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    posted a message on A riddle

    @Cbasz95: Go

    The way I interpretted is that the only way to cure is to drink one number above the poison so if you guess the wrong number then you die, 2 poisons don't make a right unless it's exactly above the current poison you have. Otherwise then yeah 6 would cure all but he did say there was no wondercure, i'm not sure if that's what he meant though.

    Also if the Dragon was given normal water then he wouldn't feel the affects of the poison and therefore wouldn't drink from a poisoned well and he would survive.

    Posted in: Off-Topic
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    posted a message on A riddle
    Quote from s3rius: Go

    Remember that both of them cannot be sure what they get. It could be any poison (except that the knight cannot reach well 6) or it could be normal water.

    Well then surely there can't be one answer!

    The Knight has 6 options to give, wells 1 to 5 and ocean water.

    The Dragon has 7 options to give, wells 1 to 6 and ocean water.

    The Knight can cure himself with 4 options, 2 to 5.

    The Dragon can cure himself with 5 options, 2 to 6.

    There's a chance that both could die and both could live! But in any situation it would be based on guessing and luck. Although The Dragon has slightly better odds but could still die. I would put my money on the Dragon though.

    And I still stand by the fact that if the Knight doesn't drink Well 5 prior to duel then he will die 100% of the time if given Well 6. And the Dragon then has a 1/6 chance to survive after that.

    Posted in: Off-Topic
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    posted a message on A riddle

    @s3rius: Go

    lol BUT to make it simple, assuming the Knight didn't drink well 5 prior to the duel, then the Knight would die and the Dragon would live.

    Having drank well 5 the Dragon could then go drink well 6 and be cured.

    Having drank well 6 the Knight would die no matter what since there is no well 7.

    Posted in: Off-Topic
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    posted a message on A riddle
    Quote from yukaboy: Go

    Updated new post.

    Ok, the question is, is the water from well 6 poisonous?

    Quote from s3rius: Go

    This island has six poisoned wells, numbered 1 to 6.

    Posted in: Off-Topic
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    posted a message on A riddle

    @SouLCarveRR: Go

    Yeah that's what I initially thought the numbered well's meant but it says it saves you by drinking a higher well so i'm guessing it means it cures you and you're no longer poisoned at all and therefore don't have to keep drinking a higher well.

    Posted in: Off-Topic
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    posted a message on A riddle

    @s3rius: Go

    The Knight drank Well 5 water prior to the duel, knowing the Dragon would bring him Well 6 water so he was cured by drinking the water that the Dragon brought him and the Dragon simply went and drank Well 6 water to cure himself as well. Both live!

    Unless of course the Dragon just decided to eat the Knight instead of trading water, lol.

    Posted in: Off-Topic
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    posted a message on You know you're working with the editor too much when...

    When you go outside and you think wow the graphics are so realistic.

    Posted in: Off-Topic
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    posted a message on Weekly Terraining Exercise #21: Cityscape (1 week extension!)

    @Mozared: Go

    Hey first off, thanks! Secondly, thanks for noticing the land! Haha, I made it dark cliffs but you and your eyes! Just for you I made a little quick switch for you attached below. It's not completely gone but makes it look more like its part of the bridge than land.

    You're right that it could be better but I just ran outta time for it. =( I was hoping to do more with the cliffs/mountains but just decided to post what I had since it's Sunday.

    And yes Golden Gate Bridge is exactly what I was going for! Thanks for noticing. =)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #21: Cityscape (1 week extension!)

    With the week extension I decided to do another one for this. I made a bridge over water that connects 2 tunnels (1 going into a city).

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #21: Cityscape (1 week extension!)

    Well I didn't go far into details but I think it gives you the feeling of a busy city.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #20: Nationalism

    @Mozared: Go

    Sorry I didn't get a chance to post this in time (just got internet back). Figured I would post this anyway's since I had it finished a while ago.

    Here's Canada. Three Sister Mountains in Alberta/Canmore. Near my home city.

    Also included is a real life picture of the mountains. & no, I wasn't trying to replicate from the picture, I just grabbed the picture after I finished for comparison.

    Posted in: Terrain
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    posted a message on How to tint a unit completely.

    @Bronxsy: Go

    Because I felt bad, I decided to do this for you. This took me about 10 minutes. I'll do a quick step by step for ya.

    -Export Model

    -Export Materials (Textures)

    -I only exported & edited "zergling_diffuse.dds", as it contained the skinning of the model. I simply replaced it with a blue square 32x32.

    -Hex edit the model file you exported and replace "zergling_diffuse.dds" with your new texture, I named mine "blueling_diffuse.dds". (has to be the same length)

    -I saved the model file as blueling.m3.

    -Import texture file.

    -Import model file.

    -Replace Zergling model file, through the data edtior, with your new model. (you could create a custom model, actor, and unit specifically all for this but just for example I just replaced the model file that Zergling was using)

    -Add custom tint color to darken the blue, through events on the actor: Unit - created - set tint color

    Attached is a picture and map file. You can retrieve the model and texture for this by going into the import section of the editor.

    Also I would like to point out that I think (or at least hope) when they fix the way imported textures work in 1.2, you could just replace the texture "Assets\Textures\zergling_diffuse.dds" and not have to edit the model, saving on map size.

    Posted in: Art Assets
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    posted a message on How to tint a unit completely.

    @HappyWhaleshark: Go

    Is this what you are talking about?

    Note, from left to right: Player 1 (originally red), Player 2 (originally blue), Player 3 (originally light blue)

    Edit: Oh doh, silly me, you want to remove the textures completely, lol, guess I need to wake up still. To remove all the textures yeah you would need to replace the texture files, shouldn't be too hard, there's tutorials to do that here already. Easy way would be to put HDR to 10 and tint to full blue, but you do get glowingness to it. Sorry about that!

    Posted in: Art Assets
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    posted a message on Weekly Terraining Exercise #17: Where's Wally?

    @Deathcage: Go

    Nice man. This was an idea that came together over the time I was creating it, initially the gameplay that you see isn't what I first created but I think the end product is funner than what I initially started out to make.

    Also for anyone that cares, I don't think I will be able to get the original copy of the map so I won't be able to publish it or post it. You can still download it from page 3 but you can't open it in the editor or play with other people I don't think, just by yourself. =( I am getting no help from Blizzard on this one. Apparently when you manage published maps in the edtior, you can download it but not open it with the editor and edit it. And I really don't think it's worth the trouble to re-make it since it was just for this WTE, even though it only took me 2 days to make... I did put quite a bit of time (and sweat & tears) into it during those 2 days. Sorry guys.

    Posted in: Terrain
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    posted a message on Question about map sizes

    @rot1npieces: Go

    A "good" size would be the size you need! Really you should have an idea of the size you want. If you don't then just do a little experiment with blank maps with different sizes, fill in a bunch of random units/doodads and see how much room you think you will actually need.

    There's no set standard for any map type so really it comes down to each individual map maker, and I think that's what make's map making in these games so unique. You could have a huge 12 player TD map, or a small 4 player TD map & vice versa haha, a small 12 player TD map and a huge 4 player TD map. There really is no set size for map types when it comes to map making. Use your imagination and make whatever your little heart desires!

    Posted in: Terrain
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