Hm, yeah I suppose so, just read about it quickly and the design of a giant opening for ships to go down sounded like a good idea... In the end it's going to look nice though.
So I stumbled upon this wikipedia page and I thought I would try my hand at making some semi-realistic space colonies in our solar system, so far I've made an entrance to a subglacial colony on Jupiters moon Europa.
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IT'S ALIVE! Use pitch and roll to resurrect wrecked, destroyed or killed doodads:
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Sorry for the mess...
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@ScrinKing: Go
All that scaling needs is a way to rotate the axis of it, don't know if that is what you meant.
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All these rotational directions and possibilities confuse my brain, better to use no doodads at all:
Edit: What's the command for better texture resolution?
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Aaaand I discover 2.0.10 isn't quite here yet... Anyway if the WTE that week isn't all about rotational hijinks I'm creating a thread for it.
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http://www.sc2mapster.com/forums/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/
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@Thunderzak: Go
Ask and ye shall recieve.
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@Trieva: Go
@Eiviyn: Go
Even though you might be able to have more complex maps with a tutorial, complexity itself is not what you want in a map, you want depth.
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@Ababmer: Go
Where, uh, where did you get that table?
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Ideas for Venus:
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@DrSuperEvil: Go
Hm, yeah I suppose so, just read about it quickly and the design of a giant opening for ships to go down sounded like a good idea... In the end it's going to look nice though.
Anyway here's the subglacial part:
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Heating lines are hard, have a bulldozer.
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So I stumbled upon this wikipedia page and I thought I would try my hand at making some semi-realistic space colonies in our solar system, so far I've made an entrance to a subglacial colony on Jupiters moon Europa.
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@JacktheArcher: Go
@Eimtr: Go
Search terms: 'Gun rack', 'Military', 'Elevator', 'Cabinet', 'Door', 'Light', 'Train' and 'Hybrid wall' that pretty much covers it.
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@Eimtr: Go
Here you go: