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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go

    Okay so throwing out some old/new abilities for the Psi Spire and Dark pylon:

    • Phase Shift or Vortex, would personally consider these kinds of abilities more Nerazim styled.
    • 'Barbed wire' type shield, applies to a building and melee atackers recieve a set amount of damage each time they attack, maybe having a bit of the old Arc shield and have electricity arc out and zap all enemies in a certain range, like 3 ish.
    • An AoE damage or debuff for the Dark Pylon, spawning an hologram-styled Dark Pylon in the air and stabbing the ground with it, sorry I just thought that graphic would be really cool.
    • Time slow shield, reversed chrono boost that somehow protects the targeted building.
    Posted in: Map Feedback
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    posted a message on FTL game-like recruitment

    About the techical side of things, I'm no expert but wouldn't Render To Texture along with some dialouge be a pretty streamlined way of handling things? If you have a camera over the enemy ship and rendering that camera to a texture next to your own ship, covering up the sides of the texture with dialouge just like in the actual game. Now that i think about that's just visual but I guess maybe you can actually make all the weapon, drone etc. abilities work like intented under the hood in some way?

    Posted in: Team Recruitment
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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go

    I'm behind the teleport ability yukaboy brought up for the Psi Spire, ofcourse it might need something more.

    By the way does any Tribe have an Obelisk/Dark Pylon?

    Posted in: Map Feedback
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    posted a message on Weekly Terraining Exercise #121: Unnamed LotV tileset try-out

    @yukaboy: Go

    He did announce it was LotV related before 1 April, so it might be an actual tileset datamine? Maybe? What's the rules on preparing an April fool before the big day?

    Posted in: Terrain
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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go

    Do you still have the Nomad for any faction? IIRC it lacked good abilities when I last played, so maybe give it the Mag Mine?

    Posted in: Map Feedback
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    posted a message on Brainstorming: Protoss Campaign
    Quote from Kueken531: Go

    Zealot Champions for example would receive an armor aura affecting nearby Zealots only [...]

    They're called Zealots, wouldn't something along the lines of a Psionic Warcry increasing attack speed of nearby Zealots be more fitting?

    Posted in: Map Suggestions/Requests
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    posted a message on Space Battle Terrain

    @Mozared: Go

    I tried, but I've got some serious problems, I blacked out and when I woke up I had done another TWO space ships, I need to stop, get some help, but it just feels sooo good.

    Posted in: Terrain
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    posted a message on Brainstorming: Protoss Campaign

    Some ideas for missions:

    • Killing AA in order to let a large slow ground siege ship advance, kinda like reverse 'Bone Trench'.
    • Something I missed in HotS, finding a maybe gamechanging 'mutation' on a actual mission. Like what if your doing a good ol' holdout mission and then they tell you to find some crystal and instead of a instant win you get this upgrade that allows you to push the enemy back and win instead.
    • Mandatory purification mission, it's what the protoss do. On a smaller scale you could go AVP style and have a squad of elite Nerazim Zealots with cloak, blink and high damage trying to take out an terran installation that a parasitic Zerg larva slipped into, hell that would make an awesome custom map on its own.
    Posted in: Map Suggestions/Requests
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    posted a message on Space Battle Terrain

    Anyone else wants to do some ships? :D

    I made one to get a feel of all the new HotS doodads, then I remembered i made one in beta aswell so i put them in the same map and then decided to make a space battle...

    Posted in: Terrain
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    posted a message on City Map Terrain (Several Pics)

    @Alnatair: Go

    Skyboxes only shows up with ingame camera settings nowadays, press 'V'.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #119: Umoja

    Yeah, I gave it a shot.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #119: Umoja

    @Telthalion: Go

    So you're saying I should make a pitch black abandoned lab? Who knows, I just might.

    Posted in: Terrain
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    posted a message on Zerus Bridge

    I might have overlooked what you're referring to but you might want to specify the problem?

    Posted in: Terrain
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    posted a message on Terraining Exercises: Global Information/Idea Thread

    Dark forest, really big trees prevent the sunlight from reaching down, should be a place to expect spiders and the like.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #118: HOTSHIT

    My progress, and a not so bright idea.

    Posted in: Terrain
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