs to update after I change it. If you are lucky enough to see the unchanged still, you may have know that. If you aren't, YES, I CHANGE THE STILL INTENTIONALLY TO HIDE THAT FROM YOU!!)
To be cool looking, the data is so complicated to be posted here. (It involves 1 unit edit, 2 unit creation, 2 abilities, 6 effects, 5 actors, a button and 2 models) Just download the map and ask me or the community if you need help understanding that.
To prevent misunderstanding, the second cast in the vid is not a failure. Just a proof that heavy anti-air can stop the ability so it is not OP. Actually, if you look closely, the marines have depleted the shield.
I guess there is not much time left for me to post my data or go for the bonuses. Schoolwork and study for 2 exams are just too much. The good new is I will definitely participate in every WDE if I have the editor.
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I have done Challenges 1,3 & 4. I have no idea how to set the air unit to prioritize units that can attack ground for Challenge 2. And 5 is just a scourge.
Continuing the Sentry/Carrier saga
Napalm
Deals 30 damage in explosions. Any ground units in the target area or enter within 6 secs will be burnt to death and run away from the centre. Notice that the explosion damage and the burning area spans across cliffs. Also notice that large units like Thor, Ultra and Colosus uses a larger fire model. (Those are the largest ground units I think)
Evacuate
Target a point, then a carrier warps in above the sentry, lands, loads in all the player's ground units within 3 range of the sentry. However, units moving into 3 range after the carrier landed will not be loaded. Once all units are loaded, the carrier rise up and unload cargo at the target point.
Paratroopers
Simply summon a carrier which fly to the target point and create 8 paratroopers (Zealots). Not paratroopers actually as they uses kind of jet pack rather than a chute. Notice that the Zealots can't move, attack and are considered air units before they land.
Maps attached
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I have done the napalm (Protoss again) and it's very SC2-styled, if that what u mean. But I will take my time improving it and trying other challenges so I will post it tlater.
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Modify Unit effect can do that if you can trigger the effect. What event do you want to use to trigger the height change?
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@Kueken531: Go
You remainded me that offsets are relative to facing. I may be able to improve my carpet bombing.
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@nevjmac: Go
So an AOE that the units in the area will flee and be burnt to death?
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So challenge 1 is to shoot fire at a unit, burn the unit to death and scare away nearby units?
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@Kueken531: Go
Record with fraps then recompress with VirtualDub + Xvid
EDIT: Forgot to give a special Thanks to BorgDragon who suggest me using VirtualDub
@nevjmac: Go
It's vitals are same as a normal carrier so it need not be 16 turrents. I guess a dozen of Vikings or a few Thors can do the job. And... 4 challenges? And a few more?
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EPIC EPIC (≠OP this time) Carpet Bombing with vid is here. I can assure you this is very cool looking as proposed by nevjmac. (YouTube says the still can take up to 6 hrs to update after I change it. If you are lucky enough to see the unchanged still, you may have know that. If you aren't, YES, I CHANGE THE STILL INTENTIONALLY TO HIDE THAT FROM YOU!!)
To be cool looking, the data is so complicated to be posted here. (It involves 1 unit edit, 2 unit creation, 2 abilities, 6 effects, 5 actors, a button and 2 models) Just download the map and ask me or the community if you need help understanding that.
To prevent misunderstanding, the second cast in the vid is not a failure. Just a proof that heavy anti-air can stop the ability so it is not OP. Actually, if you look closely, the marines have depleted the shield.
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I'm just gonna make a protoss version and NO ONE SNIPE ME NOW
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Aww...... I was thinking something VERY similar. Seems that air strike is the 1st thing that come to mind for every1
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I guess there is not much time left for me to post my data or go for the bonuses. Schoolwork and study for 2 exams are just too much. The good new is I will definitely participate in every WDE if I have the editor.
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@nevjmac: Go
Stacks diminishingly mean stacks multiplicatively. For example, a unit with speed 1 will slow to 0.9 first, then to 0.81 rather than 0.8
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Any1 here can suggest a good vid compressor?
Peacemaking, as the name suggests, stops all attacking within 7 range. Also make a Peacemaker unit to house this aura.
Data later maybe.
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You mean something like Guardian Shield?
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@progammer: Go
Glad to hear you played it. I don't think I can handle that though.